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Found 6 results

  1. This debate has been rumbling along for quite a while now and it feels to me like it divides the Destiny players somewhat. So let's see what you think here and what's the happy medium going forward? My personal opinion is that I dont care that they bring them back providing enough new exotics are created along side them. I need to pull the facts from somewhere but I'm pretty sure we have around 60 new exotics (includes armour) whereas we have around 16-18 Destiny 1 exotics. We've always wanted a world where the game evolves and feels like it's one big game. Especially as most peoples complaints from D1 was that they couldn't take their stuff with them to D2. It's kinda weird to me they just forget that's how they felt and those people are the same ones to slate another Exotic comes back that's 'boring' cos we've seen it before. I think it also boils down to how they play. Imo it's worth looking at new exotics and making them relevant and trying not to make a D1 exotic way more powerful than new ones as perception makes the newer ones feel even worse. What do you reckon? Happy to see more? Dont want to see anymore? What should they do?
  2. This by far is probably the most exciting change in May alongside the huge buffs and changes most exotics are getting. Exotics will now have something similar to Legendary guns that will give people to chase (targeted to the hobbyists of Destiny). First off every Exotic Weapon requires a 'Catalyst' to charge it. It will give you the information on how to do this, some maybe easy, one-off things, others longer and more cryptic. Once charged it will give you a similar enhanced gun to Legendary Masterworks - generate orbs on double kills and kill counter. The bit that will bring out a little more chase to find the info is that then there are further steps, or step for some guns that will give them a specific unique perk to add further dimensions to the gun. This bit is the one that makes me feel like its worthwhile coming back. The perks added are unique to that Exotic. One speculated so far is the Vigilance Wing, the current beast of PvP, gets a Full Auto perk. Finally they are making changes (and not far away either) to add what was missing in D2.
  3. 6 exotic armour pieces received changes with the update today. Some really good changes to Synthoceps and a few other key pieces. There should also be more to follow later in the year which will be a nice addition. Hunter Mechaneer’s Tricksleeves While you are critically wounded, swapping to a Sidearm increases its damage (2x in PvE, 1.33x in PvP). The Dragon’s Shadow Dodge reloads all weapons simultaneously. Dodging now also grants +5 mobility for the duration of Wraithmetal Mail, in addition to its previous benefits. Added a UI indicator for the Wraithmetal Mail buff. Titan Lion Rampant Hipfiring no longer interrupts Lift. Increased hipfire accuracy while airborne. Synthoceps Now grants a flat melee damage bonus for 8 seconds when you are surrounded by three or more enemies (3x in PvE, 2x in PvP). This buff also increases Super damage while active (+50%). Warlock Lunafaction Boots Now allows your Rift to continuously reload weapons while you or allies stand in it. Empowering Rift grants a boost to weapon range and aim assist. Sunbracers Solar melee kills now grant unlimited Solar grenade energy for a short duration.
  4. At the start of season 3 (May 8th), exotic weapon changes are incoming. A little teaser from Bungie Twitter shows the Graviton Lance at work. It looks bloody impressive.
  5. DESTINY 2 UPDATE 1.2.0 - 5/08/2018 - From Bungie Website Warmind Launch Warmind is now available Season 3 has begun Player Character General Players who own Warmind may now reach level 30 and Power level 385 Emotes Multi-emote is now available, and players can now configure all four emote options with player-selected emotes Emotes are now stored on the Multi-Emote page of the character inventory The emote collection has been removed from the Vault, as emotes are now stored on the character Sandbox Abilities Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower) Exotic Weapons – General Implemented Exotic Masterwork weapons Exotic Kinetic Weapons Sweet Business Increased the ammo gained when players pick up Kinetic ammo Increased ammo inventory Vigilance Wing Recovery is set to maximum while the Last Stand perk is active The Jade Rabbit +20 stability Rat King Enhanced the total stat benefits of running with a pack Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player The Rat Pack perk can now activate and stack while Rat King is stowed Added HUD notification text for when the Rat Pack perk is active Increased ammo inventory Added full auto Crimson Refined damage, rate of fire, and recovery time between bursts Increased ammo inventory Sturm and Drang Sturm Increased base stability stat Overcharged rounds from Drang now deal 80% bonus damage Added HUD status notification and visual feedback for when the magazine is overcharged Drang Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full Increased magazine size Now has the Rampage perk Exotic Energy Weapons Hard Light Can now be manually reloaded to change the damage type Hits after its rounds bounce now deal double damage Graviton Lance Now fires two-round bursts Increased stability Reduced recoil on its final round in a burst Cosmology explosion deals more damage Cosmology explosion now spawns secondary Void projectiles Enemies eliminated float up and back, detonating closer to their death location Improved aim assist Skyburner’s Oath +10 aim assist +30 increased handling Now has the Explosive Payload perk Hip fire now lobs slower-moving projectiles with tracking Riskrunner Now deals more damage while Arc Conductor is active Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands Arc damage resistance is now enabled against Guardians in the Crucible Arc Conductor can be activated while the weapon is stowed Added Arc FX to the player while Arc Conductor is active Sunshot Increased damage and radius of kill explosion Coldheart Damage now ramps up faster