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Post your accounts! Steam: Capn_Underpants Origin: Capn_Underpants Minecraft: N/A LoL: CommanderUndies
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Riot Games, known for their MOBA, League of Legends, has a few new games coming out. They're working on a mobile League of Legends, a FPS, a card game, and a fighting game. All of them seem pretty cool. I'm a big fan of League of Legends, so I'm excited, but I'm interested in what you guys think? I especially like what I heard toward the end of the Project A video. They discussed lag, ping, etc. and how they want to fix those issues once and for all. Thoughts??? Project A - FPS Fighting Game League of Legends - Mobile Runeterra - Card Game
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There are some awesome updates happening. I'm pumped about this.
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http://kotaku.com/league-of-legends-is-bringing-back-an-old-system-to-dea-1702108970?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow When Riot unveiled its tribunal system for League of Legends in 2011, it sounded like one of the most ambitious plans to improve standards in a gaming community a developer had tried. Inviting players to participate in a democratic process to judge their peers seemed groundbreakingly egalitarian. Oftentimes, it was. A New And Maybe Better Way To Stop People From Being Jerks Online The people running the video game League of Legends knew they had a problem. They had the same… Read more Then in early 2014—almost exactly a year ago—it suddenly disappeared. Riot said it was “upgrading” the tribunal system in a post on its website explaining why it had been taken down. But as the months went on and players heard little to nothing about the tribunal specifically, it started to look like it had just been removed plain and simple. Rather than have a promising (albeit imperfect) social and political framework that provided for teams of League of Legends players to gather together and evaluate cases of, say, player-on-player harassment, Riot’s rockstar MOBA was just returning to an old-fashioned model of chat restrictions and bans. Or so it seemed. Jeffrey “Lyte” Lin, Riot’s longtime social systems designer and the man most often credited for spearheading League’s initiatives to stamp out player toxicity, popped up on the game’s subreddit over the weekend to shed some light on the current state of the tribunal. Turns out, the tribunal is indeed coming back. Elements of the new and (hopefully) improved tribunal system will start to come into League of Legends as early as this month. “We just have to do a better job tying everything together,” Lin wrote at one point, “which is what we want to do with the new Tribunal—it’s the system that will rule them all and bring all the penalties and rewards together into one cohesive experience.” What does “tying everything together” mean, exactly? In a lengthy post that was also written on the League of Legends subreddit in early April, Lin offered some explanations for why the tribunal was done away with. He identified three core problems he and others at Riot had with it: The system “was focused entirely on punishments,” meaning that participants in the tribunal ended up being biased towards negative votes because they were only exposed to examples of negative behavior. It moved too slowly, which meant it failed to provide a successful feedback loop to help offending players understand or appreciate why, exactly, they were being punished. It was only available in English. This obviously limited the range of influence the tribunal system could have. And it didn’t help Riot make its case that it was trying to establish universal standards for all League of Legends players to enjoy. So how is Riot planning to do things differently in light of the original tribunal’s apparent shortcomings? I had two main takeaways from Lin’s most recent comments. First, he mentioned incorporating rewards for positive behavior. This is in line with what League has been doing for the past year: adding incentives for being nice in addition to the wrist-slapping mechanics that exist when people are not-so-nice. League Of Legends Rewarding People Who Played Nice For All Of 2014 In its ongoing war against toxic online behavior, League of Legends creator Riot Games has come up… Read more In the tribunal of the future, Lin said, good behavior will be rewarded. Here’s a relevant passage from his recent ad hoc Q&A: Q: are there going to be rewards associated with the new tribunal? if so, what