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Found 6 results

  1. Released on 1st April 2021 ACTIVITIES Strike: Proving Grounds Fixed an issue where players could get out of bounds during the Proving Grounds boss fight. Players must now take on the Right of Proving from an even playing field. Crucible Fixed an issue where Heavy ammo spawned under the Distant Shore map in some game modes GAMEPLAY AND INVESTMENT Bounties and Pursuits Fixed an issue impacting the glyph puzzles for the Xenophage Exotic quest chain. The Hive glyphs will now correctly react and respond when shot with semi-auto, burst, automatic, or energy weapon variants. Triumphs Fixed an issue where the The Insight Terminus Nightfall Triumph wasn't counting progress. Rewards Fixed an issue where Guardian Games Ghosts were removed from inventory. Alongside this hotfix, players who lost Guardian Games Ghosts will receive replacements upon log-in. If your Inventory is full when entering orbit, Ghosts will be forwarded to the Postmaster. View full update
  2. Released on April 21, 2020 COMBAT Fixed an issue in which Ward of Dawn was not generating Orbs of Light . Fixed an issue in which Ward of Dawn could not be activated while holding a Sword. Fixed an issue in which casting Nova Bomb would consume your melee ability (Attunement of Hunger). EMBLEMS AND TRACKERS The "Playin' the Odds" emblem earned through the Gambit intro quest is now always claimable from Collections. Players who have completed the Divinity mission, but did not correctly receive the Exotic Trace Rifle Divinity, will now have it unlocked and available to reacquire in their Collections. Players who have completed the Forsaken campaign will find The Lawless Frontier lore book entry "By Thy Tongue Be Damned" completed and available to claim. Emblem metrics added for emblem stat trackers that were present before 2.8.0, and display the same data as before.Trackers added: Season 8 Season Pass Rank Earned Season 9 Season Pass Rank Earned Fractaline Donated Kills as a Sentinel Titan Kills as a Striker Titan Kills as a Sunbreaker Titan Kills as a Arcstrider Hunter Kills as a Nightstalker Hunter Kills as a Gunslinger Hunter Kills as a Stormcaller Warlock Kills as a Dawnblade Warlock Kills as a Voidwalker Warlock Gold Medals Earned Longest Glory Win Streak Total Valor Resets Pit of Heresy Solo Flawless Completions Kills of Final Bosses in Hive Escalation Completed Nightmare Hunts on Master Difficulty Medal Tracker - 7th Column Medal Tracker - Annihilation Medal Tracker - We Ran out of Medals Medal Tracker - Ghost in the Night Medal Tracker - This Crown is Mine Medal Tracker - I Made This for You Medal Tracker - Undefeated Wins in Trials of the Nine Flawless Tickets in Trials of the Nine Kills in Crimson Doubles Defeated Opponents When Under Effects of Iron Burden Black Armory Forge Completions Kills of Haunted Forest Terrors Deepest Branch of Haunted Forest Cleared Recipes Baked Completed Branches of Verdant Forest Number of Revelric Light Triggers During the Revelry Completed Tier 3 Encounters During the Reckoning Completions of Menagerie Completions of Heroic Menagerie Candy Collected REWARDS ARMOR The Titan's Phoenix Cradle Exotic leg armor now correctly creates sunspots that have an extended duration and apply their benefits to allies when the Titan wearing the armor gets a weapon kill while standing in a sunspot. Fixed an issue where the Warlock's Felwinter's Helm Exotic would incorrectly trigger after swapping the item off and on again. Fixed an issue where some faction armors were not correctly allowing players to apply Faction Rally ornaments to them. Seasonal mod sockets have been added to all armors available from world drops. See this article for more details. Players who met the requirements, but were missing Prestige ornaments for the Eater of Worlds raid lair, will now have them unlocked and available for use. New players can still obtain Prestige ornaments from completing the Prestige (Heroic) Eater of Worlds raid lair along with the appropriate Leviathan boss challenges. Fixed an issue that could prevent Eater of Worlds Prestige ornaments from appearing in the ornament slot on appropriate raid gear. The Titan’s Aeon Safe Exotic gauntlets now lists the same melee trigger requirement on both its Tooltip and Details screens. The Mantle of Remembrance ornament for Hunters’ Exotic gauntlets Shinobu's Vow will now properly replace the item icon to reflect the change in appearance. The Diadem of Deceit Exotic ornament is now usable on the Year 1 version of the Warlock Exotic helm Crown of Tempests. The Nano Redux Exotic ornament is now usable on the Year 1 version of the Hunter Exotic chest armor Raiden Flux. The Huskcrushers Exotic ornament is now usable on the Year 1 version of the Titan Exotic leg armor Dunemarchers. The chest armor mod Large Arm