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Showing results for tags 'Maps'.
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Let's find a way of trying to see the entire map from all of our screenshots. The map is fecking HUGE and we'll likely need everyone's help to post their pics of what they've discovered so we can work out whats left to discover. It may help when we want to explore further areas and need essential resources, including building mini-bases to move between. I'm sure someone like @tronic44 or @Greboth can use their skills then to bring the pictures together to make one almighty map! I'd suggest using the Snipping Tool on your PC, selecting the picture of just the map with the co-ordinates, and then copying directly into here. I'll try and do some examples later today.
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The Battlefield 1 open beta is currently an ongoing affair for PC, PS4, and Xbox One users alike, who are taking to the trenches en masse to give the World War I-based shooter a thorough testing. The beta for Battlefield 1 is poised to run until September 8th, but it hasn’t taken the full duration for one fan datamine the game’s files and discover a few tasty hidden treats inside. Thanks to the efforts of this Redditor, curious gamers can now take a look at several of the Battlefield 1 maps, which range from the previously announced mountainous Monte Grappa in Italy to new locations like a historic French Chateau. Gamers have now had plenty of time to explore the Sinai Desert map, which is the sole inclusion in the Battlefield 1 beta. The sandstorm-centric location features a great balance of close combat in the building centers, large open spaces for snipers and vehicles, and plenty of great airspace for planes to enter the fray and rip the train to shreds. While that makes it a logical choice for the beta, many gamers will likely be more interested in maps like the Argonne Forest (which should offer plenty of deliciously destructible forest space), or a more urban close-combat environment like the city of Amiens. The newly-discovered Suez map marks the third time the Battlefield franchise has returned to the Egyptian locale, with a Battlefield 4 campaign mission taking place there and Battlefield 2142 witnessing many titan drops there back in its day. Eagle-eyed gamers will undoubtedly be on the lookout for potential easter eggs when the map becomes playable, though for now all gamers have to go off of is the above screenshot of the map. Gamers are speculating that the map with the still unknown title will be based on Fao’s Landing, due to similarities between the above screenshot and a concept image that surfaced earlier in the game’s development. The answers to that map don’t lie within the open beta files themselves, but we’re sure the new leaks of Chateau de Chantilly and the Suez Canal will excite fans of the series. The diverse maps should do well in forcing teams to work out how to maximize the effectiveness of each new soldier class, and gamers should expect to find that each map has its own unique dynamic weather system that will force gamers to adapt to rapidly changing environments. While Sinai Desert has its sandstorms, it’s quite possible that the Argonne Forest will shroud its trees in fog or that Monte Grappa will face a brutal storm. There doesn’t appear to be a heavily snow-based map so far, but we wouldn’t be surprised to see that show up later – possibly as part of the free DLC that Dice hinted at earlier. Source
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This new series has been created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub. The goal of this series is to not only give new players a primer on a specific map, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before. Today's map is House. Iceycat's House Tips & Tricks Serenity17 House Guide House Wiki The community has outlined a couple of things that they want to converse about with every map, but feel free to branch out should you feel a piece of information warrants its own discussion. Overall map and team strategies for attacking & defending. Secret areas, kill holes, and other techniques that can be used on the map. The best operators to use on the map and different abilities that work & don't work with this map. What strategies have you adopted while playing this map? What is something that a new player should know when playing this map, or what is something you know that would help a veteran player take that next step? Does the map offer an unfair advantages to attackers or defenders? Will Epi ever give us a release date for Bartlett University? What is your overall opinion of this map?
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So, I was browsing Reddit and found an interesting thread talking about FPS games and their multiplayer maps. The thread can be found here. "As "realistic" shooters continue to trend, I find that they all share one aspect that stifles its intentions. In this particular example I was playing Insurgency, which is a quasi-realistic shooter running on the source engine. I have a very hard time competing on some of the maps because since it's a one life per round sort of thing (at least in some game modes) involving capturing points, the players that know the map they are playing in and know all the convenient corners and vantage points have an edge. I realized that has simply been the story of every FPS ever, map awareness is a huge factor especially when the game is very unforgiving in terms of damage and realism. What would be great if there was a realism-focused FPS that put two teams against each other on a randomly or procedurally generated map, so that every match involves the unknown of where the enemies might be hiding. Aside from the new challenge of every room being an unknown, it would then prompt the use and/or implementation of gear is otherwise used in the same fashion every round. Now you wont have 10 frag grenades being thrown into the main conflict room. You wont have flashbangs being tossed around the same corner every match. You'll have to listen, communicate, and decide what room should be breached with a bang and what areas should be traversed in silence. I think perhaps one of the biggest issues would be making it work. It's hard to imagine how you could make procedurally generated CQB style maps that would be interesting and detailed. What do you think, should an FPS try and give us a fresh experience every match, to keep us on our toes?" I'm not sure how I feel about the topic. I see can points for both sides. I would love to eliminate the commonly used camping spots, spawn grenade toss places, etc., but on the other hand, there's a skill in learning the maps/spawns/etc. Do you guys think that this could be the future in FPS maps? Or do you think people would always choose the tried method of standard maps that can be memorized? Thoughts?