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Posts posted by The3rdWalker
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Nice to meet you!
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https://www.dropbox.com/sh/cqzphaz6cur4c5f/AAC-whXeRS-Soj0j146uTaGIa?dl=0
- The raw Illustrator file is included, you can scale it to any size. Logo_Forever_Gaming
- Gamebattles icon and logo. FG_Gamebattles_Avatar & FG_Gamebattles
- Logo_Forever_Gaming_1000x1000
- Transparent_Forever_Gaming_350x250
- Transparent_Forever_Gaming_1778x1267
- Forum avatar. Icon_Forever_Gaming_400x400
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We have used our Amazon Prime account over the past 3 years like it's going out of style. Worth every penny of the 100/year price tag.
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9 hours ago, Capn_Underpants said:
Downloads for the FG banner and icon.
That's my fault. I've been lazy when we all know I've got plenty of time to do it. I will have I think done today.
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46 minutes ago, Drifter said:
Yes but did it have duck lips?
I think those are DSLs
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1 hour ago, tronic44 said:
Also someone tried to mug me with a knife whilst in Amsterdam, i didn't get sympathy from the whole planet. Why not? Is my ass not big enough?
He was probably trying to cut your hair.
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I hear she was robbed. That's where I stopped. Now that you bring that angle up I could totally see it being staged, not a single one of them have talent outside of marrying Kanye who now is a sub par rapper.
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What pieces of shit.
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It is basically the replacement system to Twitch Turbo. The merger between Amazon and Twitch with the introduction to this program was actually a great move. You get a free sub to whomever you want each month (streamer gets paid and you get their emotes, sub only mode etc) Twitch also has begun building it's own launcher like steam for indie games. It sucks to have another launcher but still pretty neat they give you free stuff each month.
I watch Twitch almost the entirety of my work day for background noise, so this is a great perk for me as we already had Amazon Prime.
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Free in-game loot every month, plus surprises
You'll get characters, vehicles, skins, and boosts for games like Hearthstone and Smite, plus surprises like a copy of Streamline the day it launches.Ad-free viewing plus a free channel subscription every 30 days
Support your favorite streamer, plus get exclusive emotes, more chat colors, and crown yourself with the chat badge of royalty.Member discount on new release box games
Your exclusive pricing even applies to pre-orders and collector’s editions, plus get pre-order price guarantee and release-day delivery.Membership included free with Amazon Prime: https://twitch.amazon.com/prime
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- Menu button on the top right.
- You can change the view between 1 full floor or all levels grid view.
- Red diagonal lines illustrate floors that can be destroyed. (you can see between floor beams)
- Yellow with black crosshatches are breakable/ reinforce-able walls and trap doors.
- Clicking on a camera icon will show the entire field of vision for the camera.
- Orange dash shows the limits of view for the cameras in the room (blind spots)
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ABOUT
r6maps is designed to help players learn Rainbow Six Siege maps. It can be used as a reference tool on a second device while playing, or even in the 'shift+tab' Steam browser on PCs.Map floor images are taken from Ubisoft's Whiteboard Tool. Ubisoft's tool is very feature rich and allows for collaborative tactics planning. This site is intended to be a lightweight alternative for quick reference.
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I still believe Mei needs to be a support hero. Remove the damage from her freezing weapon. A character just for status effects would still be very valuable, not sure how I would want the change to affect her icicle gun...
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No.
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2 hours ago, crispymorgan said:
He needs headshot kill removing. He has an iron helmet for fucks sake. Make him an allover body shot.
I honestly think that is a fair buff to him, the helmet is iconic and should not be able to die from a headshot. Maybe even to gently ease into it, shots to the head will place in a DBNO rather than a kill?
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It looks like they are moving away from the pseudo Tom Clancy-ish "we, the special forces dudes, need to hunt that one man who is a leader for that group that's bad and doing evil stuff" story that all the recent Call of duty and Battlefield games have had. This looks like it's a story about people in a bad situation, which is exactly what I wanted these FPS stories to start doing again (like the CoD 1 and 2 days).
If Dice can make an engaging and maybe even emotional story this time around, I might get it solely for the campaign. However I'm not convinced that they can write a good WW1 story yet.
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- When the objective is in garage, Jaeger should be sniping from the top floor.
- It's easy to get a c4 kill in Visa. Just put a c4 underneath in the basement server room in prep phase. Then, at the start of the round, get on cams and watch visa. It's a popular place of entry. When they approach the hatch, detonate your c4.
- The easiest room to defend has got to be the server room despite there being 3 hatches to drop from. There are only 2 doors you can walk through, and red hallway is a long line of sight that is almost always guarded closely.
- The garage is easier to attack because you can destroy the ceiling from the piano room. If someone is camping in the corner behind white van, stick a breach charge behind the piano and you might even down the camper with the explosion.
- 2F Cubicles are fun to fight in, I think. The desk dividers are all destructible and it creates a lot of tension when you don't know where the enemy is but bullets are being thrown at random, hoping for a lucky headshot. Castle is decent at defending 2F Cubicles as there are perfectly 3 windows to make use of his armor panels.
- For defenders, peeking windows and roaming on other floors is key. Many rooms that seem impossible to defend (like the CEO Office top floor, above garage), but can be countered by opening up doors and windows on other floors. The balcony on the second floor especially is where I have gotten countless tons of kills because the attacking team is busy rappelling the windows right outside the objective, with no one watching flank. Even in a room like Archives in the basement, it is still essential to have someone watch the floor above to pick off defenders trying to use the staircases. Jager and Valkyrie rule here, but Kapkan also has lots of unique trap placements that trump anything Frost can do. Love this map because there can be such variety in defending.
- Attackers, watch windows. Watch hallways & staircases. Watch everything. Realistically, there are some rooms on maps (like House) where droning is just not as necessary, but for this map, always drone out before entering the building, most likely someone is waiting by a window or door to spawn kill. Thatcher and Thermite are obviously essential for garage, but other rooms like the Waiting Room on the east side, w/ the vending machines, there isn't even really anything to reinforce. Ash dominates and Glaz can actually be a hell of a counter to spawn killers.
I rarely see attackers rappel from or around the grand staircase skylight. If you set up camp outside one of those barred windows overlooking the spiral staircase, you are likely to find a roamer or two passing by for easy pickings.
- You can sit in the meeting room above lobby and make a kill hole in the floor just above the lobby door. Drop Smoke gas or C4 on them when they walk in. In ESL the lobby/piano room is a pretty viable defense because you force the enemy to try to take upstairs and even if they take that they still have to take the site afterwards.
- Spiral stairs camera can be seen and destroyed from outside. You can walk behind the building aim up through the grated windows to see the camera. Just make sure you're close enough to the building to see it.
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This new series has been created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub.
The goal of this series is to not only give new players a primer on a specific map, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before.
Today's map is Consulate.
The community has outlined a couple of things that they want to converse about with every map, but feel free to branch out should you feel a piece of information warrants its own discussion.- Overall map and team strategies for attacking & defending.
- Secret areas, kill holes, and other techniques that can be used on the map.
- The best operators to use on the map and different abilities that work & don't work with this map.
- What strategies have you adopted while playing this map? What is something that a new player should know when playing this map, or what is something you know that would help a veteran player take that next step?
- Does the map offer an unfair advantages to attackers or defenders?
- Will Epi ever give us a release date for Bartlett University?
- What is your overall opinion of this map?
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its Ca-VEI-ra Not caviera Not cavera Its pronounced Ca-Vei-Rá
Important thing to note with cavs pistol, if the target is not downed no matter what you do you can not kill them with out downing them first. Her pistol is unique in that it can headshot a enemy and down them with that. So if you have the time to when sneaking up on someone aim for a headshot rather then spamming into their back an risk killing them because you fired too fast and shot them while they were downed.
- Good to note that her melee is non-lethal as well when in silent step.
- Also if a doc isn't present you can use your pistol to 100% safely down and revive a friendly.
Pro teams avoid Caveira and for good reason - she is the most polarizing operator in the game. Her highs are Mt. Everest and her lows are Mariana trench. High risk, high reward.
The value of her Silent Step is debatable. Sound is important in the game but as you get higher in ranks, the attacking team's flanks are more secure, there are more eyes watching their six.
I definitely think she is the most fun to play as though. I pick her in casual all the time and perform pretty well against the dis-coordination of mic-less teams. Ranked is a whole 'nother ballfield.
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This series has been re-created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub.
The goal of this series is to not only give new players a primer on an operator, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before.
Today's operator is Caveira.
The community has outlined a couple of things that they want to converse about with every operator, but feel free to branch out should you feel a piece of information warrants its own discussion.- The operator’s primary or ideal role in the team. (DISCLAIMER: Operators can be played in a number of different ways. There is no single way to play an operator. This is probably the most subjective segment of the discussion series, and hopefully will spark debates or help us learn things we did not know before.)
- The operator’s gadget and how it will help the team achieve its goals. Please share any tidbits you may know to help expand discussion.
- The operator’s loadout, and how best to optimize it. This includes primaries, secondaries, and secondary gadgets.
- What maps and game modes does this operator do well on?
- What maps and game modes does this operator struggle with?
- What teammates synergize well with this operator?
- What opposing operators check or counter this operator?
- What strategies have you adopted while playing this operator? What is something that a new player should know when playing this operator, or what is something you know that would help a veteran player take that next step?
- What is your overall opinion of this operator? Where would you rank them among the other operators?
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The main spot for snipers/peekers is pink building top, and yellow building 2nd and 3rd floor window, have someone watching if you're hitting from that side. From the alleyways, watch the doorways, drop your claymores if needed, it's an easy breakout for roamers to pick off rappels.
Most obvious spots for roamers is on yellow stairs. Pulse usually hangs around for easy wall-bangs on yellow 1st or next to window on yellow 3rd for rooftop info. Attackers hitting/checking pink either need to do so quickly or drone thoroughly. If you're planning on using pink top for sniping, either get there really early or wait on the bottom of the stairs. Early is self explanatory, but if you're late to the stairs, wait for someone to check for you.
Other than general reinforcing tips, you do need to consider the actual perimeter you want to cover, i.e. reinforce adjacent rooms to get better cover than making a prison for your team. Castle is an unfavorable pick for this reason. Windows make for easy Fuze points and doorways slows down your roamers. -
Clusterfuck central
Best way to remember the map and where you are is by the four colors and themed sections pink aunt house(little tower) and yellow drug lab(big tower) are on opposite ends of each other with green sports den and blue biker bar the connecting area between the towers. Green is 2nd floor connector and Blue is 1st floor connector.
Also some other good information and tips to know- There are no destructible floors on this map only way to shoot from one floor up or down is to destroy trapdoors
- Top of big tower takes 9 walls to completely reinforce
- This map requires smart wall placement for defense so tends to be better to focus on blocking key angles from shooters outside then to try and fully reinforce the room
- With impact grenades you can quickly jump out on attackers using repels from lower floors
- The cabinet in aunt house next to the kitchen isn't bullet proof and alot of defenders will hide behind it so let them have it
Mafia 3
in RPG / Action / Adventure
Posted
The 30FPS is mind boggling despite claims being to ensure the game is stable before using the frame rate.
ive watched a ton on Twitch and it looks more like GTA than Mafia. Cool game though!