Jump to content

Search the Community

Showing results for tags 'destiny 2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Site specific
    • Site info and announcements
    • Introductions
  • Personal Progress Reports
  • Gaming Genres
    • Shooters
    • RPG / Action / Adventure
    • Sports / Racing / Beat Em Ups
    • Strategy and Survival
    • General Gaming Discussion
    • Hardware
    • Retro Gaming
  • General Discussion
    • Any General Discussion
    • Movies, TV & Music
    • Sports
    • Food & Drink
    • Books / Comics / Reading
    • Other Hobbies
    • Motors
    • Health & Fitness

Calendars

  • Community Calendar
  • Destiny
  • Destiny Roadmap
  • FIFA
  • Game Releases
  • Gran Turismo / Racing
  • IRL Meet Up Calendar
  • Overwatch
  • Rainbow 6

Categories

  • Compilations & Montages
  • 7 Days to Die
  • Among Us
  • Ark
  • Battlefield
  • Call of Duty
  • DayZ
  • Destiny
  • DriveClub
  • Elden Ring
  • Escape From Tarkov
  • F1
  • Fall Guys
  • FIFA
    • Epic Fails and Laughs
  • Fortnite
  • Hunt Showdown
  • Ghost Recon Wildlands
  • Goat Simulator
  • Gran Turismo
  • GTA V
  • Live Streams
  • Overwatch
  • PUBG
  • Rainbow 6
  • Rocket League
  • Smite
  • Star Citizen
  • The Forest
  • The Last Of Us
  • Witcher 3
  • Wreckfest

Categories

  • General
  • Sports
  • Destiny
  • Call of Duty

Categories

  • FGFGF Xmas Giveaway 2020
  • General
  • Monthly FG Giveaways

Categories

  • Games
  • Life
  • FG Specific
  • COVID 19
  • FIFA
  • Gran Turismo

Categories

  • Destiny 2
    • Tips
    • Exotics Guides
    • Active
    • Inactive
  • Minecraft
  • DayZ
  • 7 Days to Die
  • FIFA
    • FIFA 21
  • Hunt: Showdown
    • Bosses

Categories

  • Events
  • Posts
  • Topics
  • Videos
  • Guides
  • Reactions
  • Quizzes
  • Polls

Categories

  • Call of Duty
    • Games
    • Maps
    • Battle Rifles
    • Assault Rifles
    • SMGs
    • Shotguns
    • LMGs

