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  1. Yet another great update incoming to Wreckfest and I think this one has some great features, especially the brand new Wrecking Track! Patch info from BugBear below: HIGHLIGHTS New tournament: Wrecking Madness New free Wrecking Playground environment New Speedbird GT tournament reward car New Extreme damage mode Improvements and fixes We're excited to announce a new tournament, and this time it's something that's going to blow your socks off! In 2013, we released the seminal tech demo "Sneak Peek" that gave you the first taste for Wreckfest (back then modestly called Next Car Game) and set the standard for our future endeavors. That was almost eight years ago, and now we're giving you the chance to relive the glory of that very tech demo! That's right - this update includes a new free track Wrecking Playground that's basically the tech demo environment reimagined, vastly expanded, improved and brought up to contemporary standards, not to mention that it's now available on all platforms. Not only that, but we also implemented a new tech demo inspired Extreme damage mode that cranks the visual damage knob all the way to 11 and disables gameplay health so you only get wrecked when you lose two or more wheels and the car is inoperable. The tournament is themed around the Wrecking Playground environment, with the monthly event challenging you to score points by wrecking your car, destroying objects and getting airtime. To make sure you can really go to town with vehicular destruction, resetting the car will repair it instantly. The weeklies are timed events in which you need to collect the special Bugbear coins littered around the level as quickly as possible. And of course, since any tech demo remake wouldn't quite be the same without the iconic Speedbird with Next Car Game livery we're bringing it too back as a tournament reward. And the best part? Wrecking Playground and the accompanying Extreme damage mode are both available in multiplayer as well. As a special trick, whenever the game mode is set to deathmatch or team deathmatch and damage mode to Extreme, single player or multiplayer, resetting will instantly repair the car just like in the tournament events so you can get the full Wrecking Madness experience with your friends as well! As a standard practice, this release also contains a number of additional enhancements and bug fixes such as improved anti-aliasing and performance on PlayStation 5. We invite you to check out the release notes below for a complete summary of items fixed or improved upon. As always, thanks for all the feedback and please keep it coming! Let's start wrecking! RELEASE NOTES Game version PC: 1.277122 XB1/XSX: PS4: 2.08 PS5: 1.008 CONTENT Added a new track: Wrecking Playground. Server admins note: the internal designation for the track is wrecker01_1. TOURNAMENT Introducing new tournament: Wrecking Madness New tournament reward car: Speedbird GT. SYSTEM (XB1/XSX) Game no longer sporadically crashes during multiplayer. (PS5) Improved Voice Chat reliability. (PS5) Improved multisample anti-aliasing. (PS5) Improved performance. MULTIPLAYER Improved dynamic objects syncing over network. GAMEPLAY Added a new "Extreme" damage mode. Improved Bandit and Bandit Ripper handling. Improved dynamic dirt for a number of vehicles. AUDIO/HAPTICS Speedbird engine audio no longer cuts off when the engine is over-revved. Schoolbus, Motorhome, Supervan & Sofa Car loaners: Fixed triggering misconfiguration with gearshifter sounds. (PS5) Fixed surface material misconfiguration that disabled some surface sounds and their haptic feedback. (PS5) Decreased the effect of in-game physics to haptics intensity of track object and car-to-car collision rumbles. (PS5) Added unique dynamic skid rumble for asphalt surfaces (take that Rocket RX for a spin!). (PS5) Added unique rumble for barrel and fence collisions, player vehicle gearshift and backfires. (PS5) Adjusted rumble style of low momentum collisions with track objects for a sharper/snappier feel. (PS5) Lowered center frequency of low intensity car-to-car collision rumbles. Let's give this a whirl next time on an FG Friday! Extreme damage and Wrecking Deathmatch track is on order 😄
  2. We're alive....and free hopefully!! The last few months has been hopefully more uplifting for you all as we enter many places nearing the end of some/most social distancing rules and also with the fantastic run the English side were on throughout the whole of Euro 2020 (in 2021, still can't get over the name not changing!). We're also entering holiday season for many of us across the world too and I think it'll be good to get some fresh air and experience some of the places we haven't been able to the past 18 months. That being said, there's a few things upcoming at FG to keep an eye out for as we go under some significant changes I've wanted for many years. Achievements/Ranks/Gamerscore I've wanted some form of an FG Gamerscore for a while as an incentive to make things fun and interesting when you come back to the Home of FG, as well as having fun online in FG Games. With the next software update, we'll imminently have a new ranking system that links to points. Some might remember I tried a while back but didn't quite work as there wasn't enough resources at the time. Now, we can take advantage of some cool updates that are all integrated with the Home of FG. A sneak peak of how things will start to look are below. This is something that will help us all realise there's always been way more to FG than just a few forum posts. 'Levelling Up' with FG can actually be a real possibility which i'm super hyped for! Medals/Badges With brand new ranks and levels to chase, come Medals to earn. You could argue its similar to Triumphs on many games we play mentioning no names *Desti..cough cough*. These will be things that you can earn that will give bonus points that goes towards your overall FG Gamerscore. Some will be very basic, like opening post, creating topics, and just by visiting FG everyday but some might make you look across FG, creating interesting stuff for all to see, maybe in Videos, Quizzes, Polls, etc. Equally, I want to create Medals to earn that are a part of the joy we bring online with us all. We have some featured FG Games already and would love to expand on this over time. For example, we could have some that relate to our GT Sport league races, FIFA Monday Night Football, Destiny Raid Nights and of course, any games we play on FG Fridays. These are supposed to be cool things to chase for fun and show off between us all and the more we can make, the more exciting it will be to interact and get around all the games we play together. These will also show on your profile and I intend to have a page where you can find descriptions of Medals you can earn. Please be aware though....there will be hidden ones you'll have to find! Maybe checking other people's profiles over time will help you work out what's achievable! Push Notifications to Mobile devices This one makes me happy beyond belief. I think one thing is noticeable that many like to be nudged by a pop up on their phone if they've been tagged or quoted somewhere or maybe even if they've received a reaction. It reminds us that FG is around as it can slip people's minds sometimes as we have our normal lives to deal with. Notifications can be switched on so you'll need to accept to receive push notifications for your mobile, once live. The only restriction i've been made aware of is (as usual) is Safari on Apple devices. I mean, you should be downloading Chrome anyway these days, even on Apple devices because Safari kills souls over time. More details to follow on how to make sure you get all the notifications! Homepage link for mobile devices In conjunction with the notifications, you should get opportunity to add FG as a homepage on your phone. This will make FG look and feel exactly like an App would and far better than the Tapatalk one we had in the past. You can then also see notifications linked to it, like your apps do. I really want as many of us to take up these so you don't miss out on any FG action and it helps me not have to nag/nudge/annoy the crap out of you on other platforms! In other news..... We also have some amazing FGFGF news we can now share as some of you already know, which will highlight how important you all are to continuing to donate to the cause of making people smile and feel good. We have GT Sport Summer Season starting this week and want as many to turn up each week to enjoy the fun and learn where we can FG Fridays will be back up in advance on the Event Calendar so we can all make sure to nudge your best FGer and get them to get online where we can - the aim has to be a huge 20-30 plus lobby of all of us on the games we now have to offer (Fall Guys, Bomberman, Among Us, Battlefield 5, Wreckfest, GTA Races, CoD MW Remastered) Raids every week on Destiny for anyone that wants help and just all round general fun running more and more of them More regular Quizzes to play! There's probably more (there always is!) but i've probably worn you out with the essay as usual 😄 All i'll ask is to be patient with us over the next 4 weeks as you see things subtely changing and there may be some down time as we update many of the applications and software we have behind the scenes. It'll be all worth the wait i'm sure! Let me know what you think of the updates, and if there are any medals/badges you wanna see we could give out drop the ideas below, you never know as we have LOADS to make!! GGFG ❤️