kind of rewards do you have in plan/are sure that will happen? A: Yup. We should spend more time acknowledging players that do awesome things, and we’re not going to wait until the Tribunal’s return to do so. There will be little things here and there we’ll do for you guys. Specific rewards I can’t talk about a lot yet, but I do know they can be tricky; no one reward will actually feel like a reward to every player (not everyone cares about IP boosts or mystery skins, for example). We’ll talk more about it when we’re ready. Given that the original tribunal was a system designed to help adjudicate offenses—i.e., behavior in need of adjudication—there’s no telling what such a system would look like once it starts taking aim at positive behavior as well. Ok, onto the second big thing Lin touched on: feedback, and how to improve it. Lin said repeatedly that a problem with feedback League of Legends currently receive is that it takes too long to process. Speeding up the pace at which League players receive any kind of feedback on their recent behavior is therefore a top priority in building out the next-gen tribunal system. “Our goal right is now is under 1 hour after the behavior happens,” Lin wrote in response to a question about how quickly players would receive feedback in the new system once it’s introduced. And alongside the existing feedback loops for punishments and rewards, he also wants to add in similar features for reports themselves, so the players who write reports can see what impact, if any, they’ve had on the game’s community. Improving the speed and overall efficiency in League’s report and rewards systems sounds great. But it’s not totally clear if Riot can actually pull these updates off yet. In his comments from the beginning of April, Lin attributed the slowness of the old tribunal system to problems with its outdated “core tech” saying that it “needed to be re-made.” “There is a huge difference in player behavior change when you deliver feedback in near real-time versus 1 hour versus 1 week,” he concluded. “We are striving to do near real-time. It’s going to be crazy. We don’t know if it’s possible, but we’re trying.” It’s nice to see that Riot keeps trying to make its game, and the community around it, better. But gamers also need something firm to hold onto if they’re to be expected to change anything about their behavior. For the moment, the main tangible detail Lin mentioned that’s coming to League of Legends are “reform cards,” which will document the specific instances that warranted a player being reported or punished and show that player their own chat logs as evidence of their infraction. That’s what’s coming to League later this month. We’ll have to wait a bit longer to see what else the revived tribunal system has to offer.
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Never realised League of Legends was this popular?! http://www.bbc.co.uk/news/business-29683714
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Laughed so much at this.
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"Hey Summoners, Welcome to patch 4.12! With only a few patches between now and the League of Legends World Championships, our focus is on the competitive scene and the things we can do to ensure the landscape is diverse and healthy. Part of how we're accomplishing this goal is to look at champions who are skewing champion select in one way or another while also looking to healthy "almost there" champions, like Alistar or Ahri. For either side (strong or weak champions), our main philosophy is to look for strengths to highlight while also emphasizing weaknesses. This ensures a champ can hold onto their strategic value while still having meaningful tradeoffs. You'll also hear me repeat this many times. Too bad. For you Twisted Treeline fans, we've got two item overhauls with Grez's Spectral Lantern and The Lightbringer (they're now two separate item lines with different functionality), so be sure to read up before hopping into your 3s game. Final thing: we'll also be shipping jungle timers with patch 4.12! Read just below for a rundown on those but, as part of our focus on gameplay clarity, we want to ensure that the right skills are being rewarded in League of Legends. In the case of jungle timers, we want to focus on the meaningful choices you make with the information you've earned, rather than the quick arithmetic you can do with the clock. Also be sure to read our dev blog on Clarity for more philosophy! And that's it for now! Read up on the changes below, and we'll see you next patch!" You can read the details here.
