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Found 1 result

  1. BO7H B4RRELS

    FPS Maps

    So, I was browsing Reddit and found an interesting thread talking about FPS games and their multiplayer maps. The thread can be found here. "As "realistic" shooters continue to trend, I find that they all share one aspect that stifles its intentions. In this particular example I was playing Insurgency, which is a quasi-realistic shooter running on the source engine. I have a very hard time competing on some of the maps because since it's a one life per round sort of thing (at least in some game modes) involving capturing points, the players that know the map they are playing in and know all the convenient corners and vantage points have an edge. I realized that has simply been the story of every FPS ever, map awareness is a huge factor especially when the game is very unforgiving in terms of damage and realism. What would be great if there was a realism-focused FPS that put two teams against each other on a randomly or procedurally generated map, so that every match involves the unknown of where the enemies might be hiding. Aside from the new challenge of every room being an unknown, it would then prompt the use and/or implementation of gear is otherwise used in the same fashion every round. Now you wont have 10 frag grenades being thrown into the main conflict room. You wont have flashbangs being tossed around the same corner every match. You'll have to listen, communicate, and decide what room should be breached with a bang and what areas should be traversed in silence. I think perhaps one of the biggest issues would be making it work. It's hard to imagine how you could make procedurally generated CQB style maps that would be interesting and detailed. What do you think, should an FPS try and give us a fresh experience every match, to keep us on our toes?" I'm not sure how I feel about the topic. I see can points for both sides. I would love to eliminate the commonly used camping spots, spawn grenade toss places, etc., but on the other hand, there's a skill in learning the maps/spawns/etc. Do you guys think that this could be the future in FPS maps? Or do you think people would always choose the tried method of standard maps that can be memorized? Thoughts?
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