Reduced incoming flinch Increased precision modifier to 1.4x (was 1.05x) Prometheus Lens Increased magazine size to 100 rounds Deals more area damage and less beam damage Increased precision modifier to 1.4x (was 1.05x) Fighting Lion Deals more blast damage and less direct hit damage Increased ammo inventory Increased spawn ammo Kills with this weapon guarantee Energy ammo drops Exotic Power Weapons Tractor Cannon Weapon damage now suppresses targets Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds D.A.R.C.I. Reduced flinch Reduced zoom on scope Increased precision damage to locked-on targets (up to 4x) Increased aim assist Borealis Reduced flinch After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine The Prospector Grenades now stick to surfaces Grenades now cause burn damage over time Weapon Perks Pulse Monitor Now reloads 35% of the magazine (up from 17.5%) Now can activate while the weapon is not equipped Precision Frame Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons The pattern is now more consistent as the weapon kicks Lightweight Grenade Launchers Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel Legendary Weapons Precision Hand Cannons Adjusted the ADS firing animation Linear Fusion Rifles Increased precision damage modifier to 2.0x (was 1.5x) Activities PvE Changes to outgoing player damage scaling vs. higher-level combatants Higher-level combatants take longer to kill if you’re below their level Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta Over-level combatants continue to increase in difficulty up to 50 Power levels above the player When enemies are 50 Power levels or higher above a player, they will be immune to damage Over-level, immune combatants will display a “??” icon in their nameplate Updated the damage dealt to combatant Energy shields from the following weapon damage types: 3x damage dealt from Energy weapons of a matching damage type 2x damage dealt from Energy weapons of a nonmatching damage type No bonus damage from Kinetic weapons Strikes Heroic strikes now feature rotating modifiers: At any given time, the following will be active on the Heroic strikes playlist: 1x Elemental Burn (weekly rotation) 1x Advantage (daily rotation) 1x Disadvantage (daily rotation) In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty Legendary Nightfall Strike Challenge Card Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card The Legendary tier adds additional slots for new Advantages and Disadvantages Fixed Strike Issues Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song” Fixed an issue where the Nightfall score summary was only displaying kills since last death Now displays the score for entire activity completion Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas Raid Weekly lockouts for raid rewards are now class-based Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week Tower Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner Increased Vault size from 200 items to 300 items Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury Items and Economy General Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic Fixed an issue with slow load times for Uncommon gear Mods and shaders can now be dismantled from the Item Details screen Items can now be dismantled from the Postmaster and the Vault Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded Character Inventory Created a “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests Items in the Pursuits category are specific to each character and not shared across the account Eververse Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone Increased the number of items available for purchase via Bright Dust from 14 to 18 Additional slots will feature shaders and transmat effects Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen Added the Prismatic Matrix to Eververse At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix Players may hold up to three Prismatic Facets at a time Additional activations may be purchased for 200 Silver each This item inventory is based on a knockout list and will not drop duplicates Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list Clans Progression A new set of clan perks is available for you to earn in Season 3 A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2 Clan Engrams Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons These now grant Crucible and Vanguard rewards Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power The Nightfall and Crucible clan engrams will grant rewards up to 340 Power Guided Games A new set of Guided Games tickets has been granted to all players Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide The emblem rewards an aura for 14 days when completing a raid as a Guide Once a week while the aura is active, guiding a raid to completion grants a Bright Engram Crucible General Private Matches are now available to all players Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches Added a Crucible ranking system Added a fireteam matchmaking system Maps Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists New Warmind maps: Meltdown and Solitude Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale Added kill volumes to the Burnout to prevent players from escaping the intended playable space Fixed a cinematic camera point on the Dead Cliffs for 6v6 Game Modes Added “Doubles” to the Weekly Rotating playlist Audio Settings Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article) SFX Volume Dialogue/Cinematics Volume Music Volume Chat Volume PC Key Mapping Secondary key mappings can be assigned through the Settings menu in Destiny 2. Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead. Text Chat Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state. Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu. UI General Fixed an issue where the cursor sometimes failed to appear on destination maps
  6. Bungie released some pictures of exotics with differentor ornaments attached. To get them, you'll need some radiant treasures. I think the Trespasser looks pretty darn cool in both colours.
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