  3. If you love Marvel, prepare to have happy tears 😄😍😪
  4. Press release from Bungie website: Bungie Prepares for Future Growth in 2021 > News | Bungie.net WWW.BUNGIE.NET This is pretty significant news for a company that is now out there on its own, its clearly very successful still on the back of the current state of the game via the income streams they get as to create a whole new International HQ in the middle of Europe is a statement of intent that Destiny 2 is here to stay and grow longer, alongside whatever their brand new IP will be (out before 2025). The fact there has always been huge debate on how good or bad a season is and the huge amount of feedback they receive to keep improving the game shows there is a massive desire for the Destiny Universe to carry on. With more and more people that I see online and out in the media/streamer section, people are either picking it up for the first time or returning with better/improved views of the state of the game. It'll always have 'droughts' or quieter spells and i'm glad it does. This game should strive to survive alongside other games rather than be the only game to be played. The past few months they are nailing that without the severe FOMO and grind that was always with Destiny.
  5. Valheim Update February 17 changes The latest update doesn’t add too much to the title, instead, it fixes a range of bugs that have cropped up over the last few days. It does also make a quality of life change, by adjusting the auto-save time from 30 minutes to 20 minutes. Valheim Update 0.145.6 Full Patch Notes For those interested, here are the full patch notes for Valheim’s latest update. Disable google analytics Updated Unity engine Forest crypt fixes Credits updated Save system returned to old-new Pickables sync fix (stones, carrots etc) Dedicated server CPU usage fix (Framerate limiter) Hearth smoke building fix Save system tweaks Console “save” function can be used remotely if player is added to admin list Autosave every 20min (instead of 30min) Manual join IP function (dedicated servers only) Extra tombstone checks ( to prevent them from disappearing ) Better broken world handling ( crash/exit instead of loading an empty world ) Localization fixes
  6. Released on 19th January 2021 COMBAT: ABILITIES Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals. Fixed an issue where Flawless Execution had a delayed trigger. Shatterdive - Super Changes Now has damage falloff vs. unfrozen targets. Max range damage reduced from 50 to 5. Damage reduction during ability reduced from 50% to 25%. Whisper of Fissures Reduced max/min damage vs. non-Super players from 42-22 to 30-4. Reduced max/min damage vs. super players from 42-22 to 16-2. Reduced detonation radius vs. players from 10m to 9m. WEAPONS Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun. It will be replaced with Swashbuckler. Fixed an issue where the Unrelenting perk was not triggering health regeneration. Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec's Sin Exotic helmet. Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting. Fixed a bug where MIDA Multi-Tool's catalyst wasn't dropping. ACTIVITIES Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties. Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity. This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once a player returned to orbit. Fixed an issue where some players could not progress through New Light if they lose Zavala's Gift. STRIKES Fixed an issue where some players couldn't respawn if they died during the boss fight of the Inverted Spire strike. Fixed an issue where a fireteam could encounter other fireteams in Sorrow's Harbor and be unable to complete the Scarlet Keep strike. Fixed an issue where players were not being notified that Grandmaster Nightfall was available. Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes. RAIDS AND DUNGEONS Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph. Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards. Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters. Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time. Fixed an issue where players could exit the environment in the Deep Stone Crypt raid. Fixed an issue where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid. Fixed various issues affecting the Guided Games version of Deep Stone Crypt. Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash. Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon. GAMBIT Removed "Might of the Traveler" Gambit weekly bounty. Fixed an issue causing high value targets to drop more motes than intended. CRUCIBLE Fixed areas where players could exit the environment in the following Crucible maps: Exodus Blue Widow's Court Twilight Gap Cauldron Fixed an issue where Rumble matches were not entering overtime. REWARDS Added missing lore tab for the Starfarer 7M Dawning ship. Fixed an issue where some quests provided by Eris used "challenge" iconography but didn't grant Powerful rewards. Iconography changed to normal quest branding. Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the "Coup de Grace" Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll. Fixed an issue where powerful rewards from the Season of the Hunt mission "Coup de Grace" were not correctly gated weekly, per class. GENERAL Optimized Lighting on PC GPUs to help increase performance. Fixed an issue where clan rosters were not loading correctly on PlayStation 5. View full update
  7. Looks like theres a playstation update out thats changing a number of things existing whilst getting ready for PS5. Grabbed the following from Playstation: Includes changes to Party and Messages features, new avatars, updated parental controls and more. Our latest system software update for PlayStation 4, version 8.00, is launching today globally. This update includes changes to the existing Party and Messages features, new avatars, updated parental controls and more. Here are some of the key features in this update: Updates to Party and Messages Following this update, Party and Messages will be more tightly linked together and you will see changes to the UI. Both apps will now use the same ‘Groups’ of players for Party voice chats and message exchanges, instead of having different groups setup across the two apps. So now you can start a Party chat or send a message to the group you’ve previously chatted with across PS4, as well as PS5 when it launches. New Avatars We’re expanding the collection of pre-set avatars for players to showcase on their Profile. An array of new avatars from your favorite games will be available, including Bloodborne, Journey, Ghost of Tsushima, God of War, The Last of Us Part II, The Last of Us Remastered, Uncharted 4: A Thief’s End and many more. Mute all Mics from Quick Menu We’ve added an option to “Mute all Microphones” in the Quick Menu, so you can easily mute your mics while gaming. Simplified and more flexible Parental Controls Under Parental Controls, we’re combining the ‘Communicating with Other Players’ and ‘Viewing Content Created by other Players’ into one setting – ‘Communication and User Generated Content’- to cover both areas of communication and UGC sharing. This offers a simpler setting that’s easier for parents to understand and apply to their children. In addition, children can send a request to their parents to use communications features in specific games. When a child sends this request, the parent will receive an email notification and can choose to make an exception for that game and allow the child to use its communications and UGC features. This will provide more flexibility to both parents and children. Enhanced 2-Step Verification The 2-Step Verification (2SV) feature on PS4 will be enhanced to support third party authenticator apps as an option during the activation flow and 2SV sign-in across PS4, mobile and web. Removal of Event Creation and Private Community Creation After 8.00, you will no longer be able to create Events or access existing Events created by other users. We’re also removing the ability to create private Communities under the Community app on PS4. If you already have existing private Communities, you can continue to access them. Updates to Remote Play App on Mobile and PC At the same time as 8.00, the existing PS4 Remote Play app on mobile (iOS/Android), Windows PC and Mac, will change its name to PS Remote Play, and the option to connect to PS5 will be added. You’ll need to sign in to PSN from your PS5 to be able to access the feature, so sit tight until PS5 launches this November! As a reminder, a PS4 system with a wired connection via a LAN cable is recommended to download the update.