Reserves now properly provides increased ammo reserves for Shotguns. ECONOMY Nightfall: The Ordeal Grandmaster difficulty now grants Season 10 Season Pass Exotic weapon catalyst quest progression. Crimson Day Sparrows now have the correct event watermark (was The Dawning). Duplicate individual emotes purchased separately from a bundle can now be opened. Universal ornaments being sold for Bright Dust in the Eververse store now properly display the text "Already Purchased on Account" when owned. Fixed an issue that caused the Warlock Season Pass universal chest ornament to erroneously cause an unreleased event’s universal ornament to also display as unlocked. Trials of Osiris Ghost Shell will now drop with Crucible-related perks. POWER AND PROGRESSION Four weekly Powerful gear sources upgraded to Pinnacle (+1): Crucible, Strike, and Gambit challenges, and the weekly clan engram. Fixed an issue where the Trials vendor engram was not previewing rewards at the correct power level. WEAPONS Fixed an issue with The Fourth Horseman where its Broadside perk would fail to replicate its effects over the network. Fixed an issue with Breech Loaded (Special ammo) Grenade Launchers that resulted in them having a significantly reduced blast radius. WORLD SYSTEMS Completing Warden of Nothing now counts for a Fallen boss kill for the weekly Strike bounty: Serve the Servitors. Fixed an issue causing Warden of Nothing to give double Champion Rewards. For the Wish-Ender Exotic quest, any players who were missing Uncharged Tokens after turning in their Awoken Talisman and then completing the "???" secret mission, will now find them in their Pursuits. If a player's Pursuits are full, they will find the Uncharged Tokens added once they've cleared some space and then returned to orbit or re-logged into Destiny 2. Dreaming City world chests are awarding Glimmer again. Fixed an issue where players could get blocked from obtaining the Essence from the Bad Juju mission The Other Side, preventing completion of the Bad Juju Exotic quest Spellbound. A player could get into a bad state if, before being on the quest themselves, they joined another player on the appropriate quest step, completed The Other Side mission, obtained the Essence, and then bound it to obtain Bad Juju. Players in this bad state, who have obtained Bad Juju and completed The Other Side mission, but have not completed the Spellbound Exotic quest, will now be able to Bind Essence at the altar to complete it. Fixed an issue causing a crash when players attempted to turn in their Awoken Talisman to the statue of Sjur Eido in the Shattered Throne dungeon. UI Made a change so that completed bounties now sort to the top of the bounty bucket, grouping them together. Friends listed in a player's roster should no longer show up as black nameplates with zero Power. GENERAL Fixed an issue where the Champion Servitor's invulnerability beams were not appearing during Seraph Tower events. Fixed a string identifying for the four Seraph weapons to include the word "Source:" so players know where to obtain the weapons. Fixed an issue where the Rasputin bounty, The Lost Classics was not counting Classic Mix matches. Added the activity rejoin functionality in the Trials playlist. Fixed an issue where fully upgrading a destination bunker sometimes doesn't unlock the Warmind Security Triumph. The “Seasonal Triumphs Complete” field now increments when Triumphs are completed. Added Vex barriers to the Grove of Ulan-Tan Legendary Lost Sector. Fixed an issue in the Seraph Towers public event where Ana’s dialog would still call out towers being overwhelmed when the towers are down and Champions are present in the final phase. Fixed an issue with the Heavy Frame spawning away from its platform in The Quarry and Scavenger's Den Legendary Lost Sectors on EDZ. Fixed an issue affecting the difficulty scaling of several activities including Whisper of the Worm and Zero Hour missions. View full update
  3. DESTINY 2 UPDATE 1.2.0 - 5/08/2018 - From Bungie Website Warmind Launch Warmind is now available Season 3 has begun Player Character General Players who own Warmind may now reach level 30 and Power level 385 Emotes Multi-emote is now available, and players can now configure all four emote options with player-selected emotes Emotes are now stored on the Multi-Emote page of the character inventory The emote collection has been removed from the Vault, as emotes are now stored on the character Sandbox Abilities Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower) Exotic Weapons – General Implemented Exotic Masterwork weapons Exotic Kinetic Weapons Sweet Business Increased the ammo gained when players pick up Kinetic ammo Increased ammo inventory Vigilance Wing Recovery is set to maximum while the Last Stand perk is active The Jade Rabbit +20 stability Rat King Enhanced the total