Search the Community
Showing results for tags 'hunt'.
-
Time for some evenings to try and run the Gauntlet on The Hunt! Many of us have it, so lets get on and make multiple squads when we need to. Lets get all the zombies, all the hunters, and all the bounties! Get your names down people 👊
-
- hunt
- hunt showdown
-
(and 2 more)
Tagged with:
-
Time for some evenings to try and run the Gauntlet on The Hunt! Many of us have it, so lets get on and make multiple squads when we need to. Lets get all the zombies, all the hunters, and all the bounties! Get your names down people 👊
-
- hunt
- hunt showdown
-
(and 2 more)
Tagged with:
-
After feeling like not playing the game for over a year, the first night back on it was a resounding success. This clip was from the last game of the night, thinking we'd just run a smash and grab job and just see how far we'd get....didn't expect to finish the game with a boss kill, both bounties and a few player kills. FG Hunters @Tadnothad @Macca89 and @GazzaGarratt
-
Thought it would be good to have a thread with our finest and most memorable days on The Hunt on our FG adventures, win or lose! I'll start it off with possibly the best night i've ever had on this on Sunday night just gone. 4 wins in a row. Yes, 4. And they weren't all just smash and grab, no one left on the server jobs either. First one was with @MrBiron as a 2 player squad where we managed to kill the boss (I believe it was the Assassin?) with an Axe and decided to take the long way around some Hunters to the furthest away extraction for the win. Next one was then with Marc @J&B and Biron although he had to leave half way through because of his inabilities to close his Fridge door 🙈. We picked up all the clues for the Spider but then realised that a team were starting to banish the boss, so we looped around to get the 3 clues for the Butcher. It was the furthest away from the extraction but we carried on. Weirdly, when we got to the Butcher it was already dead! Sounds like the other team killed it and carried on to get the other bounty. Seeing that we got it, they fecked off leaving us to get a ton of XP and extract the bounty successfully! @Nutcuttlit then jumped on with Marc and me to complete what I can only describe as an awesome 2 rounds of Hunting. It may have felt even better for me because I took out a bunch of Hunters, muiltiple teams at once whilst we were all converging on the first boss. We ended up killing the remaining Hunter squad which bagged us the first Gauntlet of the night! Then came a much more defending round whereby we got the first Spider boss quickly and moved on to the second Assassin boss when teams started to pull in close to us. Once we downed it we were surrounded by at least 2 squads of players, trying to grab some loot. Nutty set the traps, Marc had pulled out to watch and cover us from a distance and whilst Nutty covered the larger entrance, I hung over the bounty with remaining Dark Sight. A quick squeeze of it and you could 3 Hunters imminently approaching. Then all hell broker loose. 2 Hunters entered right in front of me. The Nagant silenced pistol downed them after hitting some traps along the way. Then 3 Hunters came from multiple sources. Nutty chucked a bomb to down one but then got exploded by a Revelli shotgun or something like that which was pretty powerful. Whilst he was getting shot I took down a Hunter next to an adjacent door and then tried to come to Nutty's aide. The guy was trying to hide and shoot me so I managed to crouch around and take him out with a few shots to resurrect Nuttscratcher to end the massacre. XP farmed the nearby towns blasting everything away to end with back to back Gauntlet runs and 4 successful extractions in a row. I don't think i've took that many Hunters out and grabbed that many bounties all in one night before. Everything just fell into place. Great callouts, great teamwork and such a rewarding night! First Gauntlet run Second Gauntlet run Looking forward to hearing more about others escapades! GGFG!
-
Here's some of the info and screenshots for the new quest system. Looks like new grunts too that will have weapons now, which defo adds a new dimension to the gameplay. Here's the developer stream too that goes into better detail on what's coming in: Seems to be replacing daily/weekly challenges so definitely a very good first step into adding objectives to when you are playing each round. Hopefully they can expand on these Quests to eventually have multiple step quests with a big reward at the end. This game still has a great intense feel to it.
-
- hunt
- hunt showdown
-
(and 2 more)
Tagged with:
-
Has anyone tried the Dual Pistols yet and how have they found them? I was expecting them to be OP as hell and from seeing a few clips it really does look like that. Any combinations that work well for people? Interested in what is the ideal setup but also other options depending on what I've got bought already.
