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Community Step in The Lie Quest


GazzaGarratt

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On the face of it Community challenges are a great concept, with everyone pulling together to achieve one goal.

 

They've had:

 

Faction Rallies which turned into Lost Sector grinding

 

Fractaline Challenge, which needed you to spend time in space to Spider and then to the Obelisks and then back again. What it unlocked was great, but not many people could feel involved in that either.

 

Guardian Bounty Games followed as a nice albeit boring as hell filler whilst we get nearer to the end of the season.

 

We now have the first step of Felwinters Lie Quest (yep, that awesome shotty we havent seen for years) which is a Seraph Public Event. So much so that the grind was initially looking like a 40 day grind on the same public event.

 

Enter public outrage and protest - rightly so btw - they got it majorly wrong in the target and have since within 24 hours amended the percentage value you contribute has been multiplied by 10 and the Seraph events slightly tuned. Still hard but completions will go up.

 

 

A few things to point out on this.

 

Bungie are on to something with concepts that include your entire playerbase. Problem is to find the balance of a good grind that isnt boring and making the person feel like they contributed to the cause.

 

Timing is a major factor too. It really wasn't ideal to release a 3 × 3 million grind on Seraph Public Events - only one kind of activity - immediately after a repetitive, uninspiring bounty grind.

 

 

A live game must be a ridiculously hard thing to keep going and alive, especially as you're continually being judged on a daily basis. Problem is, they've started this development ages ago, far too late to change the idea - but at least they're building in a way that if it's not quite hit the mark, they can change it.

 

This season they've took a battering, which I broadly agree with. You cant take all the praise when it's good and then none of the shit bits when its crap.

 

We always get this lul in the middle of the year and because I still love the game for the broad gameplay and variety of what's still on offer, I think it's easy to forget the stale days of D1 where we had 2 activities to do and that's it. For a year.

 

What do you think they should do with these steps going forward? What could work in the community that isnt too much development time?

 

 

 

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