Product Groups

  • Clothing
  • Accessories
  • Games

Categories

  • General
  • Events
  • Forums
  • Guides
  • Tournaments

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


PSN


XBL


Steam


First Console


Personal Progress Report


Website URL


Skype


Location


Interests

  1. Let's get this going for our PC Destiny players! We'll probably do VoG, but we can look at DSC too for an easier PC run just to get feels for this. Feel free to put your thoughts in on what raid you want to do.
  2. This topic has been coming up more frequently lately. So, show of hands - who is on PC for Destiny 2/willing to be on PC for Destiny 2? Feel free to post thoughts below.
  3. Launch Day for Vault of Glass into Destiny 2 Time expected to launch - 10AM PDT / 6PM UK TIME Power Level Cap for Contest Mode - 1300 Put your name down here so we know you'll be around. Also see the separate discussion topic in the Destiny section HERE
  4. Aaaaand 'Action!' We're nearly there, and this week's TWAB gave us the date we needed to know so we can start planning to put a few teams together and enjoy this raid like previous Destiny 1 players loved and enjoy watching new players experience the different challenges we'll face. The date? Saturday 22nd May 10AM PDT / 6PM UK Time Gonna use this thread for 2 things; Stuff/info that was covered off in this week's TWAB and anything that people find oput about the raid as abnd when it becomes available Start understanding who would really enjoy to try this on the first day and week of launch so we can create some teams So for now, here's some basic stuff to know from the TWAB. I'll try and summarise the main points first: Vault of Glass will launch with Contest Mode (explained here) enabled for 24 hours. You will need to be at 1300 Power to be at the cap for all of the encounters. THAT IS 10 POWER LESS THAN THE CURRENT SEASON CAP SO YOU MAY ALREADY BE READY FOR DAY 1. Clearing Vault of Glass with Contest Mode active is the first step to access the new Challenge Mode in the Director and the Tempo's Edge Triumph. Completing Tempo's Edge, a curated list of Triumphs, in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize. To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during each encounter. They've been pretty clear they want to try and keep as much of the original aesthetics so broadly the raid should go as most that have completed will know, however there will be updates to bring it into line with Destiny 2's state of play so I'm still expecting a few mechanics, areas and enemies to be tweaked so its not all the same. So, who's up for it?! I'll add an event on the Calendar too (see below). Be good to know what experience below you've had before (if any) and if you do fancy getting involved in the festivities in the month ahead! Maybe sharing thoughts about what weapons to ready up too wouldn't go a miss below to help others! Sound off below FG 👇 P.S. GIVE ME THE VEX MYTHOCLAST!!!!!!
  5. Here we go. New season is nearly upon. And a NEW 6 player experience! Alongside VoG Raid 😎 Season starts from May 11th and ends August 24th Hopefully with people returning and new players wanting to have a go on Vault of Glass, the extra 6 player activity is just coming at the right time!
  6. Who's gonna win this year? Titans won last year but I sense it'll be Hunters this time out unless there is a last ditch bid from Warlocks. Ah, I'm still Titan though as I'm sticking to my roots 😎 Here's the breakdown on how it works - info directly from Bungie website: Guardian Games is a limited-time live event in Destiny 2 which celebrates Guardians and the spirit of competition. Guardian Games begins on April 20, 2021, and ends at the weekly reset on May 11, 2021. Guardian Games is an event for all Destiny 2 players to celebrate their favorite class as they compete against one another to see whose class reigns supreme. The winning team will have bragging rights, as well as a commemorative statue on display in the Tower for the entire year. Participation Requirements While all players are invited to participate in Guardian Games, new players must first meet the following requirements: Escape the Cosmodrome to unlock the Tower. Once new players have met the above requirements, they will unlock a Milestone telling them to speak with Eva Levante in the Tower Courtyard. Class-Based Competition Earn Medals from completing activities and turn them in to the Tower Podium to earn points for your class's team. Laurels Pick up Laurels dropped by other players during Guardian Games to purchase Bounties, Contender Cards, and rewards from Eva. Laurels will drop in all activities except for Gambit and Crucible, where they will be awarded after a match has ended. PLEASE NOTE! Players must wear their Guardian Games class item to generate Laurels and progress any Guardian Game bounties. Previous Guardian Games class items (the Cunning Rivalry Cloak, Mighty Rivalry Mark, and Sage Rivalry Bond) will not generate Laurels or progress any Guardian Games bounties. Laurels do