  8. Its been a while since I did an FG update. So bear with (with who? where is he! I can't see it!? ffs, Lee) I'm sure everyone's days are blending into one these days. 2020 has been one of those years for the history books and we could've said that in March, let alone December which is still just over 5 months away. Isolation has been a double-edged sword in some respect; its been great to see so many chances to spend more time with your immediate family at home but what comes with permanent home comforts is the lethargic lack of routine, loneliness, depression, anxiety which we've also seen impact so many of us. I imagine you all can relate to some degree? For a week or two I've wanted to write something but I've hesitated because I know I have to be ready to 'Walk the Walk' not just 'Talk the Talk' when I really want to make the most of this place for everyone and makes sense to pick up the things we've talked about over the past few years. Who knows if i'm ready, but i'm willing to give it my best shot and there's no better time to dust ourselves off in the midst of some soul searching in isolation. It'd be ace to start creating some of that Legacy i talked about in the article I did back in January. I think the best way to keep everyone in the loop is being open and letting you know a few pressing items I want to see progress with over the coming weeks and months - and I would love to get as many of you involved which I'm working on ways to get to that. Please keep reading! Merchandise Shop - this requires me to purchase and install a whole new section for FG which i'm hoping you'll all enjoy FG Points/Gamerscore - A way to have a meaningful way that gives everyone here an added bonus for being around FG where possible Creating new sections New entire page spaces for games - we can make as many as we'd like providing we can maintain support New homepage - to remind everyone of everything we do. We aren't just a Forum any more, we are far more awesome than that Expanding existing areas Guides & Tips section - the fairly new section needs some love and there's some amazing people here that do great info tips for you all that can easily get lost Re-engaging with old FGers - life's too short to miss everyone and its great seeing so many faces come back, lets do things to get other ones back too. For me its the case of, Why Not, you have nothing to lose seeing old faces and friends. Open our doors to new FGers - we should make more people aware of what we do best - they can have a home here and we can all help them in whatever problems they have. The PPR section just shows how much we have all done to help each other and long may that continue. Regular gaming nights schedule - to help people to keep themselves free, get involved and most importantly make sure the right game is updated and downloaded! Finding more ways to help others Picking up and driving some real charity fundraisers starting with charity streams Try to get a regular pattern on sending out Feel Good Fund parcels to caring FGers I'd hope you all agree whilst there's more we can always find to do, most importantly this is a ton to look forward to as a group/family. Other posts to follow but if you have any burning thoughts please shout up below - a poll will go alongside this post to ask absolutely anyone here if they want to get involved in any specific stuff in the coming weeks and months. Thank you for the last few months everyone; here's to having a better second half to 2020 for all of us 👊😎 GGFG
  9. See and read the following post here first: Now select any or all of the above that you might want to help and get involved in. You can write more info below if there's you're thinking something is missing or want to explain what part you want to be involved in more. Thanks All!
  10. 1.41 Update is now live for Consoles. PC went live a few weeks ago. Big bits in here is the brand new trial PvE mode and Dual Wielding is live! Full Details below: HIGHLIGHTS Dual Wielding – Double the gun, double the fun. This Update brings the long-awaited Dual Wielding feature, available when using two identical handguns. Trials Mode – You have asked, and we listened! We are happy to introduce the first iteration of our PVE mode – Trials! Explore the maps, complete difficult challenges, and collect Trial Stars for exclusive rewards. New Legendaries – The update brings three shiny new Legendaries as well as two other exclusively unlockable with the Trials Mode! Dual WieldingDual Wielding Handguns is a new and exciting feature in Hunt:Showdown, allowing players to equip and use two handguns at the same time. All available handguns that can be used for dual-wielding: Pair of Nagant M1895 Pair of Nagant M1895 Silencer Pair of Caldwell Conversion Pistol Pair of Caldwell Conversion Chain Pistol Pair of Caldwell Conversion Uppercut Pair of Caldwell Pax Pair of Caldwell Pax Claw Pair of Bornheim No.3 Pair of Bornheim No.3 Extended Pair of Nagant M1895 Officer Pair of Nagant M1895 Officer Brawler Pair of Lemat Mark II Pair of Dolch 96 Equipping Every Handgun can be equipped for dual-wield as a "matched pair". A second handgun of the same type can now be added to the same weapon slot. The slot will convert to medium size when the second pistol is equipped. It is possible to mix normal and Legendary versions of the same type as matched pairs. Dual Wielding is available from Rank 1 and does not require any unlocks via Traits. Equipped weapon pairs can not be broken up while playing; you are committed to use them as pairs until extraction. When looting a dead Hunter, you can pick up their dual-wield sets just like you would any other medium-sized weapons. Shooting Weapons have to be fired in sequence one after the other. The rhythm is dictated by the shooter, allowing players to experiment. Hunters can either go for a steady, constant fire-rate or try faster two-taps with longer breaks in-between shots. Recoil is increased over single-handed handguns, making it harder to stay on target (esp. with more powerful handguns). Effective rate of fire is increased, but still lower than the rapid burst from a single-action revolver using fanning. Aiming Aiming Down Sights (ADS) will only apply a slight zoom, with the guns moving a bit closer to the center of the screen. Weapon Sights are not used at all, reducing range drastically over other weapons. Dual-wielding accuracy only benefits minimally from crouching (just like with Fanning and Levering Traits). Reloading Weapons are reloaded at the same time in sequence, one bullet at a time. Extra ammo pools are added up. New Trait added: Ambidextrous Available for 3 Upgrade points Available at Bloodline Rank 44 "Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets." Developer Note: With this update, we are finally releasing a feature that we had on our roadmap for quite some time! Dual-Wielding aka Akimbo. It's a major upgrade for all handguns, allowing them to be used in a completely new way. So far, players could choose to fire them conventionally - or by unlocking the Fanning trait - as rapid-fire single-action revolvers from the hip. A third option now becomes available by choosing to equip not one, but two into one slot. Where shooting a handgun normally is best for precision, and using fanning or rapid-firing a semi-automatic pistol gives a short burst