stat benefits of running with a pack Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player The Rat Pack perk can now activate and stack while Rat King is stowed Added HUD notification text for when the Rat Pack perk is active Increased ammo inventory Added full auto Crimson Refined damage, rate of fire, and recovery time between bursts Increased ammo inventory Sturm and Drang Sturm Increased base stability stat Overcharged rounds from Drang now deal 80% bonus damage Added HUD status notification and visual feedback for when the magazine is overcharged Drang Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full Increased magazine size Now has the Rampage perk Exotic Energy Weapons Hard Light Can now be manually reloaded to change the damage type Hits after its rounds bounce now deal double damage Graviton Lance Now fires two-round bursts Increased stability Reduced recoil on its final round in a burst Cosmology explosion deals more damage Cosmology explosion now spawns secondary Void projectiles Enemies eliminated float up and back, detonating closer to their death location Improved aim assist Skyburner’s Oath +10 aim assist +30 increased handling Now has the Explosive Payload perk Hip fire now lobs slower-moving projectiles with tracking Riskrunner Now deals more damage while Arc Conductor is active Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands Arc damage resistance is now enabled against Guardians in the Crucible Arc Conductor can be activated while the weapon is stowed Added Arc FX to the player while Arc Conductor is active Sunshot Increased damage and radius of kill explosion Coldheart Damage now ramps up faster Reduced incoming flinch Increased precision modifier to 1.4x (was 1.05x) Prometheus Lens Increased magazine size to 100 rounds Deals more area damage and less beam damage Increased precision modifier to 1.4x (was 1.05x) Fighting Lion Deals more blast damage and less direct hit damage Increased ammo inventory Increased spawn ammo Kills with this weapon guarantee Energy ammo drops Exotic Power Weapons Tractor Cannon Weapon damage now suppresses targets Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds D.A.R.C.I. Reduced flinch Reduced zoom on scope Increased precision damage to locked-on targets (up to 4x) Increased aim assist Borealis Reduced flinch After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine The Prospector Grenades now stick to surfaces Grenades now cause burn damage over time Weapon Perks Pulse Monitor Now reloads 35% of the magazine (up from 17.5%) Now can activate while the weapon is not equipped Precision Frame Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons The pattern is now more consistent as the weapon kicks Lightweight Grenade Launchers Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel Legendary Weapons Precision Hand Cannons Adjusted the ADS firing animation Linear Fusion Rifles Increased precision damage modifier to 2.0x (was 1.5x) Activities PvE Changes to outgoing player damage scaling vs. higher-level combatants Higher-level combatants take longer to kill if you’re below their level Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta Over-level combatants continue to increase in difficulty up to 50 Power levels above the player When enemies are 50 Power levels or higher above a player, they will be immune to damage Over-level, immune combatants will display a “??” icon in their nameplate Updated the damage dealt to combatant Energy shields from the following weapon damage types: 3x damage dealt from Energy weapons of a matching damage type 2x damage dealt from Energy weapons of a nonmatching damage type No bonus damage from Kinetic weapons Strikes Heroic strikes now feature rotating modifiers: At any given time, the following will be active on the Heroic strikes playlist: 1x Elemental Burn (weekly rotation) 1x Advantage (daily rotation) 1x Disadvantage (daily rotation) In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty Legendary Nightfall Strike Challenge Card Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card The Legendary tier adds additional slots for new Advantages and Disadvantages Fixed Strike Issues Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song” Fixed an issue where the Nightfall score summary was only displaying kills since last death Now displays the score for entire activity completion Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas Raid Weekly lockouts for raid rewards are now class-based Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week Tower Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner Increased Vault size from 200 items to 300 items Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury Items and Economy General Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic Fixed an issue with slow load times for Uncommon gear Mods and shaders can now