-
1.41 Update is now live for Consoles. PC went live a few weeks ago. Big bits in here is the brand new trial PvE mode and Dual Wielding is live! Full Details below: HIGHLIGHTS Dual Wielding – Double the gun, double the fun. This Update brings the long-awaited Dual Wielding feature, available when using two identical handguns. Trials Mode – You have asked, and we listened! We are happy to introduce the first iteration of our PVE mode – Trials! Explore the maps, complete difficult challenges, and collect Trial Stars for exclusive rewards. New Legendaries – The update brings three shiny new Legendaries as well as two other exclusively unlockable with the Trials Mode! Dual WieldingDual Wielding Handguns is a new and exciting feature in Hunt:Showdown, allowing players to equip and use two handguns at the same time. All available handguns that can be used for dual-wielding: Pair of Nagant M1895 Pair of Nagant M1895 Silencer Pair of Caldwell Conversion Pistol Pair of Caldwell Conversion Chain Pistol Pair of Caldwell Conversion Uppercut Pair of Caldwell Pax Pair of Caldwell Pax Claw Pair of Bornheim No.3 Pair of Bornheim No.3 Extended Pair of Nagant M1895 Officer Pair of Nagant M1895 Officer Brawler Pair of Lemat Mark II Pair of Dolch 96 Equipping Every Handgun can be equipped for dual-wield as a "matched pair". A second handgun of the same type can now be added to the same weapon slot. The slot will convert to medium size when the second pistol is equipped. It is possible to mix normal and Legendary versions of the same type as matched pairs. Dual Wielding is available from Rank 1 and does not require any unlocks via Traits. Equipped weapon pairs can not be broken up while playing; you are committed to use them as pairs until extraction. When looting a dead Hunter, you can pick up their dual-wield sets just like you would any other medium-sized weapons. Shooting Weapons have to be fired in sequence one after the other. The rhythm is dictated by the shooter, allowing players to experiment. Hunters can either go for a steady, constant fire-rate or try faster two-taps with longer breaks in-between shots. Recoil is increased over single-handed handguns, making it harder to stay on target (esp. with more powerful handguns). Effective rate of fire is increased, but still lower than the rapid burst from a single-action revolver using fanning. Aiming Aiming Down Sights (ADS) will only apply a slight zoom, with the guns moving a bit closer to the center of the screen. Weapon Sights are not used at all, reducing range drastically over other weapons. Dual-wielding accuracy only benefits minimally from crouching (just like with Fanning and Levering Traits). Reloading Weapons are reloaded at the same time in sequence, one bullet at a time. Extra ammo pools are added up. New Trait added: Ambidextrous Available for 3 Upgrade points Available at Bloodline Rank 44 "Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets." Developer Note: With this update, we are finally releasing a feature that we had on our roadmap for quite some time! Dual-Wielding aka Akimbo. It's a major upgrade for all handguns, allowing them to be used in a completely new way. So far, players could choose to fire them conventionally - or by unlocking the Fanning trait - as rapid-fire single-action revolvers from the hip. A third option now becomes available by choosing to equip not one, but two into one slot. Where shooting a handgun normally is best for precision, and using fanning or rapid-firing a semi-automatic pistol gives a short burst of impressive firepower up-close, dual-wielding sits somewhere in the middle between them: Not as precise and not as fast, but with double the ammo capacity, perfect for suppressing fire or taking on hordes. Now, why would players want to equip a matched dual pair of handguns? We think there are a number of different appealing scenarios here. Firstly, the option is available from Rank 1 on and doesn't require any traits. You just have to combine it with another medium slot weapon, like a sawn-off shotgun or rifle. This makes a pair of dual-wield Nagant M1895 the strongest rapid-fire option for new players right out of the box. Secondly, it gives players impressive firepower to deal with mobs and to take part in prolonged fire-fights. Having double the extra ammo capacity means you can keep on firing for a longer time while keeping the enemy away from that window or that corner, allowing your team to take the initiative and move around more freely. While accuracy is much reduced, even only hitting the 3rd or 4th shot still hurt, and those lucky headshots are still a very real possibility. Lastly, when assaulting a strongpoint, such as a boss arena, dual-wielded handguns are much more flexible compared to Fanning as they reach out to more than double the average effective combat range, allowing you to fight along corridors or inside larger rooms where