of impressive firepower up-close, dual-wielding sits somewhere in the middle between them: Not as precise and not as fast, but with double the ammo capacity, perfect for suppressing fire or taking on hordes. Now, why would players want to equip a matched dual pair of handguns? We think there are a number of different appealing scenarios here. Firstly, the option is available from Rank 1 on and doesn't require any traits. You just have to combine it with another medium slot weapon, like a sawn-off shotgun or rifle. This makes a pair of dual-wield Nagant M1895 the strongest rapid-fire option for new players right out of the box. Secondly, it gives players impressive firepower to deal with mobs and to take part in prolonged fire-fights. Having double the extra ammo capacity means you can keep on firing for a longer time while keeping the enemy away from that window or that corner, allowing your team to take the initiative and move around more freely. While accuracy is much reduced, even only hitting the 3rd or 4th shot still hurt, and those lucky headshots are still a very real possibility. Lastly, when assaulting a strongpoint, such as a boss arena, dual-wielded handguns are much more flexible compared to Fanning as they reach out to more than double the average effective combat range, allowing you to fight along corridors or inside larger rooms where Fanning shots would prove less effective. Dual-wielding brings a new component to Hunt's gameplay. Some will love it for its coolness factor, others will find it 'disgusting' as it goes against the long bullet meta of the "perfect shot". We hope that there is something in it for everybody, and that it opens up room for new battle tactics, easier combat against monsters as a backup (those Hellhound's won't be laughing when you bring 12 instead of 6 shots of your favorite revolver), as well as more intense shootouts with medium-sized inventory kits. There are a lot of options to explore and we are eager to hear your opinions on it! Trials Mode (PvE)Trials is a new singleplayer game mode aimed at new Hunters and veterans alike, allowing to explore the world of Hunt:Showdown and complete different types of special assignments. What can I do in Trials? Explore the world freely without any enemies and get a feeling for Lawson Delta and Stillwater Bayou. Move around at will or teleport directly to any compound. Ever wanted to try out that risky jump? Now you can without the fear of losing your Hunter! Complete Trial challenges along the way to learn about interesting weapons, enemies and locations. There are a total of 15 trials players can discover and master. Parkour Trials challenge your movement skills and take you along interesting paths. Sniper Trials let you practice your aim in ranged combat. Wave Trials require you to deal with groups of enemies with a variety of equipment. All Trials can also be teleported to directly without the need of walking around the world. Unlock exclusive rewards by collecting stars for completing Trials. There are a total of 45 stars to be earned (3 per Trial). Reaching a certain amount of stars unlock interesting rewards such as Hunt Dollars, Blood Bonds and advanced gear. Dedicated Hunters can also try to unlock two Exclusive Legendary weapons. Parkour Trials "Flat-Out for Flatboats" - Lockbay Docks - Try not to get shredded by Concertina Armoreds, while racing from checkpoint to checkpoint before time runs out. "Riding the Line" - Devant Ranch - Race against the clock while taking down Hives with your crossbow. Don't get poisoned! "A Cursory Investigation" - Pitching Crematorium - Navigate the underground maze and beat the clock, avoiding bear traps and Immolators on your way! "Nightly Apparation" - Port Reeker - Charge through tight corridors and wooden walkways, be wary of the sharp teeth lurking in the dark corners! Sniper Trials "Fool's Honor" - Cyprus Hut's - Kill monsters of various types with your Lebel 1886 Marksman rifle, but don't let anyone die to fire! "For Whoom the Bell Tolls" - Healing-Waters Church - Chalk up enough headshots with your trusty Mosin-Nagant M1891 Sniper before the time runs out! "Cut Firwoord" - Reynard Mill & Lumber - Make use of your Mosin-Nagant M1891 Sniper and keep those Immolators from burning it all down! Wave Trials "A Corpse for a Corpse" - Slaughterhouse - Hunt down Meatheads with your rapid-fire lever-action Winfield, while fending off hordes of Grunts! "Fall Where They May" - Catfish Grove - Always keeping stock of your ammunition, mow down hordes of Hives and Grunts with your Avtomat machinegun! "A Futile Undertaking" - Stillwater Bend - Avoiding packs of Hellhounds, bring down the scattered Immolators with your carbine and pistol! "Can't Rob Empty Graves" - Blanchett Graves - Eliminate Concertina Armoreds with your rifle and bayonet. Every shot counts! "Big Game Connoisseur" - Darrow Livestock - Nitro Express Rifles were designed for hunting big game like elephants, but they also do the trick with Meatheads! "Hive Brood" - Alice Farm - Make every shot count and retrieve your bolts to make them count again, as you battle against Grunts and Hives! "Fisherman's Tale" - Scupper Lake - Isolate and kill Concertina Armoreds while fighting off packs of Hellhounds. Don't get bitten! "Fire in the Bones" - The Chapel of Madonna Noire - Hunt down Immolators in the ruins of the burned out chapel, keep clear from the flames! Exclusive Rewards: Unlock Legendary Specter 1882 Bayonet "Tartufai" when reaching 20 Trial Stars Unlock Lengedary Nagant M1895 Officer Carbine "The Cordwainer" when reaching 45 Trial Stars ***Developer Note:***It can be hard for new players to learn the lay of the land and all the little secrets of the Bayou with the constant pressure of encountering other players. Trials aim to give them a chance to practice before venturing on into the Bayou and competing with other Hunters. Without this pressure, players can now spend more time preparing for real encounters, making it easier to move on to Bounty Hunt when they feel ready, equipped with map knowledge, basic combat skills and a good understanding of the horrors that await them. In addition, veterans can hone their skills and show that they really mastered the game with a perfect score of earned Stars and access to the exclusive Legendary weapons to brag with.With Trials, we are finally adding a PvE component to the game that has been missing for a long time. It's a new pillar of Hunt:Showdown that can attract new players, who are less focused on fighting others, but rather enjoy the game and its setting in different ways offline. We plan on expanding the Trials experience with future updates, adding more challenges and additional exclusive rewards for players to unlock. The first batch of Trials have been around Stillwater Bayou. The next batch will be focused on the second map, Lawson Delta. Please tell us what you like, what you are missing, and in what direction you would like to see the new game-mode Trials grow! GENERAL UPDATES Gunplay Extra Ammo Capacity Reduced the extra ammo for the Nagant M1895 from 35 to 21 Reduced the extra ammo for the Nagant M1895 Silencer from 35 to 21 Reduced the extra ammo for the Nagant M1895 Precision from 35 to 21 Reduced the extra ammo for the Nagant M1895 Deadeye from 35 to 21 Reduced the extra ammo for the Caldwell Conversion