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Recommended light to launch is 310 (However people have cleared it starting with Teams 300-307, at least 310 for Oryx.)
• To start the raid as leader you must have cleared Normal Mode on that character at least once.
• All mobs Level 42
• Able to Revive? No --- Radiance? Yes
• Calcified Fragments? None confirmed found yet.
• Worlds First Completion: Clan - Forever LivE - 1 hour 17 min.

 

 

Orb Dunking
• Strategy: Unchanged
• Loot (have only seen normal shared)

 

 

Ships
• Part 1 – No Checkpoint/Ledge
• Part 2 – No Change

 

 

Totems/Glyphs
• Strategy: Same
• Loot: 300 - 320

 

 

Warpreist
• Strategy: Unchanged
• Warepreist changes: each of the Obelisks contain a different power for the Warpriest when it de-spawns after Oculus.
(Note: The Location Right, Left or Middle vs the effect May Be Random)
---- Right: Gives him the Taken captains blinding power.
---- Middle: 3x tracking bolts similar to Taken Hobgoblins
---- Left: Centurion Axion darts.
• Loot: 300 - 320

 

 

Golgaroth
• Strategy: (Same rotate bubbles or 1 Bubble) or whatever works
• Notable Changes:
---- Puddles have shorter timers
---- Unstable Light -- De-buff –
---- When standing in puddle 1-2 random players - damages nearby players when timer hits 0.
---- Player who has De-Buff does not die but should Kill adds and move away from teammates!
---- ---- (Can be removed/extended by killing adds/thralls??)
---- Golgorath also has an extra ball to shoot if you're getting his gaze.
• Loot: 300 - 320

 

 

Piston Puzzle
• Unchanged

 

 

Sisters/Daughters
• Strategy: Unchanged
• 1:00 timer starts immediately after first phase.
• Loot: 300 - 320

 

 

Oryx
• Strategy: Slightly Changed
---- Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed.
---- Extra knights spawn near platforms in opposite order from ogres (last ogre = 1st knight) and try to detonate bombs early (1 per bomb).
---- After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage.
• Loot: 300 – 320
---- Drops new emblem

 

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i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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I'm trying to get a run in Tuesday night before I head to new york. 

 

http://forevergaming.co.uk/forum/index.php/calendar/event/6-kings-fall-hard-mode/

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

I'm trying to get a run in Tuesday night before I head to new york.

http://forevergaming.co.uk/forum/index.php/calendar/event/6-kings-fall-hard-mode/

I work Tuesday night. I'll miss out on this one

I'm trying to get a run in Tuesday night before I head to new york.

http://forevergaming.co.uk/forum/index.php/calendar/event/6-kings-fall-hard-mode/

What time? If it's early I probably can, have to head back to work @ 1030 EST.

BEARDED, FOR HER PLEASURE

What time? If it's early I probably can, have to head back to work @ 1030 EST.

I should be able to raid on Tuesday night.  8:30 or 9.

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From Reddit

The majority of groups will stagger Oryx, then have the relic runner shoot at his chest, the roamer shoot at adds and the 4 others run for the orbs. Sometimes people die to adds, imo completely unnecessary.

After Oryx staggers, you have a LOT of time (about half a minute). As soon as he staggers, everyone stay IN the aura and just kill the adds. Spend a good 10-15 seconds, front guys shoot front adds, back guys shoot back adds. ToM on all players helps a lot. When adds are all dead, run to your orbs in perfect safety, detonate in sync (countdown helps) and run back, laughing at the 2-3 leftover thrall who have no chance in hell of killing you.

N.B.: One guy must keep shooting Oryx's chest to keep it open, so the bombs can do their damage. A single ToM spammed is enough.

There you have it. One phase of the fight made super easy.

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