not drop on the ground in Gambit or Crucible, and are instead rewarded directly to players. Unrecovered laurels do not go to a player's Postmaster and must be picked up to count towards their total. Medals Players can earn medals from Triumphs, Contender Cards, and activity completions. Medals are stored in the Medal Case found in the Quest inventory. Turning completed Medals in to the Tower Podium will increase your team's score. PLEASE NOTE! - If the Medal Case is full, Medals earned through claiming Triumphs will be lost. Medal Case - See Quest Tab for more info Contender Cards Players can purchase Contender Cards from Eva. Completing the Trials or Nightfall Contender Cards will award a Platinum Medal. Completing the Strikes, Gambit, or Crucible Contender Card will award a Gold Medal. Platinum Cards: Trials Platinum Cards: Nightfalls Contender Cards: Strikes Contender Cards: Gambit Contender Cards: Crucible Rewards The three exotic Guardian Games ghost shells can be purchased with Laurels from Eva. The Color of Speed exotic Sparrow can be earned through collecting class points and completing Triumphs. The Heir Apparent exotic Machine Gun can be acquired through a Quest if players do not already own it, and the Heir Apparent catalyst has a chance to drop from banking Gold or Platinum Medals if players already own the gun. Additionally, there is a new Legendary class item for each class, as well as two emblems and two shaders that players can earn by completing Triumphs. Bounties Eva offers three different Guardian Games Bounties which will reward players for completing them: Weekly Bounties will reward XP, Bright Dust, Glimmer, and Laurels, Daily Bounties will reward XP, and Additional Bounties will reward XP and Bright Dust. Weekly Bounty Daily Bounty Repeatable Bounty Tower Podium and Ceremony event During Guardian Games, the Towers Guardian Games Podium will change daily to reflect the current status of the leading team. Class flags will update throughout the day to show which team is leading, and there will also be a calendar showing the winner for each day throughout the event. On the Friday of each week, the Ceremony event will become live in the Tower. Points accumulated by players during the week will determine the winner of each week's Ceremony event. Players will receive rewards and a glow that is active when in the Tower, which will remain until the next Ceremony event or until Guardian Games ends. Additionally, player's class items will also change colors to show their current standing after the Ceremony event, being gold, silver, or bronze. Known Issues Listed below are known issues that players should know when participating in Guardian Games. Several Quest items, such as the Medal Case and Contender Cards, will not be removed from player inventories after Guardian Games has ended. If the Medal Case is full, Medals earned through claiming Triumphs will be lost. Class items acquired from Zavala are awarded at 1250 Power Level instead of at 1300 Power Level, which can be acquired from Eva. Players will not be able to deposit Medals if they were acquired in the Tower after players have already deposited Medals of the same rarity. Players can return to Orbit and head back to the Tower to deposit those Medals. The Laurel acquisition step of Heir Apparent Exotic Quest only counts laurels picked up off of the ground. Non-masterworked Guardian Games ghosts purchased from Eva display a 'Completed' objective. Certain shaders may erroneously remove the glow from the Eververse Warlock Guardian Games Universal Ornament set.
  7. Released on 1st April 2021 ACTIVITIES Strike: Proving Grounds Fixed an issue where players could get out of bounds during the Proving Grounds boss fight. Players must now take on the Right of Proving from an even playing field. Crucible Fixed an issue where Heavy ammo spawned under the Distant Shore map in some game modes GAMEPLAY AND INVESTMENT Bounties and Pursuits Fixed an issue impacting the glyph puzzles for the Xenophage Exotic quest chain. The Hive glyphs will now correctly react and respond when shot with semi-auto, burst, automatic, or energy weapon variants. Triumphs Fixed an issue where the The Insight Terminus Nightfall Triumph wasn't counting progress. Rewards Fixed an issue where Guardian Games Ghosts were removed from inventory. Alongside this hotfix, players who lost Guardian Games Ghosts will receive replacements upon log-in. If your Inventory is full when entering orbit, Ghosts will be forwarded to the Postmaster. View full update
  8. In the This Week At Bungie (TWAB) post this week, they've explained within the next Festival of the Lost event coming up soon, they get the chance to offer one concept armour via Eververse (so real money)...so, which one are you?! Lets see which wins a poll here! #TeamDino or #TeamMonster ?! Both sets look incredible if you ask me! Lets hope its one of those things to spin up some PR and we get both! Can't deny I'm team dino, but the more I look at them, the more I prefer the monster versions!