Pistol from 30 to 18 Reduced the extra ammo for the Caldwell Conversion Chain Pistol from 30 to 18 Reduced the extra ammo for the Bornheim No. 3 from 15 to 10 Reduced the extra ammo for the Bornheim No. 3 Extended from 15 to 10 Reduced the extra ammo for the Bornheim No. 3 Match from 15 to 10 Reduced the extra ammo for the Nagant M1895 Officer from 21 to 14 Reduced the extra ammo for the Nagant M1895 Officer Brawler from 21 to 14 Reduced the extra ammo for the Nagant M1895 Officer Carbine from 21 to 14 Tutorial Added more hints to the Training mode in order to give new players a better idea how to survive their first matches Added a new pop-up after the player finishes the Training to better highlight the available options. Play Trials Quickplay Play Bounty Hunt StoreNew Legendary Weapons Added Mosin-Nagant Avtomat: "Wolf's Mouth" for 500 Blood Bonds Added Lebel 1886: "Spring Chicken" for 500 Blood Bonds Added Caldwell Conversion Uppercut: "Lord's Prayer" for 500 Blood Bonds Matchmaking In addition to our previous matchmaking rules, the system now will attempt to match you with a player matching your Prestige rank when searching for a Random Partner. UI Writing in Chat now gives audio feedback. Weapons now display the amount of ammo they hold before picking them up from the ground. BUG FIXES General Fixed an issue that caused the spread of the Romero 77 Handcannon to be too tight. Fixed an issue where Hellfire Bombs or other fire explosives wouldn't show hit feedback. Fixed missing blur around the scope of the Martini-Henry Marksman. Fixed several smaller animation glitches related to weapon handling. Fixed an issue that caused the Crossbow to deal less damage than it should have. Fixed a bug where the small weapon was unequipped after unloading from Bounty Hunt or after restarting the game. Fixed a bug where player got kicked from group with a 0x20007 crylcoud error. Audio Fixed an issue where gramophones & pianos could stop the currently playing song before it was finished. Fixed a rare issue where burning caused a high pitched sound effect for other players. AI Fixed an issue that caused Doctor Grunts to not spawn during any contracts. Fixed an issue where Grunts would not die by triggering Poison Trip Mines. Fixed an issue that caused Sticky Bombs to instantly explode when detached from the assassin while he changes forms. Fixed an issue that caused Sticky Bombs to get stuck in the air when detached from the assassin while he changes forms. UI Fixed an issue that caused looted weapons to be marked as non-contraband. Fixed an issue that caused the 'Hide Statistics' checkbox to not fully revert to the previous status if a player cancels and confirms to lose unsaved changes. Fixed an issue that caused the "Wellspring Bounty" statistic to always be 0. Fixed several localization issues. Fixed an issue where the extraction banner had a way too small font size in German. World Fixed an issue where ammo box spawns were missing in some cases. ~The Hunt Team
  11. It was about time we needed a little refresh of sorts for our home to keep it fresh and take the FG baton speeding into 2020. So, I've spent quite a while updating most of the applications and features here but of course, as you can see we now have a nice new feel! Whilst there's still lots to do and updates to be done across many parts of FG still, this is a nice way to go into the Christmas period with a swanky pad befitting all your needs. You'll see you can now directly choose Light or Dark theme at the top without reloading, change the header to your own one on your Profile at FG and even change the theme colour if you want to (our FG red is the default). The videos section is a brand new section to build on, with options to add live streams that you are aware of. We can make collections when required to do so - go and put some reviews on some of the videos here! We also have Articles which is brand new. This is very similar to the blog space we used to have years ago but now its incorporated and if you feel like you have a good lengthy story to tell rather than in a post, lets hear them! You'll see we already have a number up and waiting to be read so dive in and let us know what you think of it all. There's lots more around so i'll let you have a look around and find stuff out, equally any questions please shout up. I'd urge you to go and visit via your browser or PC if you can so you appreciate the full changes. If there's demand we can do some simple guides to navigate, etc. Lots of the pages and spaces we have are due to be fleshed out a ton over the Christmas and New Year period so you have any suggestions as always, please try and use the tracker so we can get some use out of it. You might've noticed I've been a little quiet of late - I appreciate every single one of you being around for my Grandad/Dad (more in my PPR if you need more info). Not enough words can be said for what this family does for each other and i'm forever grateful. Its why I love spending time making our home the best place for all of you and any new FGers that come to stay. Sound off below! GGFG
  12. From Playstation Blog Our latest software update for PlayStation 4, version 7.00, is launching this week worldwide. This update includes new functionality to key system features including Party and Remote Play features. We revealed a number of features included in the newly enhanced Party prior to its beta earlier this summer, and here are all of the details that PS4 players can look forward to experiencing. Party Feature Update For PS4 fans who love to play alongside their friends or other community members, the Party feature has been rebuilt to include new features and services including: Maximum number of Party users increased from 8 to 16 Network connectivity improved Audio quality improved Accessibility support with Chat Transcription has been added (US Only) Within the Party feature, you will experience better network connectivity and audio quality. The improved back-end now improves network connectivity and allows users to overcome connectivity issues previously experienced when connecting with other users. Lastly, the Party App will also offer a new Chat Transcription feature for US users via the PS4 Second Screen App on your smartphone or other mobile devices. The new feature supports US English and converts party voice chat to text, or enables you to enter text that is read aloud to other party members. If using your mobile device to connect to your PS4 during a Party, you will now see a new Party tab has been added where the new functionality is available. Remote Play For those who want to stream select PS4 games on mobile devices, Remote Play can now be used on smartphones and tablets running Android 5.0 or higher. Just download the PS4 Remote Play App from the Google Play store to use the feature. Meanwhile, for iPhone or iPad users, the Remote Play App has been updated so you can now display the controller at all times and lock the screen orientation. Also, players will be able to use their DualShock 4 wireless controllers via Bluetooth for Remote Play on an Android, iPhone, iPad, and Mac. All you need to do is update to Android 10, iOS 13, iPadOS 13, or macOS Catalina (releasing in October) to use this feature. As a reminder, a PS4 system with a wired connection via a LAN cable is recommended.
