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Found 6 results

  1. Just wanted to remind new and old members that Facebook is still updated daily with gaming news. If you're the social network type, make sure to come over, give us a like, share us with your friends and all of that jazz. Click here! Should we ever continue with our blog posts, they get posted on there as well. For those of you who like the page; I'm currently sharing only PS4 and PC news. Shall I add Nintendo and Xbox into the mix or do you guys like what is being shared?
  2. By Richard Leadbetter Published 31/10/2014 Chip designer AMD has developed a smaller, more cost-effective 20nm version of the main processor found in Xbox One, opening the door to a cheaper 'slim' version of the Microsoft console. The news comes from the LinkedIn bio of AMD's senior manager of SOC (system on chip) physical design, as discovered by Mosen from the Beyond3D forums. The entry in question says he "successfully planned and executed the first APU for Microsoft's Xbox One Game Console in 28nm technology and a cost-reduced derivative in 20nm technology." Full article here: http://www.eurogamer.net/articles/digitalfoundry-2014-smaller-cheaper-cooler-xbox-one-processor-in-development
  3. I don't have time to format this correctly, but Riot is re-booting their lore. You can read about it here: http://www.forbes.com/sites/insertcoin/2014/09/05/riot-starting-over-with-league-of-legends-lore-through-various-mediums/ http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra
  4. Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies. Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy’s caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the attack, repositioning soldiers with Conquering Sands to make the most of the opportunity. Once a favorable trade or two unlocks kill potential, Azir utilizes Shifting Sands, knocking the enemy champion up and setting himself up to compel a Conquering Sands and finish them off. When the (ancient) coin is flipped, a quick Arise! and Shifting Sands rushes Azir out of danger. Add Azir’s ultimate to the mix and the Shuriman leader exercises even more zone control. To go for the kill, start off with Arise! and Shifting Sands to position Azir behind his opponent. From there, Emperor’s Divide drives the foe deep into Azir’s side of the map. Pushed so far into Azir’s territory, the opposing champ’s sure to meet their end at a spear’s tip. If offense proves temporarily unwise, Azir’s ult provides safe passage from a fight, building a wall between Azir and his pursuers. Teamfights As in lane, as in teamfights: Azir shines in battles tied to one physical location, where he can safely order his soldiers around and dispatch adversaries from afar. In that vein, Azir dominates Baron and Dragon fights, using his ultimate to lock enemy teams into (or out of) the pits. If teamfights take a roadtrip, Azir must be judicious with Arise! and Conquering Sands, moving his zone of control along with the combatants. Post-initiation, Azir’s an expert at punishing uncoordinated enemies. Shifting Sands—combined with Azir’s ultimate—separates enemy front-liners from their damage dealing dependents, dividing the enemy team for methodical conquering. With the baddies split, Azir charges his soldiers in for the kill, pumping out marksman-level sustained damage until none challenge his rule. In jungle skirmishes, Azir sets up nasty ambushes with Conquering Sands, transforming convenient exits into spear-guarded gauntlets. Similarly, Emperor’s Divide wholly closes a jungle entrance, sealing Azir’s foes in with him. Trapped, they’re surely short work for Azir, his soldiers and their allies. If a fight goes south, Azir reliably disengages with his ultimate or beguiles baddies with Arise! and Shifting Sands, spiriting himself over a jungle wall. Disc of the Sun doesn’t raise a turret quick enough to be of much use in teamfights, but sieges are a different story. When attacking enemy inhibitors, Azir can resurrect their inner turret, trapping the enemy team inside their crumbling base and making counter-engages a dangerous proposition. Conversely, when Azir’s base is under assault, Arise! and Shifting Sands help him jump the base wall and sneak around the siege to rebuild his own inner turret. Caught between the inhibitor turret and the Sun Disc, the enemy team can either scatter or be crushed. http://na.leagueoflegends.com/en/champion-reveal/azir-emperor-of-the-sands
  5. Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. Read more here: http://www.pcgamer.com/2014/07/28/league-of-legends-teases-gnar-a-new-champion-with-very-big-teeth/
  6. Updates and Links added here for ease of navigating this thread. Assassin's Creed - starring Micheal Fassbender
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