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I don't have time to format this correctly, but Riot is re-booting their lore. You can read about it here: http://www.forbes.com/sites/insertcoin/2014/09/05/riot-starting-over-with-league-of-legends-lore-through-various-mediums/ http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra
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Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies. Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy’s caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the attack, repositioning soldiers with Conquering Sands to make the most of the opportunity. Once a favorable trade or two unlocks kill potential, Azir utilizes Shifting Sands, knocking the enemy champion up and setting himself up to compel a Conquering Sands and finish them off. When the (ancient) coin is flipped, a quick Arise! and Shifting Sands rushes Azir out of danger. Add Azir’s ultimate to the mix and the Shuriman leader exercises even more zone control. To go for the kill, start off with Arise! and Shifting Sands to position Azir behind his opponent. From there, Emperor’s Divide drives the foe deep into Azir’s side of the map. Pushed so far into Azir’s territory, the opposing champ’s sure to meet their end at a spear’s tip. If offense proves temporarily unwise, Azir’s ult provides safe passage from a fight, building a wall between Azir and his pursuers. Teamfights As in lane, as in teamfights: Azir shines in battles tied to one physical location, where he can safely order his soldiers around and dispatch adversaries from afar. In that vein, Azir dominates Baron and Dragon fights, using his ultimate to lock enemy teams into (or out of) the pits. If teamfights take a roadtrip, Azir must be judicious with Arise! and Conquering Sands, moving his zone of control along with the combatants. Post-initiation, Azir’s an expert at punishing uncoordinated enemies. Shifting Sands—combined with Azir’s ultimate—separates enemy front-liners from their damage dealing dependents, dividing the enemy team for methodical conquering. With the baddies split, Azir charges his soldiers in for the kill, pumping out marksman-level sustained damage until none challenge his rule. In jungle skirmishes, Azir sets up nasty ambushes with Conquering Sands, transforming convenient exits into spear-guarded gauntlets. Similarly, Emperor’s Divide wholly closes a jungle entrance, sealing Azir’s foes in with him. Trapped, they’re surely short work for Azir, his soldiers and their allies. If a fight goes south, Azir reliably disengages with his ultimate or beguiles baddies with Arise! and Shifting Sands, spiriting himself over a jungle wall. Disc of the Sun doesn’t raise a turret quick enough to be of much use in teamfights, but sieges are a different story. When attacking enemy inhibitors, Azir can resurrect their inner turret, trapping the enemy team inside their crumbling base and making counter-engages a dangerous proposition. Conversely, when Azir’s base is under assault, Arise! and Shifting Sands help him jump the base wall and sneak around the siege to rebuild his own inner turret. Caught between the inhibitor turret and the Sun Disc, the enemy team can either scatter or be crushed. http://na.leagueoflegends.com/en/champion-reveal/azir-emperor-of-the-sands
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http://na.leagueoflegends.com/en/news/store/sales/satisfy-your-sweet-tooth-sugar-rush Satisfy your sweet tooth with Sugar Rush!By DontHassleDaHoff Candy-coated Cupcake Icons, Gingerbread Wards and Lollipoppies galore! Sometimes, you’ve just got to satisfy your confectionery craving with a tasty treat. So, from August 26 through September 1, we’re celebrating Sugar Rush, a sinfully sweet week of scrumptious surprises. Here are the details: Double IP weekend from 12:01am PDT on August 30 until 11:59pm PDT on September 1 The Legacy Vault will be temporarily thrown open during Sugar Rush and all 47 retired Legacy skins will be available at their regular price during the entire event, and will be 50% off for one day (details below) Candy-coated Cupcake Icon – 250 RP Hextech Hard Candy Icon – Earn by sending a gift during Sugar Rush Double the regular chance of gifting a legendary skin in mystery gifts Sinfully Sweet bundle – 30 % off at 3860 RP (6097 RP if you need the champions)Lollipoppy (Legacy) Bittersweet Lulu Dark Candy Fiddlesticks (Legacy) Sinful Succulence Morgana Candy Cane Miss