  13. I'll be going off in a few days for my summer holiday with the family so radio silence from me will commence on Tuesday for a week. I'm expecting to feel rejuvenated with more annoying PMA to get your arses engaged for an awesome few months coming up. Some big games that us as a community can get behind but also tons of stuff I want us all to be involved in and have a laugh with - as thats what its all about innit? Many people don't realise FG is more than just a forum and we have tons of stuff covered here which we want to make more use of. Its all down to us and thats what we'll be committing too. I think the best way to show all the stuff we do is by the infographic below - I wonder how many people realise we do all of this....: It's clear to see we have so much stuff to do as a group and a family of awesome people. We just need to make it all more accessible and get thing smoving again. So, with that said, whilst i'm away i'd like some input from all of you, newbies or veterans, to give us your say on the following areas. We'll look to start picking this stuff up when i'm back from holiday: FG's Future Instant Chat Method - Vote ASAP and give your reasons FG's Homepage Overhaul - thoughts needed FG's Suggestions Needed - Anything and Everything please FG's Biggest Road Trip - Need your games/food/drink requirements now FG Pictures - Gaming, Everyday and your Memes - Get them up and then get voting!! There's clearly more around but lets get to it FGers!! #GGFG
  14. DESTINY 2 UPDATE 0h - Destiny Dev Team INVESTMENT Inventory Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens. Braytech Schematics Braytech Schematics are no longer limited to 1 per day, per account Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have. NOTE: The description of the item will be incorrect and still mention that it's limited to 1 per day, per account. This will be addressed in a future hotfix. Pinnacle Weapon Quests Wendigo GL3 Grenade Launcher kills are worth 100% more for each objective Death Penalty no longer exist for the final objective Grenade Launcher multikills grant 50% more progress Completing Playlist strikes grants a significant amount of progress towards the final objective Mountaintop Required number of multi-kills has been reduced from 200 to 75 Required number of medals has been reduced from 100 to 25 Points earned in Competitive has been further increased relative to other pvp modes roughly 1x for Quickplay, 2x for IB, 3x for comp ACTIVITIES Gambit Prime and Reckoning Enemies in Reckoning adjusted to have less health and do less damage to players Increased weapon drop rates in Reckoning and Gambit Prime Further increased bad luck protection to each activity, so players should receive a weapon reward after playing multiple matches without one dropping Tier 3 Reckoning will have even higher drop rates, as it is more challenging Eververse Refunds Fixed an issue that would cause wrapped items to no longer be refundable when transferred between characters Character Boosts The Forsaken character boost is no longer available for purchase Players will continue to receive one free character boost when accessing Forsaken for the first time
  15. Sea of Thieves is now moving to a monthly cadence for updates so we have more regular changes to the game that should make you want to stay in the game for longer periods rather than wait for months with the big content drops they've done previously. I like this way of updates. Initially feels light but before you know it they'll be a few more months content and it pushes the play around the seas and gives you multiple choices to have different nights chasing after different loot or whatever the update is. I really fancy jumping back into this to see if we can find some of this explosive loot and see if we can get the high value contracts/quests. What do others think to this more regular pattern of updates?
  16. I was aimlessly looking into my screen for multiple nights here, thinking my life isn't in the most 'ideal' position. And then I looked at 2 things: 1) all the messages i've been recently being talking with and 2) my very first Private Message on here. Firstly, I really enjoy keeping in touch with you all, either on here or whatever way we possibly can. I think when things are difficult or different in your life its always good to keep perspective. Yeah, I'd love to give more to my family but actually i'm in a really good spot and i should be more grateful. I think lots of people don't realise how much other people, that are pretty much your mates that you game with and share the best moments of your life with, can have serious problems in their lives. From depression to critical accidents to marriage breakdowns to severe anxiety and then to life threatening scenarios, this list could go on and on. I'll never share personal conversations, thats not right to do so, but I think it's right for me to say this out loud that for these reasons alone is enough to keep me driving this place forward with the all the great people that support it so much. You see, I will always be there for you all. But it isn't just me. Forever Gaming will be here for you all. Whenever you need us. There's some wonderful people here that have some great views on life and offer amazing support, even when you think you don't need it. I can't do this without @Diddums @phil bottle @tronic44 @crispymorgan and everyone else outside of us that sort out the little adminy bits to keep it ticking over. The second and last point to make is when I was looking for @ChaosGladiator address in my PMs so I could send him a little pressie from the FGFGF, I came across @Stretch616's PM to me on October 26, 2014. It was a blog draft for our first ever Vault of Glass run. Its an amazing write up and made me realise not to feel so bad to nudge and nag (just like this post) some of you to remind you why we're here and why we're more than just a gamertag. I'll put his original post in a Spoiler below but I wanted to pick out a key message in his awesome write that I don't think ever got to a blog post in the end. It was this: However, Forever Gaming is not about the end result, it’s about the journey. I think it says it all. I'll be sharing this around with as many FGers, old and new as I can. I think Stretch's words are worth reading alone. And if you still with me by now, thank you. For that, its the reason why as of today you now see whole new sections for Guides, Tournaments, Photo Comps, Controller Hospital (Patch Notes below) and everything else that was already here. Thanks all for an amazing ride so far. I appreciate every single one of you coming back to FG, however long your absence has been. What I do hope this time though, is you just stay a little longer - you may not know or realise it, but your words and time taken out to read others words might make the key difference in their life. GGFG Family
  17. Taken from Bungie Website THIS WEEK AT BUNGIE – 6/13/2019 11h - Cozmo This week at Bungie, we watched Guardians hunt for Truth. Season of Opulence is off and running. Guardians are piling into the Emperor’s lost vaults in search of the treasure of their choosing. Earlier this week, you discovered a new boss waiting for you in the depths of the Menagerie. Upon defeating it, you were given a quest to seek out Truth. Not in an X-files way, but to find the Rocket Launcher, Truth—a weapon that seeks out its targets… aggressively. Just look at what some players are seeing in the wild: Next week, we’ll mix things up once again with a third additional boss to keep things fresh in our new six-player activity. And that’s not all we have planned. We are also welcoming an old friend back to the Tower. Iron Pursuits Lord Saladin will return next week for the first Iron Banner of Season of Opulence. With a new Season, you have a fresh set of weapons and armor available to earn. Saladin continues to offer Iron Banner bounties, but will also set you on a quest to earn your gear. In other words, prove your worth, and be outfitted as an Iron Lord. This Season’s Iron Banner armor is now acquired through a quest. Each armor piece will be granted upon completing its associated quest step. Each armor piece will be granted as a powerful reward. After unlocking an armor piece, it may be reacquired with random rolls through Iron Banner Reputation Packages and match rewards. If you are a veteran player who earned Iron Banner