Stretch616 697 Posted November 12, 2014 Share Posted November 12, 2014 After a brief foray last night with the spike drone i'm totally sold on it. I had my doubts about how this year's tomahwak/axe would fit in with all the new movement, but after a few games it all became clear. The new mechanic of calling the drone back to the suit is just awesome. It gives a whole new mechanic of using this equipment as you can set it as a trap to get a "boomerang" kill when calling it back in. Anyone else tried it yet? And how did you find it? Link to comment Share on other sites More sharing options...
J4MES OX4D 10,023 Posted November 12, 2014 Share Posted November 12, 2014 I'm tempted to chuck it on my class tomorrow to see how it goes. I've seen some cracking killcams with it so far but I'm a bit of a semtex addict so replacing that will be hard even for a few games Link to comment Share on other sites More sharing options...
Stretch616 697 Posted November 13, 2014 Author Share Posted November 13, 2014 To be honest i've found the general exo launcher pretty underwhelming so far. So it was a pleasant surprise to see them try something different with an old classic. Credit where credit's due for me Link to comment Share on other sites More sharing options...
J4MES OX4D 10,023 Posted November 13, 2014 Share Posted November 13, 2014 To be honest i've found the general exo launcher pretty underwhelming so far. So it was a pleasant surprise to see them try something different with an old classic. Credit where credit's due for me The Exo Launcher is pretty pants for most lethal abilities - I saw my stats for frags earlier; 544 used.....1 kill Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now