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Lurch

Developer
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Everything posted by Lurch

  1. Sounds like the sort of self-torture game I normally enjoy 😂
  2. Just wondering if anyone has been able to play this strategy game? I've been watching a few videos on YouTube about it and think it looks really good! Unfortunately you can't get it for PS4 but it looks available on PC and next gen consoles. Might have to see if it works on my laptop 🤞
  3. As we're back in Division 3 it should be a good laugh, plenty of wins and plenty of goals... So make sure you get your name down. Back to Division 2 we come!
  4. It's too easy to laugh at this... Looked like they had the ref on the books and they still lost 😂
  5. FG Friday contender?
  6. Please RSVP below if attending.
  7. I'm in the draft!
  8. Had to chuck on the Friday tunes today! Jungle - Fred Again..
  9. That sounds pretty wicked! I've got a few joint tattoos.. always think they hold good memories better than my actual memory does 😂 I think you're a 100% right.. shouldn't matter if you get tattoos for a reason or not but if you do want to get a meaningful tattoo that's a lovely thing to do. I mean I've got a tattoo for pretty much everything and the ones I love the most never had meaning at the time but now remind of where I was or who I was with. My favourite tattoo is an illustrative version of the painting 'Room in Brooklyn (1932)' by Edward Hopper 😊
  10. @J4MES OX4D you called it 🤣
  11. Lurch

    FG Germany FIFA 22 Cup

    I'll be around Monday night if you want to have to game before MNF? You know what they say... The bigger they are, the harder they fall.
    Not much of a turnout but we managed to have a few games of 2v2 between us and some good laughs on chaos.
  12. A casual night of ranked Rocket League matches or tournaments this Wednesday night! If you need adding to the Rocket League PSN chat or want to play using cross-play please let me know before Wednesday.
  13. Lurch

    Lighyear

    Lurch & Gazza's Rocket League Team

  14. Lurch

    FG Germany FIFA 22 Cup

    I'll take that 😂
  15. Lurch

    Lurchzy

    Team for @Lurchzy

  16. Give me a tall striker and I'm in!
  17. Division 2 League games on FIFA 22 Pro Clubs. Get your names down, it should be an exciting night!
  18. I can't wait to drive head first through windows again 😂
  19. Get your names down for Monday Night Football.
  20. Good footballer, but what happened about his sex charge?
  21. With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop! With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage! Movement Ladders & Ropes With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset. For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players. Shifting & Strafing Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings. Wall-climb Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount. Ledge-hanging You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging. Sliding Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes. Bunny-hopping Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop. Gameplay features Exigency hip-fire (Quick sidearm draw) A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals. Suppressor Meter You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance. Weapon handling (Grips) An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip. Magazine check animation -For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count. Reticle ammunition count New design where reticles display a weapons ammo count, seen with revolvers and shotguns. These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
  22. Battling in the top leagues we'll be fighting for our place above the top dogs. Make sure you've got yourselves down for this one — we'll need all the firepower we've got!
  23. This Sunday we'll be fighting for promotion back to Division 1. Will we make it? Or will we come up short? Either way we'll be having fun, so get your names down!
    Was a good night of shooting bad guys. Got carried by Kiwi most of the night but it was good!
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