ornaments in the past, this Season’s armor is compatible with all Year 1 Iron Banner ornaments. Iron Banner packages have been updated. Iron Banner Armor may now roll with enhanced perks. New weapons have also been added to Iron Banner packages and have a higher chance to drop on the first package you redeem. New Iron Banner shaders, an emblem, and a Sparrow may be earned through objectives that must be completed during Season of Opulence. Iron Banner bounties will continue to grant rewards and Iron Banner Tokens. Iron Banner bounties no longer unlock direct purchase for Iron Banner gear, as it is now acquired directly through the Iron Banner quest. Iron Banner and Increased Valor Start: 10 AM PDT on June 18 End: 10 AM PDT on June 25 Here is a preview of the armor and weapons available during Iron Banner events in Season of Opulence. Valor boosts will also be available next week in Iron Banner and the rest of the Crucible. Saladin will also have some other items available including this new Emblem. Raid Stats Thousands of Guardians explored deep within the Leviathan to tackle the challenges of the Crown of Sorrow raid. A fireteam of six completed it first and paved the way for others to follow in their footsteps. We made a graphic showing the number of Guardians who beat the raid in a few key timeframes during the first week. If you were one of the 45,475 Guardians who bested Gahlran within the first week and are thinking about purchasing the Bungie Rewards raid jacket, you have until 11:59 PM PDT on June 18 to claim your Bungie Reward code and place your order. Dmg04 and I both completed it the night before the deadline and ordered ours. Congratulations to everyone who has completed it so far. If you’re still Powering up, Gahlran is waiting for you.
  18. "If you are there always for others, then in time of need, someone will be there for you." I think this is pretty fitting for Forever Gaming. That's really down to all the wonderful people here. I can go on and on about how this year for me personally has been a hard start but I imagine, and in a lot of cases I know, that a lot of people's lives inside and outside of FG are in a far more difficult spot. You all deserve a place that's always here when you need it. You need people, not just me, that are willing to listen, care about your opinion and are here to make your lives worthwhile. We've been relatively quiet in 2019 so let's make a little noise for all those people that need a little fun and support. We've made a planner for the next few months. I hope you can see there's different bits and bobs on there for everyone. Its a start. Let's build on it together. They'll be more than just this I'm sure. One feature I wanted to just pick out is FGer Game Choice. We all love different games but we can't play them all the time. However, as we organise most nights for us to party up, its only right that we should ask treasured FGers what they think we should play for a night of fun together. This should be for new and old FGers and the only way this will work though is if we support each other and play for those few hours. It may not be much sometimes but for others it means far more than you'll ever know. I want to see more people here and in other pockets of FG. You all sometimes forget and don't even realise that y'all being around together with the tiniest nod to say 'hi' or 'nice work' is huge. I won't go on any further. Look at the pic. They'll be corresponding events, quizzes, threads, tourneys posted up in good time all over FG. Get involved. If not for yourself, but for others. GGFG
  19. From the SoT Website: A New Golden Age Begins Marking a year of unbridled pirate adventure, Sea of Thieves presents the Anniversary Update: an expanded and enriched experience that builds on last year’s maiden voyage in a whole range of game-changing ways. The Anniversary Update brings you more ways to embrace the pirate life than ever before, including a host of new gameplay features and two major additions in the form of The Arena and Tall Tales - Shores of Gold. Follow immersive new quests, fish and cook for your crew and engage in thrilling contests of skill! Both Sea of Thieves and its legendary community are growing – now’s the perfect time to set sail. A GRAND ADVENTURE TO THE SHORES OF GOLD Tall Tales - Shores of Gold introduces a new epic storyline to the world of Sea of Thieves, delving deeper into the lore of our favourite pirate paradise. Follow a series of narrative adventures surrounding existing and all-new characters, taking you to undiscovered places and revealing surprising new gameplay features. Fans of the expanded game universe will recognise some of the iconic characters and locations in Shores of Gold, yet this is only the beginning of a series of Tall Tales that will allow players to immerse themselves in the legends of Sea of Thieves. GLORY AWAITS IN THE ARENA The Arena allows you to get straight to the heart of the action in the new competitive mode. Pit your ship and your crew against others in a distinct game mode which will continue to grow in parallel to the Sea of Thieves adventure experience. Trust in your crew and prove your prowess in a purely competitive setting. After a vicious battle, share a grog with your rivals in the Glorious Sea Dog tavern, home to a new Trading Company led by the heroes of the Sea of Thieves comic series! HEAR THE HUNTER’S CALL The Hunter’s Call is an all-new type of Trading Company that brings long-awaited fishing and cooking capabilities to the Sea of Thieves! Led by the returning wanderer Merrick, The Hunter’s Call offers gold and cosmetic rewards, as well as another path to Pirate Legend in exchange for your best prizes and food. Master the art of fishing from shore and from ship, hunt animals and monsters for their meat and cook up delicious (or occasionally poisonous) food. TREACHEROUS WATERS The Anniversary Update also brings along various world improvements to enhance the core experience. Expanded ship damage means that your beloved vessel can suffer a broken mast, capstan or even wheel, meaning that sailing and escaping battle could get very tricky indeed. Meanwhile, the arrival of the harpoon means that treasure can be nabbed by a skilled enemy and ships can make some surprising manoeuvres. Don’t get comfortable on land either! New and terrifying foes arrive in Shores of Gold – figures arising from legend, packing deadly surprises. Even simple exploration comes with additional risk thanks to traps that must be carefully navigated to avoid disaster. The Sea of Thieves can be a perilous place for the unwary…
  20. Update is available and live now. 1.25 approximate download. Free Loot Box Available with Guaranteed Legendary Item Brawls All brawls across all seasons are back on a rotation basis. Week One: DATE BRAWL Tuesday, May 21 Lucioball Wednesday, May 22 Junkenstein's Revenge Thursday, May 23 Snowball Offensive Friday, May 24 Yeti Hunt Saturday, May 25 Uprising Sunday, May 26 Retribution Monday, May 27 Storm Rising Week Two: DATE BRAWL Tuesday, May 28 Lucioball Wednesday, May 29 Junkenstein's Revenge Endless Thursday, May 30 Snowball Offensive Friday, May 31 Yeti Hunt Saturday, June 1 Uprising (All Heroes) Sunday, June 2 Retribution (All Heroes) Monday, June 3 Storm Rising (All Heroes) Week Three: DATE BRAWL Tuesday, June 4 Lucioball Wednesday, June 5 Junkenstein's Revenge Thursday, June 6 Snowball Offensive Friday, June 7 Yeti Hunt Saturday, June 8 Uprising Sunday, June 9 Retribution Monday, June 10 Storm Rising Tuesday, June 11 Lucioball **This schedule may be adjusted throughout the event** Skins All skins and accessories from past seasons will be available to drop in loot boxes or buy directly with coins. New Skins include: D.Va - Academy Winston - Gargoyle Mai - Honeydew Pharah - Orbital Brigitte - Riot Police Roadhog - Toxic
  21. Recent update - New Map is called Havana. Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps - Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants
  22. A small patch landed yesterday just before we started playing to drop the new Paris map for everyone. We played it a few times and it seemed a decent Assault map, with the first point harder to take against a well co-ordinated team holding the choke point just ahead of the point. One of the better map additions on first play through me thinks. Not sure what you guys thought@LordBaguette @crispymorgan @Greboth?