  9. Press release from Bungie website: Bungie Prepares for Future Growth in 2021 > News | Bungie.net WWW.BUNGIE.NET This is pretty significant news for a company that is now out there on its own, its clearly very successful still on the back of the current state of the game via the income streams they get as to create a whole new International HQ in the middle of Europe is a statement of intent that Destiny 2 is here to stay and grow longer, alongside whatever their brand new IP will be (out before 2025). The fact there has always been huge debate on how good or bad a season is and the huge amount of feedback they receive to keep improving the game shows there is a massive desire for the Destiny Universe to carry on. With more and more people that I see online and out in the media/streamer section, people are either picking it up for the first time or returning with better/improved views of the state of the game. It'll always have 'droughts' or quieter spells and i'm glad it does. This game should strive to survive alongside other games rather than be the only game to be played. The past few months they are nailing that without the severe FOMO and grind that was always with Destiny.
  10. Released on 19th January 2021 COMBAT: ABILITIES Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals. Fixed an issue where Flawless Execution had a delayed trigger. Shatterdive - Super Changes Now has damage falloff vs. unfrozen targets. Max range damage reduced from 50 to 5. Damage reduction during ability reduced from 50% to 25%. Whisper of Fissures Reduced max/min damage vs. non-Super players from 42-22 to 30-4. Reduced max/min damage vs. super players from 42-22 to 16-2. Reduced detonation radius vs. players from 10m to 9m. WEAPONS Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun. It will be replaced with Swashbuckler. Fixed an issue where the Unrelenting perk was not triggering health regeneration. Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec's Sin Exotic helmet. Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting. Fixed a bug where MIDA Multi-Tool's catalyst wasn't dropping. ACTIVITIES Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties. Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity. This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once a player returned to orbit. Fixed an issue where some players could not progress through New Light if they lose Zavala's Gift. STRIKES Fixed an issue where some players couldn't respawn if they died during the boss fight of the Inverted Spire strike. Fixed an issue where a fireteam could encounter other fireteams in Sorrow's Harbor and be unable to complete the Scarlet Keep strike. Fixed an issue where players were not being notified that Grandmaster Nightfall was available. Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes. RAIDS AND DUNGEONS Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph. Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards. Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters. Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time. Fixed an issue where players could exit the environment in the Deep Stone Crypt raid. Fixed an issue where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid. Fixed various issues affecting the Guided Games version of Deep Stone Crypt. Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash. Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon. GAMBIT Removed "Might of the Traveler" Gambit weekly bounty. Fixed an issue causing high value targets to drop more motes than intended. CRUCIBLE Fixed areas where players could exit the environment in the following Crucible maps: Exodus Blue Widow's Court Twilight Gap Cauldron Fixed an issue where Rumble matches were not entering overtime. REWARDS Added missing lore tab for the Starfarer 7M Dawning ship. Fixed an issue where some quests provided by Eris used "challenge" iconography but didn't grant Powerful rewards. Iconography changed to normal quest branding. Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the "Coup de Grace" Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll. Fixed an issue where powerful rewards from the Season of the Hunt mission "Coup de Grace" were not correctly gated weekly, per class. GENERAL Optimized Lighting on PC GPUs to help increase performance. Fixed an issue where clan rosters were not loading correctly on PlayStation 5. View full update