be dismantled from the Item Details screen Items can now be dismantled from the Postmaster and the Vault Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded Character Inventory Created a “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests Items in the Pursuits category are specific to each character and not shared across the account Eververse Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone Increased the number of items available for purchase via Bright Dust from 14 to 18 Additional slots will feature shaders and transmat effects Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen Added the Prismatic Matrix to Eververse At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix Players may hold up to three Prismatic Facets at a time Additional activations may be purchased for 200 Silver each This item inventory is based on a knockout list and will not drop duplicates Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list Clans Progression A new set of clan perks is available for you to earn in Season 3 A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2 Clan Engrams Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons These now grant Crucible and Vanguard rewards Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power The Nightfall and Crucible clan engrams will grant rewards up to 340 Power Guided Games A new set of Guided Games tickets has been granted to all players Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide The emblem rewards an aura for 14 days when completing a raid as a Guide Once a week while the aura is active, guiding a raid to completion grants a Bright Engram Crucible General Private Matches are now available to all players Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches Added a Crucible ranking system Added a fireteam matchmaking system Maps Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists New Warmind maps: Meltdown and Solitude Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale Added kill volumes to the Burnout to prevent players from escaping the intended playable space Fixed a cinematic camera point on the Dead Cliffs for 6v6 Game Modes Added “Doubles” to the Weekly Rotating playlist Audio Settings Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article) SFX Volume Dialogue/Cinematics Volume Music Volume Chat Volume PC Key Mapping Secondary key mappings can be assigned through the Settings menu in Destiny 2. Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead. Text Chat Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state. Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu. UI General Fixed an issue where the cursor sometimes failed to appear on destination maps
  4. THE DIVISION – PATCH NOTES 1.0.2 21/03/2016 12:52 PM Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016 GAMEPLAYNamed enemies. will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Modifications to the weapon talent: Trained.It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod DARK ZONEPlayers can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Improved Dark Zone Chests items quality:Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player GRAPHICSFixed a few lights that did not cast global illumination UIAdded more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend AUDIOFixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items LOCALIZATIONFixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PCTobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01) XBOX ONEFixed a bug where players could not reconnect to the servers after suspending the game on Xbox One Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot PLAYSTATION 4Added an option to disable the PlayStation 4 controller speaker Improved textures and models streaming speed Fixed an issue where ISAC volume could get too loud when playing with headsets
  5. Please completely close out destiny to start the download. New! The SRL event is live in the Tower until December 29th Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties Race to unlock new SRL rewards Check out Eververse for a new stock of items Classes General Fixed some issues where the player could sometimes get stuck in a slow sprint speed Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability Titan An in-depth overview of Titan changes Sunbreaker Melee Titan Melee: Extended Titan Melee range (+12.5%) Sunstrike: Decreased DOT Time (6.5s -> 5.5s) Super Hammer of Sol: Reduced Damage Resistance during Super (-9.09%) Hammer of Sol: Slowed Hammer travel speed by (-1.32%) Hammer of Sol: Reduced the ability to create never ending chain of explosions Passives Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%) Flameseeker: Turned down Hammer tracking bonus (-25%) Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses Fleetfire: Addeded +1 Agility stat Firekeeper: Added +1 