I think where they dropped the ball, this may hurt in the long run, they did not provide a full story. I was not satisfied with the last mission, though entertaining, lacks the closure I want in an rpg. I got this game solely for the pve. I don't know too many people, actually none that I know, that got destiny for the pvp.
Everyone who buys cod get it for the campaign and pvp. That's their specialty. Destiny has no specialty. One update is for the pve and the next for pvp. No consistency. You finish the update within two days and have to go back to the same grinding session until the next update.
All the bounties are becoming stale as with patrol. The weekly, nightfall and raid should constantly give you drops. I think the drops should scale down every time you complete it for the week. First completion you could potentially get the highest rated armour or weapons associated with the event. Second run you could only get weapons, third run you only get blue engrams with a tiny chance for legendary engram. Fourth and on should be blue engrams or armour.
Doesn't make sense to keep getting drops for strikes but nothing for weekly or nightfall.