Fortune (Legacy) Gingerbread Ward Each skin from the bundle is also available by itself during Sugar Rush for 15% off.Champ skins – 829 RP each Gingerbread Ward – 544 RP Extra bonus RP during the entire week Here’s a breakdown of how much RP you’ll receive for purchases during Sugar Rush: $5.00 – 650 RP $10.00 – 1460 RP (1300 + 80 standard bonus RP + 80 extra bonus RP) $20.00 – 3000 RP (2600 + 200 standard bonus RP + 200 extra bonus RP) $35.00 – 5450 RP (4550 + 450 standard bonus RP + 450 extra bonus RP) $50.00 – 7900 RP (6500 + 700 standard bonus RP + 700 extra bonus RP) $100.00 – 17000 RP (13000 + 2000 standard bonus RP + 2000 extra bonus RP) Celebrate Sugar Rush and satisfy your sweet tooth for an entire week! *Extra bonus RP does not apply to mobile payment methods, and because of the advance notice, there will be no refunds for RP purchases made prior to the announcement or the promotion. Extra bonus RP applies to prepaid cards (the $25 card is worth 3750 RP) redeemed during the period. Here are the details on the 47 retired Legacy skins: Legacy Skin RP Price 50% off Sale Date Caterpillar Kog'Maw 520 8/26/2014 Emerald Taric 520 8/26/2014 Professor Ryze 975 8/26/2014 Shamrock Malphite 520 8/26/2014 Unmasked Kayle 975 8/26/2014 Workshop Shaco 975 8/26/2014 Angler Jax 975 8/27/2014 Kingpin Twitch 520 8/27/2014 Matador Alistar 975 8/27/2014 Molten Rammus 975 8/27/2014 Phantom Karthus 460 8/27/2014 Time Machine Zilean 520 8/27/2014 Butcher Urgot 520 8/28/2014 Crimson Akali 520 8/28/2014 Feral Warwick 975 8/28/2014 Frozen Shen 520 8/28/2014 Nightmare Cho'Gath 520 8/28/2014 Red Baron Corki 1820 8/28/2014 Swamp Master Kennen 520 8/28/2014 Dragon Knight Mordekaiser 520 8/29/2014 Firefighter Tristana 1820 8/29/2014 Highland Tryndamere 520 8/29/2014 Nottingham Ezreal 520 8/29/2014 Noxus Poppy 520 8/29/2014 Red Riding Annie 520 8/29/2014 Scuba Gragas 975 8/29/2014 Alien Invader Heimerdinger 1820 8/30/2014 Muse Sona 975 8/30/2014 Sailor Gangplank 750 8/30/2014 Sasquatch Nunu 520 8/30/2014 Sonoran Kog'Maw 520 8/30/2014 Toxic Dr. Mundo 520 8/30/2014 Vizier Malzahar 520 8/30/2014 Badger Teemo 520 8/31/2014 Hextech Galio 520 8/31/2014 Hextech Sion 520 8/31/2014 Masquerade Evelynn 520 8/31/2014 Mr. Mundoverse 520 8/31/2014 Safari Caitlyn 975 8/31/2014 The Magnificent Twisted Fate 1820 8/31/2014 Annie in Wonderland 1820 9/1/2014 Blacksmith Poppy 975 9/1/2014 Desert Trooper Garen 520 9/1/2014 Leopard Nidalee 520 9/1/2014 Pharaoh Amumu 520 9/1/2014 Spectacular Sivir 975 9/1/2014 Yellow Jacket Shen 520 9/1/2014
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Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. Read more here: http://www.pcgamer.com/2014/07/28/league-of-legends-teases-gnar-a-new-champion-with-very-big-teeth/
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Match History Beta Now Live Players, In a game that emphasizes strategy and competition as much as League of Legends, information can be incredibly powerful. We've been itching to provide more data on how you play the game, and we’re ready to introduce the evolution of your match history. The beta is now live! Our goal is to deliver robust, intricate details about your previous matches in an accessible, intuitive interface that allows you to share game histories with your friends. We’re making more of your games visible, not just your last 10. We’re expanding the end-of-game information, using graphs and heat maps to display dragon kills, gold-per-minute, death locations and more. And now you can share links to your match history across all of your favorite social channels. Related to sharing, there is one aspect of the new match history we want to dive into deeper. We believe ranked play is the highest sphere of competition. Players opt in to ranked play to measure their skill in an amped-up competitive environment, and the focus is much more on winning. In order to maintain that legitimacy, we believe that ranked game stats should be open knowledge, so unlike match histories for normal queue games, ranked games will be publically available. As we said before, the evolved match history is in an early state, so we’ll continue to refine the online experience. For now, if you have any additional questions, check out our FAQ. As always, we’re looking for your feedback as League continues to evolve, so join the discussion below! *There's more info if you click the link. There's a FAQ section with drop down answers. Pretty cool. I really like it already. Check it out!
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I know some of you guys have tried League of Legends and haven't really cared for it. That's cool. However, most likely you played the standard game mode on Summoners Rift. It's a great game mode, once you learn the in's and out's of it, but that requires a good amount of time and effort. I can understand people getting frustrated with it and writing LoL off altogether. However... there's a game mode that isn't as hard to learn and it's a lot of fun (more fun IMO). It's called, ARAM, All Random All Mid. ARAM in a nutshell: Two teams fight on a bridge and try to push each other to opposing ends in order to destroy the other team's home base (The Nexus). None of that top, mid, bottom lane crap, no jungle, no stress over last hitting minons. Just one lane, two teams, fighting it out the whole time. It's action packed and a lot of fun. The map is called, The Howling Abyss Here's a more detailed description: For those of you who are already familiar with ARAM, here's a nice list of tips I was reading this morning. Thanks for reading. Peace.
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As part of ongoing work to keep all players accounts safe, we rolled out email verification for any and all account credential changes. In case you’ve forgotten or haven’t had a chance to verify yet, we’re offering up a 4-win IP boost for everyone that establishes a verified email account. If you’ve already verified, you’re good to go. We’ve implemented a two-step process so that no one can make changes to your League of Legends password or email without also having access to your verified email account. The system will send a message whenever a password or email change is attempted, so you’ll know the instant any suspicious activity occurs. To activate email verification and shield your account from unauthorized access, click here and sign in or: Head to leagueoflegends.com and sign in Click your summoner name Follow the prompts to establish a verified email account http://eune.leagueoflegends.com/en/news/riot-games/announcements/earn-4-win-ip-boost-verifying-your-email
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Are you new to this forum and want to get involved in the video games that we play together? Then this is the right place to be. All you have to do is be an established member of this community, respect others, and show us that you want to game with us. SImple right? To get yourself started fill out this small bio for us: Name: Location/Timezone: Mic/Headset: Forum Name: Platform(s): Game(s) of Choice: Want to know a little more about our current community of gamers here? Check out our roster! If you have any questions feel free to post them below or even visit our chat thread! Thanks
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The new mastery pages are now live. Some interesting changes for sure. I just started checking it out, so I'll post my thoughts later. Just wanted to give you guys a heads up all ALL of your mastery pages have been reset. It's a complete makeover of the mastery page, so have fun setting them back up, lol.
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http://www.vg247.com/2013/10/14/riot-bosss-twitter-hacked-unreleased-card-game-leaked/ Riot boss’s Twitter hacked, unreleased card game leakedLeague of Legends developer Riot Games has a completed but unreleased card game on the backburner, according to materials leaked by a hacker. As spotted and screengrabbed by Kotaku, the Twitter account of Riot Games president and co-founder Marc Merrill began making dodgy posts overnight, apparently as the result of a hack. The hacker shared images of League of Legends: Supremacy, a name Riot trademarked and registered as a domain last year, and although most have been deleted two Imgur galleries of templates and icons remain. The hacker said Supremacy is a standalone game, that he had the server and client source, and that the project was full and complete but mysteriously unreleased. Merril has confirmed that his account was hacked – as opposed to, say, a marketing stunt – and commented on the leaked material. “Someone shared some old screens from one of the many prototypes we’ve experimented with. We’re always working on a variety of new ideas for League and beyond. Lots of experimentation that may never see the light of day,” he said. ---------------- I'm still waiting for LoL 2, where you can create your own champion!
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"Over on the League of Legends' forum, Riot Lyte went into some details about a new feature the studio wants to introduce called "Team Builder." This will let players pick the role they want to fill, or the champion they want to play, and then be placed into a match with players who will compliment their desired spot. This will make sure everyone gets into the role they want using the champion they want to play with. The current matchmaking system focuses only on the player's skills, and it doesn't have any way of knowing if it's filling an entire team with people who want to only play Teemo. Team Builder will also let players pick their preferred lane, which will really help get tactics sorted out before the match even starts." Source As long as this doesn't increase matchmaking times too much, this sounds like an awesome feature. Although I doubt many people will be picking to play Support, so I may improve my ability to play that role.
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So we've got 5+ active LoL players on the forum. What would you guys think of making an official LoL Forum Clan? Some of us are more competitive than others, but we could still all get together and play a good mix of PvP, Bots, and Custom games so that our wide range of experienced (or lack thereof) players and all have a good time. I'm sure we could all learn from each other. Thoughts? Dave... I know you're in on this! bahahahahaha!