Recovery stat Cauterize: Added cooldown (0s->3s) Movement Catapult Lift: Faster Initial velocity (+5%) Striker Melee Titan Melee: Extended Titan Melee range (+12.5%) Storm Fist: Increased base damage (+18.2%) Overload: Now also provides faster melee recharge (+50%) Discharge: Additional Damage (+7.69%) Discharge: Changed AOE to spherical shape Amplify: Increased Super energy bonus (+30%) Passives Headstrong: Now also provides Faster Sprint Transfusion: Improved cooldown (5s->2s) Unstoppable: Now provides +2 Armor (+1 additional) Unstoppable: Increased damage resistance (+25%) Juggernaut: Improved Shield health (+14.3%) Juggernaut: Now works when airborne Movement Catapult Lift: Faster Initial velocity (+5%) Defender Melee Titan Melee: Extended Titan Melee range (+12.5%)Super Ward of Dawn: Recharged Grenade and Melee Abilities on Super castMovement Catapult Lift: Faster Initial velocity (+5%) Weapons An in-depth overview of Weapon changes Auto Rifles Small increase to base damage Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage Pulse Rifles Reduced base damage Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage High RoF (Bad Juju): 8% reduction from previous base damage Highest RoF (Grasp of Marok): 2% reduction from previous base damage Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon Increased base damage against AI combatants by roughly 5% Hand Cannons Increased ADS Accuracy for more reliable shooting at close to medium rangeShotguns Reduced damage falloff to start at melee lunge ranges Low range falloff starts at standard melee lunge High range falloff starts at Blink Strike lunge Final damage falloff extends 0.5 meters longer for a smoother drop Slower ready/put away time for all shotguns Additional recoil on weapon fire for all Stability values Slower reload speed for all Reload stat values Slower time to Aim Down Sights speed for all shotguns Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected Add 2 frames delay when firing out of sprint Increased base damage against AI combatants by roughly 5% Fixed Kneepad perk on Hakke shotguns Fusion Rifles Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate Fusion rifles behave more predictably based on player state Reduced Hip Fire Stability for all fusions Increased ADS and Crouched Stability for all fusions Reduction in carried inventory for all fusion rifles 10% increase to PvE damage bonus to offset Sniper Rifles Extended Sniper Rifle damage falloff so damage only reduces on very long range shots Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage Sidearms Increased ready speed for all Sidearms Swords Arc and Void sword guard abilities can now survive a single Hammer of Sol Exotics The First Curse The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active +25 to First Curse base range Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost Boost to Imprecation base range and Magazine Size Hawkmoon Reduced base Range by 20 Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage) The Chaperone Reduced base damage. Increase precision damage scalar.Dragon’s Breath Remove Pyromancer and Tripod perks Replaced with Surplus and Who’s Next Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger Hold to trigger to fire, release trigger to detonate Detonation drops a Solar Damage napalm canister Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory Fabian Strategy Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier Front Lines now increases the base Rate of Fire stat to highest speed Damage per bullet is offset to match the High RoF archetype Remove Extended Mag perk and replaced with Flared Magwell Remove Small Bore perk and replaced with Rifled Barrel Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing Black Spindle Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgradesSuper Good Advice Reduced chance that SGA returns ammo on missed shot by 20% Added a chance for SGA to pull inventory ammo into magazine on landed shot Sleeper Simulant Maximum inventory ammo buffed (from 7 -> 9) Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory) Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks Armor General Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid Exotics Taikonaut No longer turns off tracking for rocket launchers that have tracking ATS/8 Tarantella Arc Damage Reduction applies to vehicles Achlyophage Symbiote Time you can have golden gun active is reduced Nothing Manacles Slightly turned down the tracking on the scatter grenade No Backup Plans Shotgun activating force barrier only works for defender titans Skull of Dire Ahamkara Has been added to the Exotic Blueprint Collection Activities Hive Ship Various chests around the Hiveship will now grant Hadium Flakes instead of WormsporeStrikes Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlistsNightfall Nightfalls now awards +500 Vanguard