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... by telling me things about your frame that you wish everyone knew in a squad to make your play easier and help you, rather than hinder you.

Like, for example, the fact that you can roll out of Limbo's limbo.

Or the fact that tonkoring a target that Inaros is in the process of eating hinders him.

Yesterday I was playing in one squad with a Pilf Swarm Hydroid for the first time and was unsure how to proceed... does it matter if I kill, or should I let him do the killing blows? Or just let tentacles grab the enemies and THEN kill them?

I bet every frame has at least something that one should know about it to play efficiently in a team with it.

 

Ash:

  • Can stealth up to ~14s 
  • Cannot cancel his Blade-storm
  • Enemies with the outline of ash' energy color (bladestorm causes this) will die no matter what. (Assuming enemies no higher than sortie and a bit of power strength) Build2
  • Natural habitat: Draco (focus farm)

Atlas:

  • What do I even know about Atlas?
  • Natural habitat: Everywhere

Banshee:

  • Can give up to 12 times damage buff 
  • Reveals weak points of enemies 
  • Natural habitat: lategame record-runs

Chroma:

  • His 4 spawns a dragon
  • Dragon kills give extra credits
  • It is a drain-skill, EV trin works
  • Natural habitat: Credit farms

Ember:

  • Can destroy anything lvl 30- easily with his 4: World on Fire
  • Big fall-off on T4
  • His 3 can give enemies take (up to 5) times damage from fire
  • Range is bigger than his 4
  • Natural habitat: Exterminate, Draco (focus farm)

Equinox:

  • Gives up to 52% power strength 
  • I really don't know what he does sorry 
  • Natural habitat: ?

Excalibur:

  • His 2 can blind (stun) enemies in a big radius 
  • His 3 can instakill 12 enemies at a time until lvl ~40 
  • His 4 is exalted blade, giving the fancy projectile-melee-attacks
  • Ignores stalker/sentient damage resist
  • Kinda fun to play with
  • Natural habitat: Low level missions, Draco (focus), defense runs

Frost:

  • His 3 places a globe which absorbs projectile damage
  • Bombard missiles can AoE through it
  • The globe is immune the first 3 seconds (unchangeable)
  • The globe health scales of power strength
  • The globe health can STACK
  • His 4 freezes enemies in quite a radius 
  • Removes % armor of the enemy (can go OVER 100%)
  • Freeze time can be changed with duration mods
  • Natural habitat: Defense, Mobile Defense, more defense, etc., LoR

Hydroid:

  • His 4, tentacle swarm, kills enemies and makes them drop extra loot
  • For the bonus loot enemies need to die in the tentacles, feel free to dps them
  • He can become a puddle to stay invincible 
  • Augemented to restore health to allies standing in it
  • Consumes and drowns enemies with light finisher damage overtime
  • Natural habitat: resource 

Inaros:

  • Tons of health, no shield
  • CC-based tank
  • Can revive himself until lvl ~50
  • Do not kill enemies he is devouring
  • Likes to be left alone
  • Natural habitat: Not yet established

Ivara:

  • Can stay in stealth forever
  • Energy drain
  • Limits movement
  • Requires silent weapons
  • Can run infinite interception
  • Not gonna explain that here
  • Does more fun stuff
  • Natural habitat: Spy

Limbo:

  • Can interact with the 'RIFT'
  • Gives 3 e/s
  • Prevents damage
  • Cross-rifts, not like you're invincible
  • Prevents pickup
  • Prevents laser detection
  • Roll to get out
  • Can rift operatives, making rescue/defense targets invincible
  • Natural habitat: Rescue, Spy, Trolltown (accept it, limbo needs a rework)

Loki:

  • Can stay invisible for ~55 seconds
  • Can be AWESOME  Shameless Sellout
  • Can disarm everyone in ~50m range
  • Carrier in LoRBuild3
  • Natural habitat: SpyBuild1, LoRBuild2/3

Mag:

  • Jack-of-all trades
  • Can make enemies attract bullets, even their own sometimes
  • Can deplete the enemy's shields
  • Can overshield herself
  • Natural habitat: Sortie with enhanced shields

Mesa:

  • Auto-aim, should-be-buffed-damage, pacemaker (or peacemaker, I never know)
  • Some pistol and rifle buffs
  • Unequiping melee gives +50 health
  • Natural habitat: error 404 not found

Mirage:

  • Can get clones to increase damage
  • Gets either damage buff or damage resist based on lighting
  • Can booby-trap (prevents capping, right?) This isn't worth a build
  • Can blind (stun) enemies in a 60 meter radius
  • Can therefore do infinite interception
  • Natural habitat: Draco (weapon leveling), (synoid) simulor combo, LoR, Interception

Nekros:

  • Spams his 3 to let corpses drop stuff
  • Guaranteed health orb
  • Chance for loot (includes survival packs)
  • Natural habitat: Credit/Resource farm

Nezha:

  • Requires a lot of plastids to be built ._.
  • Built-in Mobilize
  • Therefore fastest, non power, frame in the game
  • Has a shield
  • Can teleport
  • Good CC with 4th ability
  • Natural habitat: everywhere

Nova:

  • Can slow/speed enemies down/up
  • Can place portals
  • Natural habitat: Defense, LoR

Nyx:

  • 'AoE radiation proc' 
  • Enemies attack eachother
  • Great range
  • Great duration
  • Ignore all damage and absorb it 
  • Deal damage based on damage absorbed
  • Resets bullet jump
  • Natural habitat: Draco, sometimes LoR

Oberon:

  • Blueprints commonly dropped
  • Good credit resource if you sell them
  • Supposed to drop health orbs
  • Natural habitat: Some endlessly deep dark pit

Rhino:

  • Team damage buffer 
  • ~20s CC in ~50 meters range ^ 
  • Shield-guy AnyBuildWorks
  • Can be used to get a 3 million shield in void defense
  • Natural habitat: Defense, Draco (Leveling weapons)

Saryn:

  • Kills stuff (toxin damage)
  • Big range
  • If cp your squad brings cp, no damage falloff will take place
  • Natural habitat: ODD

Trinity:

  • EV trin: 
  • Gives ~200 energy in ~60m radius
  • Natural habitat: Defense, LoR
  • Bless trin: 
  • Gives ~28 seconds of 99% damage reduction
  • Uses glaive (prime)
  • Hates physique and steel charge
  • needs 0~3 seconds to recast the buff
  • Natural habitat: LoR, High Survival runs

Valkyr:

  • Generally a solo frame
  • Virtually invincible 
  • Now does get energy drain procs
  • Equips life-steal weapon
  • Power strength greatly helps
  • Eternal war (augment) 
  • Buffs allied armour, attack speed and gives them a slow aura
  • Can last for as long as there are enemies
  • Natural habitat: Survival and being driven to extinction because of the energy drain procs

Vauban:

  • Suspends enemies into place
  • Natural habitat: LoR

Volt:

  • MAX
  • POWER
  • SPEED 
  • Carrier in LoR 
  • Natural habitat: T1/2/3/4 Capture, LoR

Wukong:

  • Channeled anti-death
  • Duration, efficiency
  • His Bo Build1/2
  • Does tons of damage
  • Looks cool
  • Channeled
  • Natural habitat: (fun) survival runs

Zephyr:

  • Augment
  • On-hit Tonkor
  • Kinda fast
  • His tornadoes 
  • Natural habitat: fun survival runs

 

Some statements depend on specific builds.

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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