L_C_Scipio 395 Posted December 4, 2013 Share Posted December 4, 2013 With the lack of lock-on launchers in this game, I set up a class with an LMG and armor piercing rounds (which do extra damage to killstreaks, ballistic vests, and juggernauts) and Blind Eye of course. It's quite effective and can take down a Battle Hind quickly. Anybody got any tips for dealing with air support? Plumbers Crack 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/704-anti-air-class/ Share on other sites More sharing options...
BO7H B4RRELS 2,456 Posted December 4, 2013 Share Posted December 4, 2013 I wonder if it would be worth adding a silencer to your LMG to further keep off the radar? Link to comment https://forevergaming.co.uk/forum/forums/topic/704-anti-air-class/#findComment-19003 Share on other sites More sharing options...
Baabcat 1,646 Posted December 4, 2013 Share Posted December 4, 2013 I wonder if it would be worth adding a silencer to your LMG to further keep off the radar? I've often thought this but I'm not sure if here is a damage drop off . Also need to try extended mags, as generally speaking I end up needing to reload to take down the hind Sent from my iPad using Tapatalk HD Link to comment https://forevergaming.co.uk/forum/forums/topic/704-anti-air-class/#findComment-19005 Share on other sites More sharing options...
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