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Showing results for tags 'masterworks'.
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This by far is probably the most exciting change in May alongside the huge buffs and changes most exotics are getting. Exotics will now have something similar to Legendary guns that will give people to chase (targeted to the hobbyists of Destiny). First off every Exotic Weapon requires a 'Catalyst' to charge it. It will give you the information on how to do this, some maybe easy, one-off things, others longer and more cryptic. Once charged it will give you a similar enhanced gun to Legendary Masterworks - generate orbs on double kills and kill counter. The bit that will bring out a little more chase to find the info is that then there are further steps, or step for some guns that will give them a specific unique perk to add further dimensions to the gun. This bit is the one that makes me feel like its worthwhile coming back. The perks added are unique to that Exotic. One speculated so far is the Vigilance Wing, the current beast of PvP, gets a Full Auto perk. Finally they are making changes (and not far away either) to add what was missing in D2.
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Arrekkz has done a decent video of what Masterworks are and do. It seems to be getting some initial good signs as it partially gives you a chance to re-roll a certain stat e.g. trying to find Rangefinder perk for a Shotgun and with an additional 10 power points. A little work still needs to go into the mod system that sits alongside it but I'd like to think its one step forward on this part so far. One point to note. Make sure you check all legendary drops before dismantling them now as they may roll a decent masterworks that you may want to keep rather than sharding it for a random perk to be added on an existing gun you have.