  11. Raid Lead Joe Blackburn looks he has been promoted to Assistant Game Director and has released a min blog about loot and rewards moving forward in this Season and across the next few seasons. A great read and definitely some good additions across he core gameplay loop we have. Additional ritual rewards coming back across regular playlists AND Nightfall Adept weapons is great news withoit giving too much away from what is upcoming this year. Especially more resource being recruited for more rewards moving on year on year. What do you guys reckon? DESTINY 2 DEV UPDATE - REWARDS 0h - Destiny Dev Team Hey everybody, My name is Joe Blackburn, and I’m the Assistant Game Director on Destiny 2. If your free time looks anything like mine, you’ve been spending a lot of it on Europa over the past few weeks. Some of you may know me from my previous Bungie life when I worked with the raid team and on Season of Opulence. I'm back thanks to a revive from Luke and team as we work together to create a Destiny 2 future that we’re all excited about. Today I want to spend some time with you on a subject that is near and dear to every Destiny 2 player’s heart: rewards. There’s a thing I ask a lot around the virtual office, “How are we making every Season the best time to jump back into Destiny?” Destiny is a very large and complex game, and while this is what also makes it a game we love, we want Destiny 2 to continue to evolve, to be a world with momentum. Introducing Infusion Caps is part of addressing this, a way to make sure that the overall number of rewards Guardians need to care about in order to be competitive in Destiny isn’t prohibitive. It is also a way to continue evolving each season’s meta, while at the same time making sure players still have a ton of options when choosing what they want to bring into the next challenge. Our goal from the beginning with Infusion Caps is to improve and keep Destiny 2 fresh over time - what we’re most looking forward to is how this system will introduce innovation to the season-over-season meta, how creative builds from the community will shine, and how we can continue to deliver more unique hand-crafted gear that aligns with the world narrative and where the universe is going. While we still are hard at work on improvements to how we rotate gear out of the Destiny Power ecosystem (what gear you can infuse to max Power), there were a few clear-cut misses with our first rollout. The initial reward pool with this release was just too small. It's frustrating to be playing Destiny and see another player use a weapon that is no longer obtainable in game. I’m going to spend a lot of time talking rewards, but before we deep dive, let's get the TL;DR out there. These are the big commitments we’re making today. With each season in Year 4, Destiny 2 will grow the overall Power ecosystem for weapons. With very few exceptions, all weapons you can take to the Power cap should still be earnable in game. Future annual releases will contain more new weapons to collect than Beyond Light or Shadowkeep. GROWING THE POWER ECOSYSTEM With Beyond Light we took on the huge challenge of rebuilding our technology from the ground up. One of the benefits of this was improving the speeds with which we could make and update Destiny. You’ve already seen some of those gains since launch, with updates such as buffing the Legendary engram coming in much faster than we’ve been able to do in the past. But Season 13 will be here in just a couple of months (very soon in the world of Destiny development), so let's talk about how we are continuing to leverage our technology to act with agility. Season 13 is the first chance for us to prove our commitment to growing the overall Power ecosystem with each release in Year 4. We want to make sure that, with each new season, there are more weapons to take with you to tackle that Nightfall Ordeal or Master Bunker E15 than there were before. While I won’t be spoiling what new stuff you’ll be able to chase in our next season, I did want to touch on a few changes we’ve made to the reward offering specifically based on what we’ve seen in Beyond Light. In Season 13, we’re adding six new Legendary weapons to our ritual activities, two each for strikes, Gambit, and Crucible. In addition to the weapons above, Nightfall strikes are getting three unique weapons, with The Palindrome, The Swarm, and Shadow Price all making their Destiny 2 debuts. If you’re brave enough to take on Grandmaster Nightfalls, you will be also able to earn Adept versions of these weapons. KEEPING CURRENT Season 13 not only represents the start of our commitment to growing the Power ecosystem, but it also is an opportunity for us to improve how we can keep Destiny accessible to new players. New Guardians are essential to the health of our community and, as with our investment in features like the “New Light” introduction on the Cosmodrome, we must also invest in making sure the reward structure of Destiny is approachable to everyone. In a recent patch, we added the Season 10 and 11 weapons to the world drop pool and we removed the Season 9 weapons. This was important for a few reasons. We want to make sure that players have a way to earn all Power-relevant weaponry in the live game. If a group of new Guardians is just getting into Grandmaster Nightfalls and they see guides on YouTube involving Warmind Cells, we need to provide a path for them to participate. At the same time, we don’t want to be clogging up the reward streams with weapons that are about to exit the Power ecosystem. So anything that’s only going to be around for a few more months shouldn’t be something