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Found 8 results

  1. Lets hear them. Gamemodes, hit connection, lobbies, making groups, guns, perks, etc. Good to know how the first few days go for you all below! 🔽
  2. After getting rave reviews and I know a lot of people here have picked this up, surprisingly its getting a free MP co-op mode in the Fall of this year. I must admit if the game was putting people off because it was only SP (like myself) this sure does look inviting now. Whatever you can say about Sony, they keep on nailing the exclusive titles with more free updates backing them up. Anyone that has the game already looking at this as a welcome update?
  3. Projekt Red confirmed it will be a single player at launch and primarily stick to that but they are open to PvP in game and is most likely to come at some point post launch. Was wondering what people thought about this? For some reason, I imaging Cyberpunk to be a rival to GTA 6 or Red Dead Redemption 2 - open world, where you can come across other players on their missions or quests and you can dive in and help them. It seems to be put across there will be some linear storypoints even though there is character customisation. The Witcher 3 I know from you all that played it was a brilliant SP and maybe it was so good because it was only SP. I'd just love Projekt Red to push themselves to make that all singing all dancing Open World game that could be developed for years, rather than a beautiful complete SP game that gets left behind after you have completed it in 3 months.
  4. Stardew Valley is MP is still coming later this year still for PS4 which sounds promising as I think it will open this game up somewhat. They've also confirmed it will be available on PS Vita as of 22nd May. Id you already own it on PS4 it will be a free update (bonus ) however they have pointed out that MP won't be supported on PS Vita (boo ) I'm more likely to play on my Vita with this game but when MP comes out it's worth a shout. It's $15 on May 22nd so pretty good price for an addictive game.
  5. War mode is the big addition to Call of Duty multiplayer this year – a hybrid that throws in narrative objectives, Overwatch Payload, Call of Duty Zombies and Battlefield 1’s Operations. Play across a map shifts as teams complete objectives; attacking or defend an outpost, building a bridge and escorting a tank, obliterating an enemy bunker. It gives a full squad of players a real focus and sense of purpose, putting teamwork front and center. That determined push to advance as a united (6v6) force will be what wins the day. Good vid explaining what war mode is like below with gameplay. This really does look like BF1 all over. So from that angle, this game could really fly. Mainly down to if its comparitive gameplay but with a CoD name, not Battlefield, it will get soaring reviews.
  6. Whilst this game has been out for quite some time it still has one of the most underrated multiplayer modes of all time. The below 5 minute video explains a number of things which helps to get an understanding of what MP is based about. Actual gameplay is focused around slower PvP play, elements of stealth built and foraging for items to craft items within the live battle whilst picking up pills for the side game that has been created just for MP. I'm going to pick this up again for a little while - if you like Rainbow Six but want something slightly less forgiving then this is great. For me it fits perfectly between R6 and a game like CoD. Would be good to know if anyone is interested playing this at some point? I'm sure most have it for the SP so it's probably just about installing it again for most.
  7. I was looking around for some guides and come across the below as I haven't played MP yet and I don't want to be blown away in an instant now that the game has been out for a little while. There seems a few helpful tips so I thought i'd share. Would be great if anyone else had any obvious MP tips they could share. Play Single-Player First Like Battlefield 1, Titanfall 2's single-player campaign is a great place to learn the basics needed to take on multiplayer. From wall-running to the strengths and weaknesses of each Titan type, the five-hour campaign offers plenty of scenarios for you to test the game's systems, physics, and mechanics. We even recommend that you play it on the hardest difficulty, so you can better acquaint yourself with the tense pace of combat. Learn and Understand the Wall-Run Titanfall 2 is all about movement: the faster you are, the harder you are to kill. But if you want to go fast, you'll need to master the wall-run, as it drastically increases your movement speed. The game's maps are packed with vertical surfaces, so be sure to run across them to build up momentum. When chained methodically, wall-running can make you incredibly difficult for enemies to kill; but if used senselessly, you'll be an easy target, so be mindful. Combine it with your double-jump to cross gaps to keep your wall-run chain going. The extra Boost jump can also be a handy way to throw off enemy fire, but be aware that doing so slows you down. Picking a Titan Each of the game's six Titans have their own distinct playstyles and loadouts. Below we've compiled a brief rundown that'll help you understand the strengths of each. Ion: A well-rounded Titan recommended for beginners. Great at mid-range combat. Scorch: A Titan focused on area-of-effect damage; at its strongest when pulling in multiple enemy Titans with its ignitable gas traps. Northstar: A sniper Titan that's best used behind front lines. Packs a lot of firepower, but is weak in close-ranged combat. Ronin: A hit-and-run Titan with powerful melee attacks. Great maneuverability. Tone: