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amsterdamman12

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Posts posted by amsterdamman12

  1. Apr. 3, 2014

     

    Hotfix

      • Fix for the infinite tactical grenade glitch.
      • Drop Zone added to the playlist.

     

    Weapon Balance

      • All submachine guns except for the MTAR-X and the Ripper received a min damage range increase.
      • The Bizon and the CBJ-MS received a max damage range increase.
      • Preferred Weapon calculation fix.
      • Fix for an exploit where players could put Muzzle Brakes on weapons with integrated silencers.

     

    eSports

      • Fixed a minor bug where the loadout restricted icons didn't update for clients when MLG rules are toggled.

     

    Anti-Cheat

      • Fixed out of map exploit with sat com and ballistic vests.
      • Fix for exploit in Sovereign.
      • Fix for exploit in Freight.
      • Fix for rock penetration exploit in Whiteout.
      • Fix for the mod that could change the killstreak classification from Assault to Support.

     

    Additional Fixes

      • Fix for killcam hitching on Fog.
      • Increased PS3 performance when killstreaks are used.
      • Fixed an issue where the Friends List button helper appeared in a menu when it should not have.
      • MP Level up sound update.
      • Fix for the player’s match summary screen.
      • Ammo crate bug fix so you no longer improperly drop your weapon.
      • Fix so the player won't experience a black screen if a Helo Pilot is called out while watching a killcam.
      • Fixed an issue where unlocked squad members would only have a knife.
      • Dog killstreak icon will now be a wolf when the wolf guard dog skin is selected.
      • Improved bots behavior when using melee killstreaks.
      • fixed bug to Prevent jugs from collecting equipment that they can no longer deploy.

     

    New Features

      • New Multiplayer lobby music.
      • Added the ability to build loadouts based on operations, or completely randomize them.

     

    Extinction

      • Memory optimizations to improve performance.
      • FX optimizations to improve performance.
      • Slowed down Seekers by defaulting to walk initially before they run at players.
      • Improved difficulty balancing across solo and co-op.
      • Fixed issues with container spawns not always triggering.
      • Introduced the Alien Armory and the collectible alien “Teeth” system.
      • Updated attachments privileges for the M27 and LSAT.
      • Adjusted the solo hardcore Nightfall difficulty.
      • Adjusted the offset positions for some of the weapons to better align them with the bottom of the pillage locker.
      • Fixed some locations that allowed players to pick up/purchase items through geo.
      • Moved some scavenge items that were clipping into geo and unobtainable.
      • Updated the solo and co-op hardcore difficulties.
      • Updated the hardcore challenges to better reflect what challenges should be triggered and where.
      • Adjusted the spawn table to prevent aliens from spawning in undesired locations.
      • Reduced the melee damage of the Phantom in solo.
      • Fixed lobby focus issues with entering and exiting videos.
      • Update the “Long Shot” challenge for Nightfall.
      • Fixed FX issues with flares not always displaying the green FX.
      • Fix conflicts between a placed IMS and some traps.
      • Fix issue for late joiners so that they could contribute to active challenges.
      • Pet aliens can no longer cause the “Melee Only” challenges to fail when they kill an alien.
      • Players no longer see weapon based challenges when the “Pistols Only” Relic is active.
      • Fixed case where if a user holds the ADS button while they fire a Venom-X gun and continued to hold the button the grenade explosion and effect would be invisible. (Nightfall and Mayday)
      • Fixed case where some challenges were awarding multiple skill points.
      • Cleaned up logic for deployable items between hosts and clients.
      • Fixed host migration issues with locker keys not displaying in the HUD.
      • Last stand icon no longer shows in coop games after being revived.
      • Included Rhino kills on the “Kills” leaderboard.
      • Fixed spawning animation issues after a host migration.
      • Integrated new lobby music for each map.
      • Disabled the ability to activate special abilities while controlling the Trinity Rocket.
      • Removed Burst Fire as an attachment for locker weapons.

     

     

     

    New Menu Music:

     

    https://www.youtube.com/watch?v=Mogo8BlH3gs

  2. When you get to a certain level you unlock the automatic sentry gun, these things are lifesavers in solo for me and they arent too bad in online, i always upgrade them to max ASAP. as you can get two set up and have them each cover each other AND the drill.

     

    The game-mode is really hard though when you're playing with randoms w/o mics, trust me. ^.^

  3. Hm....

    -The amount of insta-kills ingame (Burst firing an SVU into someone's face and having each shot go through them and then having them turn around and go Pop-pop, and killing you is ridiculous.)

    -The FOV (or lack of) on consoles (they could at least bump it up to 75 so i can actually see whats around me)

    -Panic Knifing is back!!!!

    ill probably have more later.

  4. Am i the only one who likes operations the way they are? It makes X customization item rare and challenging to get so not everyone can get it unless they REALLY want it. Besides 1 squad point for the chance of getting a rare challenge isnt that big a deal. I'd like it if they didn't make challenges rely on luck though. The odds of headshoting two enemies with a bullet is quite slim.

  5. Got this patch last night, heres the info

     

    We’re getting multiple reports that a new patch, version 1.03, has been released for Ghosts for PlayStation 3 users. The patch size is around 165MB, and we do not have the official patch notes released at this time. The patch is currently available in the US, and hasn’t been released elsewhere yet. We’ll update when we hear more on that.

     

    But from what we’re hearing, (update) that the Operations page is now showing total kills required, instead of showing certain level requirements, and in private match, you can add 6 rounds in SnD, and make the timer 1.5 minutes per round. This feature was requested by many of the eSports players. The ”devgru intimidator” operation has also been increased from from 150 to 300.

     

    Overall, it appears this new patch brought lots of fixes for the Operations.

     

    Twitter user @CrownThePedro and @GBP480 has spotted another change: a new mute screen, which now allows you to select specific players to mute, or mute all.

     

     

     

    UPDATE: A new patch for Ghosts on PC, around 199MB, was also released yesterday. Twitter user @_Primey0 reports that the PC patch brought the same features/improvements as the PS3 patch. He also reports that IW has fixed the issue where players weren’t able to change the person they were spectating in S&R. The Operations things have also been changed – you need to spend squad points to unlock certain ones, and thus it shows exactly what you need to unlock certain items.

     

    http://www.charlieintel.com/2013/11/09/new-patch-v-1-03-for-ghosts-released-for-ps3/

     

  6. Support Squadmate is basically Riley with a riot shield and a pistol.

    MAWWS is a rocket launcher that when shot, splits into two separate rockets and generally causes the person you killed to exclaim "WHAT THE FUCK???!?!!" lotsa fun ^_^

    Odin allows you to spawn an AI controlled support juggernaught and care packages for your team, along with the ability to drop smoke and tag enemies

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