a player can accidentally obtain. In Season 13 we will continue to allow all players to gain Season 11 and Season 12 weapons in the world drop pool while Season 10 weapons will be obtainable through a more prescriptive source. This means that Legendary engrams will no longer reward these soon-to-expire weapons. If you want to chase a specific piece of soon-to-be-capped loot, you’ll find it with the Gunsmith. This is all part of our larger commitment to making sure that players can always earn anything they might need to take on challenging activities. That said, this will require a few exceptions and some updates to the live game. As far as exceptions, we don’t plan on adding methods for players to acquire holiday weapons like the Braytech Werewolf outside of participating in those yearly celebrations. For updates, this does mean in Season 13 we will be adding limited time quest weapons like Felwinter’s Lie, Whisper of the Worm, and Outbreak Perfected to the Exotic Kiosk in the Tower. QUALITY AND QUANTITY After covering things we’d like to change, I want to spend some time talking about what must stay the same. Destiny is a game built on exciting rewards. From Bastion to IKELOS_SMG_V1.0.2 to Falling Guillotine, the rewards over the last twelve months have continued to evolve the way Guardians play the game. In Beyond Light, I believe the Rewards Team nailed it again with incredible new Legendary perks like Recombination, Thresh, Chain Reaction, and Reconstruction. Alongside these perks came what I believe is one of the best lineups of Exotic weapons and armor in Destiny history. But where we succeeded in quality, we failed in quantity. Even as Season 12, the Deep Stone Crypt, and the full breadth of Europa weapons came online, the total count of weapons in Beyond Light is lower than we want. So, we’re making the commitment now that our future annual releases will have more weapon rewards than Beyond Light or Shadowkeep. There’s no way for us to make more rewards at Destiny’s standards and still maintain the health of our current team, therefore we’re going to reinforce the Rewards Team with more talent that will allow us to deliver quality and quantity in the future. Molding someone new into a master Destiny gunsmith takes time. This isn’t going to be a change that the community will feel next week, but it does put our best foot forward as we step towards The Witch Queen and Lightfall. PREHEATING THE OVEN Increasing the Reward Team’s size is one of our long-term initiatives, but it is not the only upgrade to our gear rotation plan that we want to get into the oven. We envision a better solution for how armor intersects with Infusion Caps. The personality of armor comes from mods right now, so gaining a new piece of armor often means just trying to find a piece of armor that replicates the stat allocation you already have on a piece in your vault. While we are not ready to talk concretely about armor plans right now, we do want to get more gameplay novelty on armor itself so that looting a piece of armor in a new season has the potential to change the way you play. Expect to hear more about armor and other holistic upgrades to the way gear rotates in and out of the Power ecosystem as we harden plans in the new year. And that new year will be here before you know it. A big chunk of the team will be taking some hard-earned time off to rest and relax ahead of coming back to the studio and diving into 2021. We have a lot of work to do and, while I’m looking forward to the break, I also can’t wait to get to work on some of the huge stuff we’ve got coming in the new year. Without spoiling too much, here’s a brief teaser of some of the things that are on their way in Destiny 2, Year 4: Transmog will be coming with Season 14. More details to come. (See work-in-progress screen captures, below. Not final, may change!) DDOS protection for Destiny 2 players on all consoles will be coming in Season 13. The Vault of Glass raid returns. Crossplay is coming in 2021. Two strikes (Fallen S.A.B.E.R. and Devil’s Lair) are coming to Destiny 2 in Season 13. Legendary and Master Lost Sector rotation will be expanded to include the Lost Sectors on the Moon in Season 13, and there will be new three new pieces of Exotic armor to chase. RETURNING TO ORBIT Now that I’ve ranted longer than a raid leader on Val Ca'uor, let’s wrap this thing up. 2020 has been a hard year for so many folks out there, and I hope that Beyond Light has been able to be a bright spot over the past couple of weeks. Playing Destiny 2 alongside you helps keep us going. We’re going to keep our ears and eyes open for more feedback as we continue towards 2021. I hope your holiday treats you well and can’t wait to share more Destiny with you in the new year. Thanks for your time, Joe