A Titan that can lock-on and fire missiles at enemy Titans; if used smartly, missiles can curve around corners and hit foes hiding in cover. Legion: Good at all ranges. Needs time to charge up mini-gun, but can be a destructive powerhouse when allowed to fully unload. Spend Your Credits Wisely Don’t blow your Credits on whatever you want. Always double-check when the item you want unlocks; you might be getting it sooner than you think simply through level progression. It's better to spend your hard-earned Credits on items, boosts, and perks that are unlockable further down the road. Battery Life: Be a Team Player When you're fortunate enough to snag a battery from the enemy, put it into a friendly Titan. This boosts not only its shields, but also greatly decreases your Titanfall wait time. However, if your ticker is at 90%, you might want to use the battery for your own Titan once it comes down. Smart battery use can turn the tide of battle. Whether you use it to recover a Titan's health or to enhance its shields, batteries can greatly assist your team in a tight spot. Be wary; batteries glow when strapped onto your back, which makes you an easy target. How to Fight Titans as a Pilot Titans can be intimidating foes to run into, but if you're smart and resourceful, you can take one down with ease. First, throw an Arc Grenade or use Firestar to blind the Titan; this will allow you to get close. Engage your grapple and use it as a fulcrum to zip over a Titan and onto its back; pry away its main battery or drop a grenade inside it. Avoid grappling the front of an enemy Titan, as they can easily melee you. If this tactic isn't your cup of tea, you can also use cloak to sneak up on a Titan and pull their battery that way. But be mindful, they can see the sparks of your jump jets. It's worth noting that a Titan can use electric smoke to kill you if you get too close. Once a Titan deploys the attack, jump off immediately; stalk and wait until the smoke clears, because the enemy Titan no longer has a way to defend itself. If you're up against Scorch, make sure to avoid its Thermal Shield. Foolishly zipping towards it while it's engaged will kill you instantly. Don’t Rely on Anti-Titan weapons Anti-Titan weapons might seem useful to bring into battle; but most the time, they're not that effective. It's better to focus your attention on taking out pilots (or AI enemies if you're playing Bounty Hunt or Attrition), so equip that weapon slot with something that'll help you pick them off. However, if you're adamant about bringing an Anti-Titan weapon into battle, we recommend the Mag Grenade Launcher. Know When to Move and When to Stay Still By design, Titanfall 2 demands that you keep moving to survive enemy gunfire, but sometimes it helps to slow things down to mess with your enemy's expectations. Try cloaking yourself and waiting for enemies to pass by to surprise attack them; and once you've unlocked it, use Wallhang to drop down on foes for a melee kill. You can also hunker down and use the A-Wall ability, a pilot-sized Particle Shield that enhances outgoing shots, making it essential for sniping, defending the flag, or holding down Hardpoints. Mow Down AI Enemies If Pilots are giving you a hard time in Bounty Hunt or Attrition, try bumping up your team's score by taking out AI enemies (Grunts, Reapers, Spectres). See a group of Grunts? Toss a Firestar or grenade at them and keep moving. Don't go out of your way for AI, but do your best to kill them whenever it's convenient. Single digits can often determine matches in Bounty Hunt or Attrition, so it helps to kill AI to help your team in the long run, as well as speed up your Titanfall. Familiarize Yourself With Boosts Titanfall 2 contains a new feature called Boosts, which are equippable enhancements you can use once your Titan meter reaches a certain percentage. For instance, the Map Hack Boost reveals enemies to your entire team once your meter has reached 70%. There are plenty of Boosts to choose from, so it's important that figure out which one works for you. But be mindful, you can only equip one Boost at a time and they cannot be switched mid-match, so choose wisely. Check Your Inbox Often For Goodies As you level up, a character known as The Advocate will send messages to your Titanfall 2 inbox. These messages contain special goodies, like call signs, emblems, and camos for both your pilot and Titan. Depending on the faction you're aligned with, the rewards you receive will differ.
  8. You can attack from horseback, either using your sword, or by trampling enemies in your way. You also have access to medium range rifles you can use to take out enemies from afar. Another thing you can throw from horseback are anti-vehicle grenades. You can drop ammo and med packs from the horse’s saddlebags, similar to how light tanks dispense ammo and bandages. Although horses are mainly designed for quick attacks, their health pool is not small, but they do make you a bigger target. You can spawn on one from the deployment screen or jump on any one you see unattended on the battlefield. DICE says a lot of time has been spent making them feel more like animals and less like motorcycles. For instance, when you approach the edge of a cliff on a horse, it will refuse to go over. This is just an example of how horses will be able to recognise their environments, going throw shallow water and not swimming, for instance. They will also try to avoid or jump over obstacles. Similar to the vehicle class, choosing to spawn on a horse will give you access to the cavalry class. Just like the recently revealed Elite Classes, horses will feature in the upcoming open beta for everyone to try out.
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