L_C_Scipio 395 Posted April 25, 2014 Share Posted April 25, 2014 Evidently it was a hardware issue http://blogs.battlefield.com/2014/04/battlefield-4-high-performance-server-solution/?utm_campaign=bf-social-us-socom-tw-social-socom-tw-km-server-update-correct&utm_source=twitter&utm_medium=social&sourceid=bf-social-us-socom-tw-social-socom-tw-km-server-update-correct&cid=20956 BO7H B4RRELS 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/1248-new-servers-deployed-to-fix-rubber-banding/ Share on other sites More sharing options...
NCA-Paendrag 2,758 Posted April 26, 2014 Share Posted April 26, 2014 If they can fix hit detection too it will be a decent game again. J4MES OX4D 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/1248-new-servers-deployed-to-fix-rubber-banding/#findComment-31784 Share on other sites More sharing options...
J4MES OX4D 10,041 Posted April 26, 2014 Share Posted April 26, 2014 Rubberbanding hasn't been too rife on PC but is worse on the Naval Strike severs. They need to address the bullet detection, invisible barriers, dying behind cover and the new and infamous death shield glitch which since it has been discovered; is noticeable on a ridiculous level particularly on the likes of Metro and Locker. NCA-Paendrag 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/1248-new-servers-deployed-to-fix-rubber-banding/#findComment-31786 Share on other sites More sharing options...
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