  12. What a blast doing this blind was! 5+ hours working out this section, i'm just devastated that the PS5 hasn't stored the settings to record voices like the PS4 did 😞 However, here's the run we had which shows how we had Charlie @Venom  and @Baabcat as the Operator, Nick @Bluebear  and Me @GazzaGarratt as the Scanners either side and finally Scott @RedXIII  on as much ad duty as possible.   We had numbered the control panels 1-5 as per Nick's great suggestion and simple drawing he did whilst we were in there. Shanks hit hard and I got explode twice in quick succession down to where the shanks were.   We started the round really well but as ads overhwhelmed us we fell behind on the fuses, only to clutch the last one at the end with next to no heavy ammo and a random pulse grenade securing the completion. I dropped the Scout Rifle at the end, a super gun to drop - looks good and shoots great.   Next time with voices! GGFG!
  13. I'm not quite sure how this works but essentially a bunch of Warlocks with the new Stasis essentially fries ANY boss in the game with a Fireteam. Look like its with a Grenade Launcher too. As It's Stasis which is linked to so many quests I really don't think they can disable this. What do you people reckon? Last Wish Bosses: 1st Boss - Kalli Morgeth - 3rd Encounter Riven - Final Boss Even in Gambit
  14. The new expansion hits in 5 days 😱 and therefore looks likely to be 10/11 days to get some Power up to be potentially give the brand new raid a go on the first day. Like @Baabcat mentioned on the Roadmap Calendar, it would be awesome to do this blind. I recall doing Crota in D1 blind and whilst we didn't get far it was one of the best experiences we've ever had on Destiny. So who's in and ready to give it a whirl?! It looks like theres a few facts from a TWAB a few weeks ago giving us some extra details: The next race for raid World First begins on Saturday, November 21 at 10 a.m. Pacific Contest Mode will cap all players at 20 Power below each encounter for 24 hours. Artifact Power will be disabled during Contest Mode. 1230 Power is your team’s goal to be at the cap for all the encounters. Being above 1230 will not provide any additional advantage in the final fight Now i'm not saying to go for World's first, more just as soon as we're ready it would be an exciting thing to try. Especially because it feels like its been so long since we kinda did it this way (for me anyway's). We start at 1050 so its all about getting as close to 1230 as you can which in all honesty I don't think will be too bad considering Powerful gear will drop from regular Crucible, Strikes and Gambit moving forward alongside other sources of Powerful gear. Has anyone also got any tips in order to be raid ready?
  15. First Iron Banner of Season of the Hunt!
  16. Glassway Strike Opens!
  17. Empire Hunts Begin!
  18. Destiny 2 Beyond Light Launch Day! New Campaign Stasis Subclass Unlocked New Planet: Europa New Cosmodrome Loads more new things to find (Lost Sectors, Strike, Triumphs, Secrets, etc)
  19. Looks like for the first time a boss will inherit the same powers as our Guardian will have so that sounds a little tasty. Looks like they're also getting our Guardian to talk more too, which will inject a little life into these cinematics. The thumbnail also looks like some form of barons like we had in Forsaken which i'd be all over personally. Finally a little bit of hype starts to rise about Beyond Light for me as I've turned a blind eye to all news Destiny over the past few months to try and keep some of the new way Destiny is ahead fresh and exciting. What's everyone's thoughts on it?
  20. An update from Bungie with Next Gen info coming on December 8th, with exception to faster loading and cross-gen play that come straight away. Full Bungie info below: The stars have aligned, and the next generation of console gameplay begins in the launch window for Beyond Light. As we continue to improve Destiny 2, we’re taking the opportunity to optimize the experience you’ll have on this new hardware. The next generation optimized version of Destiny 2 will launch on December 8. While things like faster load times and cross-generation play will be available on November 10, we’re taking some more time on the following enhancements to ensure a smooth experience when playing Destiny 2 on your new devices. Feature Xbox Series X PlayStation 5 Xbox Series S Resolution 4K 4K 1080p Framerate 60fps 60fps 60fps Field of View Slider Yes Yes Yes Faster Load Times Yes Yes Yes Cross-Generation Play Yes Yes Yes Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery Other notes: We are offering Field of View customization on consoles for the first time. Our goal is to enable a FOV range similar to that on PC. We’re currently testing these settings to ensure smooth performance across each platform and will have additional details closer to launch. There will be noticeable improvements to things like loading the game and inspecting character inventory. However, some load times are dependent on networking and matchmaking. So, loading activities still takes time while you search for opponents. For cross-generation play, Xbox Series X|S players can play with Xbox One players. PlayStation 5 players can play with PlayStation 4 players. We’re excited for you to experience these enhancements for yourself and we’ll share more next generation details in the future.
