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Showing results for tags 'guns'.
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Let's face it, you could probably go for any gun in D1 as most guns in D2 are pretty lacklustre, but if you were asked to bring an exciting gun back, with all of it's perks, what would you choose? For me, it would be Vex Mythoclast. If we could bring back the chase for the gun too, I would as it was the gun everyone wanted at one stage. It looks magnificent and it wrecked in PvP for a serious amount of time. It also sounded amazing (pew, pew, pew). If it had to be a Legendary gun, it would've been Corrective Measure Machine Gun. I had an extended mag on mine which made it 100 rounds and it wrecked boss fights.
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Taken from PC Gamer it's a good starter to read up if you want to understand what works well from the off. EVA-8 Volt Hemlok BF-R X-55 Devotion G2A5 Alternator CAR Wingman / Wingman Elite
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Here's what's been uncovered so far including new classes, guns perks and a few other new features: Infinite Warfare new classes are called Rigs There are six Rigs that seem to offer a pre-set range of weapons, perks and loadouts. It's hard to see in the video but there are definitely some sniper-like and heavy options and one appears to be a robot. Infinite Warfare's guns Most of Infinite Warfare's guns seem to be a familiar looking take on futuristic assault rifles, SMG, Snipers, LMGs and some slightly more fanciful heavy options. Assault rifles NV4, R3K, KBAR-32, Type-2, Volk SMGs Erad, FHR40, Karma-45, RPR Evo, HVR LMGs R.A.W., Mauler, Titan Sniper rifles KBS longbow, EBR-000 Heavy weapons Reaver, DCM-8, Banshee Infinite Warfare's perks Most of these perks are familiar from previous games with only Pin Point and Momentum causing a few head scratches. Current theories are suggesting Pin Point could be a Toughness/Focus replacement, and Momentum either Marathon/Extreme Conditioning or Afterburner analogue. Infinite Warfare's map now shows height and call outs More screenshots suggests Infinite Warfare's new map will show different heights, suggesting more verticality in multiplayer. It also shows call outs, so player-triggered messages to point at areas that need attention mid-match. ------------------------------------ My mobile won't let me link pics at the right spots but there's some good info on here.
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The Thunderlord The Thunderlord is so dangerous a weapon that it poses an equal threat to the Guardian behind it as it does to the enemies that appear downrange. This heavy exotic is a foolish aberration, tinkered with in ways few can fully understand. The result of this meddlesome hubris is a beast you can barely control. Given the erratic nature of this augmented armament, it is decidedly rare. According to Art Lead Tom Doyle, the Thunderlord is a desperate measure on the part of a society that grew weary of being outgunned. “The ammunition is some kind of monster that they wouldn't normally use," Doyle warns. "The use of electro-static rounds over this amplitude has been prohibited due to their volatility.” Vital missions beg of some room to bend the rules. So far, Bungie devs have wielded this belt-fed menace on quests in Los Angeles and Cologne, Germany. On both occasions, it performed with explosive success. “Justin Hayward really brought the weapon to life with the lighting effects in the eleventh hour before E3,” recalls Doyle. “It is a great example of how vital effects are for exotic weapons in first person.” It’s also a great example of how to delight a crowd. A Guardian gains the right to add the Thunderlord to their inventory by proving that they’re worthy of its firepower. Once earned, it will have to be put to prudent use before its full potential can be realized. After all, you don’t just deploy explosive ammunition on the first date. Like many of the implements in your armory, this is a gun worthy of a long-term relationship. Disclaimer: Destiny is a work in progress!
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