Rep on first completion per character per week Crucible General 3 of Coins are now applicable in Crucible playlists at match completionsPlaylists Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones) Inferno Rumble now has the correct tooltip information Mercy Rule no longer applies to the Rumble playlist Rumble playlist must now be entered as a solo player Classic rumble will continue to allow Fireteams up to 3 Bounties "Returning Victor" weekly bounty has been removed from rotation Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in Maps Aslyum Heavy Ammo spawn locations have been moved away from the center of the map Fixed an issue with a small hole in the environment Black Shield Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score Crossroads Fixed an issue where the teleporter would break for a player until they respawned Frontier Fixed some issues where players were able to get out of environment Memento Fixed some issues where players were spawning in bad locations Fixed some issues where players were able to get out of environment Adjusted spawn locations for Rift game mode Pantheon Fixed some issues where players were spawning in view of an enemy The Burning Shrine Fixed some issues where players were able to get out of environment Fixed some issues where players were spawning in view of an enemy Vertigo Fixed an issue where some players able to perch in an unfair position on an interior wall Fixed some issues where players were able to get out of environment Items Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation Petra now accepts Etheric Light in exchange for her respective reputation Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages Frontier Ghost Shell can now be infused Inventory Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards Audio Fixed an issue where all sound was too loud across the game Technical Fixed a rare crash on Xbox One during sign on News > Destiny Updates
  6. Update 2: Infinity Ward has now announced that both patches are live on PS3 and PS4. Update: Infinity Ward has given an updated time-frame for the patches on PS3 and PS4, saying they should go live either late tonight (January 29th) or early tomorrow morning (January 30th). Original Story: Delivering on their promise of improving Call of Duty: Ghosts, Infinity Ward is issuing a new update on all systems this week, with the PlayStation 3 and PlayStation 4 versions getting theirs on Wednesday, January 29th. Here’s the huge list of patch notes for the PS3 and PS4 versions of Call of Duty: Ghosts: Hotfixes Killstreak count maintained across rounds in Search and Destroy, Search and Rescue and Blitz. Shorten countdown timer for Clan v Clan playlist. Extinction alien balance adjustments. New Features PLAYLIST UPDATE: Gun Game replacing Heavy Duty. PLAYLIST UPDATE: Adding Hunted FFA. PLAYLIST UPDATE: Add eSports Rules to Clan v Clan (except friendly fire), and 1-4 persons can join. Added Heavy Duty health options to Private Match. IED damage adjustment based on player stance and IED location (for damage reduction: jump over IEDs below you, go prone for overhead IEDs). Added Operation progress bar to the After Action Report that pops up after MP matches. New MP lobby menu music. Social feed addition. New stick layout options for Southpaw. Disable party chat in Search and Rescue, Search and Destroy and Infected. Added 5 new Prestige Ranks to Extinction. Customization for player appearances (Create a Soldier) added to Extinction. Stability Fixed Sniper animation issue that could break the view model. Load time improvements for Flooded, Strikezone, Warhawk. Fixed a couple bots related performance issues. Fixed loss of functionality issue that would occur when two crates were stacked if player attempted to capture bottom crate. In Private match, disable “Start Match” if party members are missing selected map. Fixed rare case of incorrect bot display amount in Private match. Various spawn improvements. Anti-Cheat Prevent players from using more loadouts than normal. Block users from sharing camos and reticles that aren’t previously unlocked. Anti-cheat prevention improvements. Weapon / Perk Balance Dead Silence/Amplify Adjustment – Dead Silence completely silent including equipment, sliding, and footsteps. Amplify users can still hear a scaled down version of the footsteps and sliding sounds. Slight AK12 Increase on view kick. Adjusted reload times on L115 and USR. Reduce burst fire cool down of MSBS. eSports Removed stalls caused by the host changing loadout in eSports games. Silent plant, silent defuse in Search and Destroy. Added killstreak count to eSports scoreboard. Improvements to MLG Broadcast mode for highlighted players. Added Domination flag capture bar to Broadcast mode. Added R3 to toggle enemy player outlines in Broadcast mode. Prevent eSports players (except COD