  21. I am a bit out of the loop but I am hearing that Bungie will be removing huge parts of Destiny 2 including planets along with their content such as Raids and Strikes to make way for the new stuff. I'm not too worried about seeing some of the old stuff go although it's a shame we likely wont be able to access it again. Any word on what is actually being taken out? I still have to get Shadowkeep and I don't want to buy into that and then see them take it out. Don't think that will be chopped as it's newer and not vanilla though.
  22. We've done awesome of late, getting many raids done and a few new people through on them too which is ace to see. I think we need to try and get an understanding from who needs what from a Moments of Triumph perspective as well as if there are raids that people would like to run because of a specific reason e.g. need the exotic weapons, triumphs, etc. So, I'm suggesting that we all tick the raids we'd like to do and some of us that help organise raid nights can then work out what we need to put up as events. This doesn't mean you won't do the ones you don't tick, more so it helps prioritise the raids which people need/want the most as some/most are easier when you 4-5 experienced people that have completed it before taking 1-2 new people in max. So lets see what you wanna do and maybe explain below if there's reasons you'd like to share!
  23. Into the unknown. Nothing is known about the next season - that starts tomorrow. They have kept everything under wraps. Live stream happens 1 hour before we go live (I believe) with new season. Also seen this as the infographic for buying silver Mind is open to whats in store for Season 11 - good call on Bungie for not releasing any info ahead whatsoever. Element of surprise needs to come back to Destiny. Put any info up you hear as and when you get it for Season 11. Would love to know what you think we'll get. I don't expect anything super huge for Season 11 as that should be the fall DLC, but you just never know - the season prior to DLCs are usually the best on past experience. What you reckon?
  24. Each season we should check to see what is decent to get your hands on to help us know what to look out for or/and grind for. You might want to add any connecting builds that work e.g. Guns that have become awesome to use because of mods from the Artefact, etc. Lets hear what you think we need to go for!
  25. As of next season (11) we will have a new max power strength that a gun can reach. This will essentially mean you won't be able to use the absolute meta guns forever. They don't run out straight away guns will have approx 9-12 months to be on top in the game but they've been very clear with the latest TWAB (see below) to help people understand when you have this many weapons now in the game, you can't keep just adding Power into the game. I think what doesn't help the game right now isthat many people's loadouts looks similar. They've either a) got the meta guns that work across mostly every activity or b) foud a gun that they like and just stick with it. Not many people are willingly to try out different weapons. I was one of those. I got too stuck to the same guns and over time i noticed I lose my thinking about the game on 'how should we do this?' or 'what's gonna at this phase of the mission?'. Just stick on the same guns and off we go. Theres over 500 weapons in the game so sunsetting has to happen otherwise if your brain isn't stimulated, the game gets boring. Weapons need to feel unique again but having so many weapons that feel the same you need to bring back variety - buy creating new weapons but also retiring some key ones that are wrecking every activity out there. Some people may miss their weapons - I know i'll miss a few too. But again, 2 major factors in this that make it okay. 1) we've used these weapons for over 3 years, a long time to use the same guns and we still get to use new weapons for at least a year at the 'top'. 2) This max power level will mean that old weapons will only be irrelevant to the endgame 20-25% of activities e.g. Highest power raid, Trials, etc. You can still use them in most activities. People are quick to jump on the bad about new decisions but honestly this one feels so right. Especially not long before a huge content change for Destiny 2 which will take it a far better level for everyone. This game has always been solid and people need some better incentives to feel rewarded to play. We are now getting this so can hopefully answer people's problems missing 'their' Destiny. Take a look below is the extract from yesterday's TWAB. Then maybe share what you think about this?: MAX POWER LEVEL Back in February, Luke spoke about upcoming plans for Legendary gear infusion. The Destiny Dev Team has more details on how this system is going to work. Whats your thoughts on it?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy