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Swiped this from reddit:

https://www.reddit.com/r/DestinyTheGame/comments/6dhdzw/destiny_2_everything_we_know_so_far/

 

What new features / changes are coming with D2?

Changes / Features split into further categories for easier perusal

General

  • NO GEAR will be transferring over from D1 to D2. No guns / ships / armour / items of any kind. Hints at a special emblem to say 'we were here' in D1 but nothing solid as of yet.

  • The Cabal assault and successfully destroy the Tower, take over the last City and push the Guardians to the brink. The Cabal deploy a six-armed claw device that shields the Traveller and cuts us from its Light and with this destroy the Tower. Which is why we ‘start again’

  • "Recover the Vanguard" is one of our goals. Zavala and Ikora have left in existential crises, and Cayde vanishes on the battlefield trying to be a hero. We have to bring them all back.

  • New Story / Strikes / Public Events / Activities / Raid

  • Vex / Fallen / Hive / Cabal enemies confirmed. New variations of the enemies shown within the reveal.

  • Exploration has "big improvements" coming. In Destiny 2, you can launch any new activity without going to Orbit

  • Choosable landing zones implied but no confirmations on how these could work.

  • NPCs in within the world – No further confirmations on this or how it would work

  • Public Events confirmed and timers will be shown on the map. Heroic difficulties applicable (No confirmation how to access these)

  • Hidden dungeons called "Lost Sectors". These will be Sections on the map (Shown with a special symbol) where you will adventure too. There will be Loot guarded by a Boss, defeat the boss to get the Key to the Loot. These will vary in difficulty and be very engaging and fun. No confirmation if these will be random bosses / How often loot is obtainable from them / allow random players in them like a Public Event if you go in Solo

  • Map system that works like the Director. You can go from one planet to another from the map without the need to go to Orbit and back

  • 3 new planets confirmed. Nessus, IO, Titan but also mentioned of travel to fight the Cabal so may be leaving our Solar System too (Unconfirmed)

  • European Deadzone confirmed for Earth – Believe this will replace Cosmodrome / Old Russia for now - Twice as large as ANY other zone in Destiny.

  • Better Clan integration in Destiny 2. In-game rosters, in-Clan LFG, custom Clan banners. Shared reward system for Clans.

  • Guided Games - Where solo players can queue up with a Clan that has open slots. Basically an in-game LFG system, but with groups from clans instead of randoms all around. In summary - MATCHMAKING OFFICIALLY CONFIRMED FOR ALL ACTIVITIES, INCLUDING TRIALS OF OSIRIS, RAIDS, AND NIGHTFALL STRIKES!

  • More information required on Guardian Games i.e do you need to be in a clan / can all Solo players meet up together / Can you set requirements for groups – No confirmation on any of these. So far, you can read a Clan bio and YOU decide whether to join their team or not

  • Guardian shown driving a Tank – New Vehicles to be used in the game world but not much more information on that

  • New Emotes.

  • New Orbit UI.

  • New Ships / Shaders / Sparrows

  • New Weapon Foundry - Veist

  • Hawthorne (New NPC) lives at "The Farm" on Earth. (Possible new, 'homebase')

  • The Farm was also shown to have a football pitch with goals and fireworks if someone scored. GAME ON

  • Consoles will run at 30FPS

  • There will be NO Dedicated Servers for D2. However, Bungie have released information regarding this and how they have their OWN versions of DS and how that effects P2P - For details, Read Here - TWAB May 26th 2017

Weapons / Abilities

  • Intellect / Discipline & Strength did not appear on the Loadout screen - At this point, the game looks to be balancing itself by giving each subclass the SAME cooldown time / cooldowns are directly effected by selected abilties on our Guardians

  • Subclass perks have been 'simplified' and split into 'sections' rather than an assortment of selected perks. Each section has 4 abilites in for you to choose and in the reveal it was shown 1 Exotic Shard was needed to unlock each ability

  • Alongside grenade and melee abilities, each class also has a third special ability. Note, these are NOT supers.

  • Grenade launchers and SMGs added

  • Swords returning but multiple reports of Sword 'Archtypes' so may not necesarily be dedicated to the Heavy Slot

  • Weapons are getting a revamp, the three new slots are now "Kinetic", "Energy" and "Power" weapons.

  • Two primary weapons and 1 Heavy – We will be given a standard Primary, an elemental primary (In the special slot) and a Heavy Weapon. Primaries – Pulse / Auto / Scout / HC. Secondary – Hand Cannon / SMG / Sidearm. Heavy – Sniper / Rockets / Fusion Rifle / Shotgun / Grenade launcher

  • Supers – Gunslinger / Striker / Voidwalker to remain and be re-worked

  • All Supers now appear to be ‘Roaming’ – Only Voidwalker wasn’t really shown as playable within the reveal but Striker was confirmed as roaming – Basically, multiple slams.

  • In the reveal, only Gunslinger, Striker & Dawnblade were playable classes

  • New Supers – Hunter – Arcstrider / Titan – Sentinel / Warlock – Dawnblade. These Supers look to replace Bladedancer / Defender / Sunsinger respectively

  • Nightstalker / Sunbreaker / Stormcaller were NOT shown or discussed at any point. No confirmation these will be returning

  • Abilities are seperate from Supers and were used by Holding O. Gunslinger showcased a new form of 'Shadestep' with 2 variants - 1 was to reload your weapon instantly afterwards, the other recharged your melee. Striker Titans deployed 1 of 2 walls - High version and a low version of which you can crouch behind and reload immediatley after popping over to fire. Dawnblade Warlocks had 2 'Buffs', 1 to weapon damage (Can be used by the Full Team - Only Buffed when IN the aura itself) and one that immediatley recharges shields (Can be used by the Full Team)

PVP

  • All Crucible gametypes going down to 4v4.

  • New PVP gametypes. An attack/defend gametype called "Countdown" was showcased to attendees at the reveal

  • 3 melees will now be required to kill a Full Health Guardian (Cannot confirm any abilities / combinations to lower this until we get more info)

  • New HUD shows enemies with Super Energy and Power Slot Ammo in PVP.

  • When in Super, a Guardian is WEAKER to elemental weapons of matching element - Requires further confirmation as reports vary - Unconfirmed - Multiple reports that ANY element does bonus damage

  • Enemy Grenades highlight when stuck to surfaces

  • Stated above but Guided Games will also be available for PVP End Game. E.G. Trials matchmaking

  • Iron Banner not confirmed but screens show Iron Banner emblems on pieces of Gear

  • Control has been confirmed to be returning

  • In Countdown, it was shown that 'Heavy' ammo spawned EVERY round and when picked up, only the Guardian who picked it up FIRST, actually got the Heavy - No confirmation that this formula will be used in other game modes as of yet

PC

  • Destiny 2 on PC will launch on Blizzard's Battle.net exclusively, NOT Steam, Origin, OR Windows Store, meaning no Xbox Play Anywhere

  • Cross save between Console to PC was confirmed to not be a feature of Destiny 2

  • PC has no FPS Cap - Unlike console which is capped at 30FPS (Apologies PC players, Pc is new to me so any helpful info to add would be greatly appreciated)

  • The complete Specs of PC requirements is currently unconfirmed

  • Any details regarding Downloads / Battle.net names Being used unconfirmed at this point

Luke 23:34
'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do."

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https://forevergaming.co.uk/forum/forums/topic/4408-d2-info-compilation/
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