Caster) from switching to 3rd Person Spectate cam. Added ability to select players when mini-map is enlarged in eSports. Fixed FOV issue that occurred in Broadcast mode. Fixed functionality issue that occurred if both thumbsticks were pressed while spectating a mantling player. Fixed issue which kept eSports rules enabled after losing internet connection. Add notification when spectated player gets a kill in Broadcast mode. Fixed text overlap bug that occurred when mini-map was enlarged. Better team identification in the MLG hud. Fixed killfeed color bug that occurred for spectators. Prevent crashes when COD Caster changed teams quickly. Restrict Ghillie Suits when eSports rules enabled (replaces with different game models). Fixed a Broadcaster Mode bug where the preset camera indicator wasn’t getting reset between rounds. Add a kill feed to Broadcaster mode. Added team names to in-game scoreboard for Broadcast mode. Restrict Tracker Sights in eSports rules. Restrict Danger Close in eSports rules. Additional Broadcast mode fixes (better team identification in the HUD, simplified Scoreboard toggle, etc). Additional eSports fixes. Additional Fixes Adjusted difficulty of slide based operations. Reduced lean, point blank & rescue reticle challenge requirements. Search and Destroy bomb plant and defuse timers no longer wait for the weapon swap before starting. Fixed matchmaking issue in Squads. Display new icon in Operations when re-rolling Operations. Fixed rare cases of losing Sentry Gun killstreak when killed while placing. Menu fix for Operations. Fixed bug that would show improper time value in match countdown timer. Maniac, Juggernaut Recon and the Michael Myers are invisible to tracker and thermal sights. Fixing bug where the playercards in Squad Reports were only updated if you went into the friends list or squad mode first. Defaults loadouts correctly reflect the actual loadout in Private match. Free For All scoreboard adjustment. Fixed Trinity Rocket cancellation issue. MP Lobby improvement for Character Display. Combat Knife stats accuracy improvement. Fixed friends list shuffle that would occur for clans that had members across platforms. Killcam no longer goes underground on Warhawk. Improved audio ambient system in Multiplayer. Fixed Squads issue that would change mode icon when playing with a split screen guest. Fixed core playlist selection reset issue. Private match loadout bug fix. Additional customization options added for Infected in Private match. Improvements to Infected game mode. Optimization to generic UI elements. Fixed issue that could occur when squad member had specialist set as streak reward. Fixed minor VFX issue. Fixed under water killstreak exploit. Increased XP earned from completed Operations. Fixed issue that occurred when leader would leave clan. Fixed Bromance Clan Op issue. Fixed viewmodel loss issue in Safeguard. Fixed rare challenges issue in Safeguard. Extinction Fixed issue where some achievements could not be earned when moving from current generation to next generation platforms. Optimized some FX to improve game stability and performance. Fixed Trinity rocket issue where black/white overlay would remain on screen. Fixed Trinity rocket issue where laptop could not be put away. Improvements to the “Leper” challenge so that it appears closer to players. Added “COD Account” selection to the Extinction menu to improve account linking for Extinction players. Fixed bug where the “Death Machine” could obtain specialty ammunition. Fixed issue where players defaulted to pistol after revival. Fixed issue with accepting invites from custom Extinction matches where players would lose menu focus. Fixed issue where double XP was not resetting when going into solo, custom or split screen lobbies. Added a double XP icon to the Extinction lobby for when double XP is active. Fixed trophy issues where players could not plant any more trophies even though it had not been depleted after throwing a hypno-knife. Fixed issue where Feral Instincts would not default back to normal view after it depleted. Added the rank and icon to the Extinction end game scoreboard. Fixed issue where challenge timer would not appear when joining a game while a challenge is active. Fixed issue where Relic bonus was not appearing in the end game scoreboard. Balancing tweaks to the Sentry Gun and Death Machine abilities. Added ranks to the in game splash notification message when a player ranks up. Added player Patches to splash notifications for deployment items. The Riotshield icon now tracks ammo while the shield is stowed. Fixed issue where players would have no weapon on ladders. Fixed issue where players would lose their weapon after getting off a ladder. PS4 Specific Update (In Addition to the Title Update) Vita Remote Play optimizations.
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