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This is going to be three separate Reddit posts researched by users. tl;dr: In Destiny 2, there appears to be an experience cool down if you earn it too quickly, which slows your ability to earn bright engrams in game. Furthermore, this cool down isn't immediately apparent to the player, since the number that shows is a much higher amount than what is actually being earned.
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So I am going to rip a thread from Reddit and get it in here, fun topic. What is something that makes absolutely no sense to you?
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Ash: Can stealth up to ~14s Cannot cancel his Blade-storm Enemies with the outline of ash' energy color (bladestorm causes this) will die no matter what. (Assuming enemies no higher than sortie and a bit of power strength) Build2 Natural habitat: Draco (focus farm) Atlas: What do I even know about Atlas? Natural habitat: Everywhere Banshee: Can give up to 12 times damage buff Reveals weak points of enemies Natural habitat: lategame record-runs Chroma: His 4 spawns a dragon Dragon kills give extra credits It is a drain-skill, EV trin works Natural habitat: Credit farms Ember: Can destroy anything lvl 30- easily with his 4: World on Fire Big fall-off on T4 His 3 can give enemies take (up to 5) times damage from fire Range is bigger than his 4 Natural habitat: Exterminate, Draco (focus farm) Equinox: Gives up to 52% power strength I really don't know what he does sorry Natural habitat: ? Excalibur: His 2 can blind (stun) enemies in a big radius His 3 can instakill 12 enemies at a time until lvl ~40 His 4 is exalted blade, giving the fancy projectile-melee-attacks Ignores stalker/sentient damage resist Kinda fun to play with Natural habitat: Low level missions, Draco (focus), defense runs Frost: His 3 places a globe which absorbs projectile damage Bombard missiles can AoE through it The globe is immune the first 3 seconds (unchangeable) The globe health scales of power strength The globe health can STACK His 4 freezes enemies in quite a radius Removes % armor of the enemy (can go OVER 100%) Freeze time can be changed with duration mods Natural habitat: Defense, Mobile Defense, more defense, etc., LoR Hydroid: His 4, tentacle swarm, kills enemies and makes them drop extra loot For the bonus loot enemies need to die in the tentacles, feel free to dps them He can become a puddle to stay invincible Augemented to restore health to allies standing in it Consumes and drowns enemies with light finisher damage overtime Natural habitat: resource Inaros: Tons of health, no shield CC-based tank Can revive himself until lvl ~50 Do not kill enemies he is devouring Likes to be left alone Natural habitat: Not yet established Ivara: Can stay in stealth forever Energy drain Limits movement Requires silent weapons Can run infinite interception Not gonna explain that here Does more fun stuff Natural habitat: Spy Limbo: Can interact with the 'RIFT' Gives 3 e/s Prevents damage Cross-rifts, not like you're invincible Prevents pickup Prevents laser detection Roll to get out Can rift operatives, making rescue/defense targets invincible Natural habitat: Rescue, Spy, Trolltown (accept it, limbo needs a rework) Loki: Can stay invisible for ~55 seconds Can be AWESOME Shameless Sellout Can disarm everyone in ~50m range Carrier in LoRBuild3 Natural habitat: SpyBuild1, LoRBuild2/3 Mag: Jack-of-all trades Can make enemies attract bullets, even their own sometimes Can deplete the enemy's shields Can overshield herself Natural habitat: Sortie with enhanced shields Mesa: Auto-aim, should-be-buffed-damage, pacemaker (or peacemaker, I never know) Some pistol and rifle buffs Unequiping melee gives +50 health Natural habitat: error 404 not found Mirage: Can get clones to increase damage Gets either damage buff or damage resist based on lighting Can booby-trap (prevents capping, right?) This isn't worth a build Can blind (stun) enemies in a 60 meter radius Can therefore do infinite interception Natural habitat: Draco (weapon leveling), (synoid) simulor combo, LoR, Interception Nekros: Spams his 3 to let corpses drop stuff Guaranteed health orb Chance for loot (includes survival packs) Natural habitat: Credit/Resource farm Nezha: Requires a lot of plastids to be built ._. Built-in Mobilize Therefore fastest, non power, frame in the game Has a shield Can teleport Good CC with 4th ability Natural habitat: everywhere Nova: Can slow/speed enemies down/up Can place portals Natural habitat: Defense, LoR Nyx: 'AoE radiation proc' Enemies attack eachother Great range Great duration Ignore all damage and absorb it Deal damage based on damage absorbed Resets bullet jump Natural habitat: Draco, sometimes LoR Oberon: Blueprints commonly dropped Good credit resource if you sell them Supposed to drop health orbs Natural habitat: Some endlessly deep dark pit Rhino: Team damage buffer ~20s CC in ~50 meters range ^ Shield-guy AnyBuildWorks Can be used to get a 3 million shield in void defense Natural habitat: Defense, Draco (Leveling weapons) Saryn: Kills stuff (toxin damage) Big range If cp your squad brings cp, no damage falloff will take place Natural habitat: ODD Trinity: EV trin: Gives ~200 energy in ~60m radius Natural habitat: Defense, LoR Bless trin: Gives ~28 seconds of 99% damage reduction Uses glaive (prime) Hates physique and steel charge needs 0~3 seconds to recast the buff Natural habitat: LoR, High Survival runs Valkyr: Generally a solo frame Virtually invincible Now does get energy drain procs Equips life-steal weapon Power strength greatly helps Eternal war (augment) Buffs allied armour, attack speed and gives them a slow aura Can last for as long as there are enemies Natural habitat: Survival and being driven to extinction because of the energy drain procs Vauban: Suspends enemies into place Natural habitat: LoR Volt: MAX POWER SPEED Carrier in LoR Natural habitat: T1/2/3/4 Capture, LoR Wukong: Channeled anti-death Duration, efficiency His Bo Build1/2 Does tons of damage Looks cool Channeled Natural habitat: (fun) survival runs Zephyr: Augment On-hit Tonkor Kinda fast His tornadoes Natural habitat: fun survival runs Some statements depend on specific builds.
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"The problem seems to be that when they make a change and it backfires, rather than undo the change, they find all these other variables to alter in hopes that everything just aligns. Like, imagine Bungie had a sprinkler for their lawn, and in an effort to water more of their lawn with the 1 sprinkler, they move the sprinkler. Turns out, less of the lawn is getting water. Rather than move the sprinkler back, or somewhere in between the first two places, Bungie starts investigating into Water pressure, hose girth, and the angle of the arc of water. Just move the damn sprinkler back." ----- Discuss? I would be okay with this junk if Bungie just admitted fault once in awhile. "Auto rifle buff didn't do anything? Uhh... A mistake? No, we didn't screw up implementing it, it's working as intended! The patch notes? Typo... The preview notes, forum posts, and tweets dating back 2 months? Typos, all typos." Just go, "There was an error in implementing the buffs in the last patch, we'll fix it in the next hotfix."
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Source: https://www.reddit.com/r/DestinyTheGame/comments/3zkws6/motes_of_light_requirements_to_upgrade_anything/