Fanning shots would prove less effective. Dual-wielding brings a new component to Hunt's gameplay. Some will love it for its coolness factor, others will find it 'disgusting' as it goes against the long bullet meta of the "perfect shot". We hope that there is something in it for everybody, and that it opens up room for new battle tactics, easier combat against monsters as a backup (those Hellhound's won't be laughing when you bring 12 instead of 6 shots of your favorite revolver), as well as more intense shootouts with medium-sized inventory kits. There are a lot of options to explore and we are eager to hear your opinions on it! Trials Mode (PvE)Trials is a new singleplayer game mode aimed at new Hunters and veterans alike, allowing to explore the world of Hunt:Showdown and complete different types of special assignments. What can I do in Trials? Explore the world freely without any enemies and get a feeling for Lawson Delta and Stillwater Bayou. Move around at will or teleport directly to any compound. Ever wanted to try out that risky jump? Now you can without the fear of losing your Hunter! Complete Trial challenges along the way to learn about interesting weapons, enemies and locations. There are a total of 15 trials players can discover and master. Parkour Trials challenge your movement skills and take you along interesting paths. Sniper Trials let you practice your aim in ranged combat. Wave Trials require you to deal with groups of enemies with a variety of equipment. All Trials can also be teleported to directly without the need of walking around the world. Unlock exclusive rewards by collecting stars for completing Trials. There are a total of 45 stars to be earned (3 per Trial). Reaching a certain amount of stars unlock interesting rewards such as Hunt Dollars, Blood Bonds and advanced gear. Dedicated Hunters can also try to unlock two Exclusive Legendary weapons. Parkour Trials "Flat-Out for Flatboats" - Lockbay Docks - Try not to get shredded by Concertina Armoreds, while racing from checkpoint to checkpoint before time runs out. "Riding the Line" - Devant Ranch - Race against the clock while taking down Hives with your crossbow. Don't get poisoned! "A Cursory Investigation" - Pitching Crematorium - Navigate the underground maze and beat the clock, avoiding bear traps and Immolators on your way! "Nightly Apparation" - Port Reeker - Charge through tight corridors and wooden walkways, be wary of the sharp teeth lurking in the dark corners! Sniper Trials "Fool's Honor" - Cyprus Hut's - Kill monsters of various types with your Lebel 1886 Marksman rifle, but don't let anyone die to fire! "For Whoom the Bell Tolls" - Healing-Waters Church - Chalk up enough headshots with your trusty Mosin-Nagant M1891 Sniper before the time runs out! "Cut Firwoord" - Reynard Mill & Lumber - Make use of your Mosin-Nagant M1891 Sniper and keep those Immolators from burning it all down! Wave Trials "A Corpse for a Corpse" - Slaughterhouse - Hunt down Meatheads with your rapid-fire lever-action Winfield, while fending off hordes of Grunts! "Fall Where They May" - Catfish Grove - Always keeping stock of your ammunition, mow down hordes of Hives and Grunts with your Avtomat machinegun! "A Futile Undertaking" - Stillwater Bend - Avoiding packs of Hellhounds, bring down the scattered Immolators with your carbine and pistol! "Can't Rob Empty Graves" - Blanchett Graves - Eliminate Concertina Armoreds with your rifle and bayonet. Every shot counts! "Big Game Connoisseur" - Darrow Livestock - Nitro Express Rifles were designed for hunting big game like elephants, but they also do the trick with Meatheads! "Hive Brood" - Alice Farm - Make every shot count and retrieve your bolts to make them count again, as you battle against Grunts and Hives! "Fisherman's Tale" - Scupper Lake - Isolate and kill Concertina Armoreds while fighting off packs of Hellhounds. Don't get bitten! "Fire in the Bones" - The Chapel of Madonna Noire - Hunt down Immolators in the ruins of the burned out chapel, keep clear from the flames! Exclusive Rewards: Unlock Legendary Specter 1882 Bayonet "Tartufai" when reaching 20 Trial Stars Unlock Lengedary Nagant M1895 Officer Carbine "The Cordwainer" when reaching 45 Trial Stars ***Developer Note:***It can be hard for new players to learn the lay of the land and all the little secrets of the Bayou with the constant pressure of encountering other players. Trials aim to give them a chance to practice before venturing on into the Bayou and competing with other Hunters. Without this pressure, players can now spend more time preparing for real encounters, making it easier to move on to Bounty Hunt when they feel ready, equipped with map knowledge, basic combat skills and a good understanding of the horrors that await them. In addition, veterans can hone their skills and show that they really mastered the game with a perfect score of earned Stars and access to the exclusive Legendary weapons to brag with.With Trials, we are finally adding a PvE component to the game that has been missing for a long time. It's a new pillar of Hunt:Showdown that can attract new players, who are less focused on fighting others, but rather enjoy the game and its setting in different ways offline. We plan on expanding the Trials experience with future updates, adding more challenges and additional exclusive rewards for players to unlock. The first batch of Trials have been around Stillwater Bayou. The next batch will be focused on the second map, Lawson Delta. Please tell us what you like, what you are missing, and in what direction you would like to see the new game-mode Trials grow! GENERAL UPDATES Gunplay Extra Ammo Capacity Reduced the extra ammo for the Nagant M1895 from 35 to 21 Reduced the extra ammo for the Nagant M1895 Silencer from 35 to 21 Reduced the extra ammo for the Nagant M1895 Precision from 35 to 21 Reduced the extra ammo for the Nagant M1895 Deadeye from 35 to 21 Reduced the extra ammo for the Caldwell Conversion Pistol from 30 to 18 Reduced the extra ammo for the Caldwell Conversion Chain Pistol from 30 to 18 Reduced the extra ammo for the Bornheim No. 3 from 15 to 10 Reduced the extra ammo for the Bornheim No. 3 Extended from 15 to 10 Reduced the extra ammo for the Bornheim No. 3 Match from 15 to 10 Reduced the extra ammo for the Nagant M1895 Officer from 21 to 14 Reduced the extra ammo for the Nagant M1895 Officer Brawler from 21 to 14 Reduced the extra ammo for the Nagant M1895 Officer Carbine from 21 to 14 Tutorial Added more hints to the Training mode in order to give new players a better idea how to survive their first matches Added a new pop-up after the player finishes the Training to better highlight the available options. Play Trials Quickplay Play Bounty Hunt StoreNew Legendary Weapons Added Mosin-Nagant Avtomat: "Wolf's Mouth" for 500 Blood Bonds Added Lebel 1886: "Spring Chicken" for 500 Blood Bonds Added Caldwell Conversion Uppercut: "Lord's Prayer" for 500 Blood Bonds Matchmaking In addition to our previous matchmaking rules, the system now will attempt to match you with a player matching your Prestige rank when searching for a Random Partner. UI Writing in Chat now gives audio feedback. Weapons now display the amount of ammo they hold before picking them up from the ground. BUG FIXES General Fixed an issue that caused the spread of the Romero 77 Handcannon to be too tight. Fixed an issue where Hellfire Bombs or other fire explosives wouldn't show hit feedback. Fixed missing blur around the scope of the Martini-Henry Marksman. Fixed several smaller animation glitches related to weapon handling. Fixed an issue that caused the Crossbow to deal less damage than it should have. Fixed a bug where the small weapon was unequipped after unloading from Bounty Hunt or after restarting the game. Fixed a bug where player got kicked from group with a 0x20007 crylcoud error. Audio Fixed an issue where gramophones & pianos could stop the currently playing song before it was finished. Fixed a rare issue where burning caused a high pitched sound effect for other players. AI Fixed an issue that caused Doctor Grunts to not spawn during any contracts. Fixed an issue where Grunts would not die by triggering Poison Trip Mines. Fixed an issue that caused Sticky Bombs to instantly explode when detached from the assassin while he changes forms. Fixed an issue that caused Sticky Bombs to get stuck in the air when detached from the assassin while he changes forms. UI Fixed an issue that caused looted weapons to be marked as non-contraband. Fixed an issue that caused the 'Hide Statistics' checkbox to not fully revert to the previous status if a player cancels and confirms to lose unsaved changes. Fixed an issue that caused the "Wellspring Bounty" statistic to always be 0. Fixed several localization issues. Fixed an issue where the extraction banner had a way too small font size in German. World Fixed an issue where ammo box spawns were missing in some cases. ~The Hunt Team
-
Nice little incentive just to be watching some affiliated Crytek streamers. Just link your Twitch account via the link below and start watching an affiliated streamer (most streamers at the top of the Hunt search on Twitch you can see have !drops enabled). Hunt: Showdown - Twitch Drops WWW.HUNTSHOWDOWN.COM Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format. I've had it up for the past few days whilst working from home just in the background on a Tab. You don't have to actively watch it so its a great little incentive. Funnily enough though some of the plays that Psychoghost is great to watch for some fun runs. Just by having it up, here's the in game loot i've received so far: Its still on until the 6th July so worth getting a device in the background somewhere open with it on. Let us know what you all got below!