  23. Available now for update on all platforms. Update Size - 145MB Changes: Fixes for PS4 crash issues. Addresses issues we saw with GPU hangs. Fixed crash when pressing button early in load process. Fixed issue where players would sometimes move slowly after revive. Fixed issue with Mirage Ability causing crashes. Fixed issue with Gibraltar Epic skins on Xbox One causing crashes
  24. Morning FG! January's been one of those months for me but also a lot of people here. I apologise in advance for not being around enough to positively kick you all up the arse to have fun and be merry. I'm hoping a new month ahead and the seeing the games coming out over recent months will give us some fresh playtime fun to get some groups together. I learnt alot about last year, we had a lot of grouping together, did far more activities and game nights across multiple games...actually more than the days we started playing Destiny 1 without it feeling like it! That doesn't mean it didn't take a ton of effort though to sort. Physically and mentally. We hit over 100k posts at FG and I also learned at the end of year our average age of FG is 33. Probably not surprising to regulars but it also shows why we're active at some parts of the year and not in others. The post count states though show we have something we should keep going for the sake of everyone's home from home. We got a bit of feedback from some of you - thank you massively for doing that survey I created. Overall rating out of 10 was 8.29. That surprised me. Can't deny theres a few low scores in that average and that backs up my sentiment that I always think we can make FG far better than it is so it's a place to look forward to stopping by. Things that people have asked want more of: • More threads on various topics • More FG videos • The attitude we all have to one another to help • More events • More PC Gaming • Quizzes Things that people have asked to look into as they need more work, in no particular order: • Calendar and also how to make events more accessible • Grouping up online • More diversity across gamers and countries • More interaction on posts • Consolidate dead spaces on forum • Integration with all parts of FG • More social presence • Images • Streaming • The battle between WhatsApp and use of any FG elements • More people • More regular people • Grab back existing groups of members I'm going to start looking at getting an FG Roadmap installed so you can all see what we're hoping to do in the future and how close we are getting it. We'll also have a suggestion tracker so you can continue to add ideas but in an easier way. Ultimately, we just need to group together and #makeFGgreatagain. I haven't got shirts or some fluffy thing to get you back over to FG like a few years ago. I'd hope that's not needed to make you enjoy this place and that's not why I did that sentiment (although a merch shop wouldn't go a miss). Let us know your thoughts as you'll start to see multiple changes in February. Thank you for continuing to always be here and enjoying staying around any part of FG. Website, Discord, Twitter, Facebook, Instagram, the lot. Oh and TLDR: #makeFGgreatagain if that wasn't already clear. GGFG
  25. DESTINY 2 UPDATE 2.0.5 20h - Destiny Dev Team Sandbox Weapons Malfeasance Increased Explosive Shadow detonation damage Increased damage against Taken and invaders Wish-Ender Increased base Wish-Ender damage Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage Wish-Ender's Queen's Wrath perk effects are now more readable and consistent Trace Rifles Now spawn with 50 ammo in the Crucible Now benefit from the following armor perks: Auto Rifle Loader Unflinching Auto Rifle Aim Auto Rifle Targeting Precision Weapon Targeting Auto Rifle Dexterity Increased Sword damage in PvE Increased Fusion Rifle damage in PvE Proximity Grenades now have a stat penalty to blast radius Reduced the amount by which Full Choke narrows projectile spread Changed the Dynamo and Distribution perks Players will need to activate their class ability in proximity to at least one enemy to gain the benefit Increased the energy gain by 20% to compensate slightly for the new requirement Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo General Increased visibility through a Titan’s Banner Shield for allies The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits Fixed an issue where the SUROS Regime scope was opaque yellow Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering Combatants General Fixed an issue where Vex Cyclopes weren’t attacking players Fixed an issue where Hive Knights and Taken Vandals were not using special abilities Activities Crucible Breakthrough Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker. While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone. If the round ends in a draw twice, the match ends in a tie. Neither team will get Glory points from this scenario. Win Streaks are maintained. Gambit Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4) Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6) Fixed an issue where sometimes one team’s invasion portal would not open Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval Increased the spawn rate of the Ascendant Primeval Servitor The Gambit ship and Sparrow are no longer guaranteed drops Quitter protection Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties Quitter penalties have been reenabled Players will now receive two warnings before they are suspended from Gambit Players will not be immediately suspended on the first match of the day if they quit a match the night before Increased suspension time to 30 minutes General Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam Items and Economy Exotic Duplicate Weighting When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own. Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks Removed quest Exotic weapons from the Exotic engram loot pool Worldline Zero Ace of Spades Wish-Ender One Thousand Voices Malfeasance Lord of Wolves The Chaperone Enhancement Cores Renamed Masterwork Cores to Enhancement Cores Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties Enhancement Cores will be more visible in the loot feed General Banshee-44 now accepts up to 25 Gunsmith Materials at a time Removed hold time for the Spider’s material exchange interactions Increased the stack size of Ghost Fragments from 10 to 20 Reduced shader dismantle time from 1 second to 0.25 seconds Fixed an issue where the Secret Victories emblem was using the wrong tracker description It now correctly displays as “Ascendant chests looted” The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights” Raid challenge bounties now rotate in a fixed, round-robin fashion Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion The chance resets once a player receives any Nightfall unique reward PC General Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity
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