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    Venom

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    Tar-Eruntalion

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Showing content with the highest reputation on 07/07/2022 in all areas

  1. I'm trying not to go too hard too quick on the retro section so a new thread a week or something 😄 So this week I'm going with, what is your favourite retro console? The console you have fond memories of and why? So there are 2 for me for different reasons - The main one is the mega drive, the first console my parents got for me and one that I used to even play with my dad despite him not being into video games (we used to play a lot of fifa 96). I don't currently have one (I have some little boxed thing my mom got me a couple of years back that let's me play the games but it's a bit crap!) The second is the PS1, I played this a lot as my escape from school (I was bullied a bit back then) and the Final Fantasy franchise became a huge escape for me (sadly the series won't be returning to what made it so great I don't think!). I actually have 2 PS1's now though they don't come out often with one being in a rather tatty looking box that I picked up from a car boot years back, though if either of them work these day's is anyone's guess! Typically the PS2 get's used as it can play both.
    1 point
  2. Very somber and depressing, saw it years ago. Scenes with cannibals are horrific, but great acting by him and good film overall but not one you’d watch often
    1 point
  3. pedjoni

    Last movie you watched

    I watched "The Road" with Viggo Mortensen. Very disturbing movie, because it's one of the realistic "end-of-the-world" scenario.
    1 point
  4. I just completed this quiz. My Score 0/100 My Time 3 seconds  
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  5. I just completed this quiz. My Score 50/100 My Time 174 seconds  
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  6. I just completed this quiz. My Score 25/100 My Time 118 seconds  
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  7. I just completed this quiz. My Score 41/100 My Time 119 seconds  
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  8. Spacedeck

    Retro chat

    @GazzaGarratt the TV I have isn't new as in the last few years, so might even do the job? https://www.manualslib.com/manual/261597/Samsung-Le32c650.html?page=7#manual I can't even remember what connection works best for PS2. Which consoles would actually work on this TV? One of them devices would still be handy for use of playing on monitor. Purchased Oct 2010, so had it almost 12 years!
    1 point
  9. Tar-Eruntalion

    Dark Souls

    even though i haven't finished the game yet i have to agree that the levels etc pre lordvessel are great, after it they become much more linear and there isn't that much fear of going the wrong way or getting lost and ending up in the catacombs early for example
    1 point
  10. I would totally agree with yours. Although I had an original Nintendo before the mega drive I played the mega drive for a lot longer and really enjoyed those cartridges and with more friends. The PlayStation 1 tho wins for me with the sheer amount of time spent and quality games. At the time the graphics were unreal and the selection of games available.
    1 point
  11. Venom

    Dark Souls

    Finally the dlc. The levels in the dlc are okay. The abyss looks cool and the enemy’s are decent. But compared to the base game the levels in the dlc are a bit better than some of the late game stuff but much worse than the early-mid game stuff. Where the dlc shines is with the bosses. The dlc bosses are much closer to the style of bosses I have come to know from the other games. Where different moves require different responses and you can improve by properly learning the bosses. For the most part the dlc bosses are harder than anything base game. Except whilst the hard base game bosses are hard for bad reasons the dlc bosses are hard for good reasons. The sanctuary guardian is a cool introduction to this and is pretty unique as a boss. Artorias is just a relay good well made duel. Learning you can interrupt his buff had a nice risk reward balance to it. The process to actually fight kalameet is very cool and he is the coolest dragon fight I’ve played. Manus is in my option by far the hardest boss in the dlc. He has a lot of health, he does a lot of damage, he is very aggressive and lots of his moves have very different responses. He is the closest of the dlc bosses to being unfair but once you learn the tells you can be pretty safe. His most unfair attack being his ramapage (grab style) attack. This isn’t to bad as you can easily dodge most of the damage and either way it does deal to much and gives you room to heal after.
    1 point
  12. Venom

    Dark Souls

    Next up is the levels. Holy shit this was a step up in difficulty compared to Er and Bb. These levels where so much harder especially early game. This is complemented with some of the best level and world design in any game I have played. Both visually and mechanically the levels and world in this game is great. (At least for the good parts). Undead berg/Parish has an insane amount of interconnectivity. There are always new shortcuts to open up. Early on a lot of the difficulty comes from having tough enemy’s in tiny spaces. This was boring as a concept for difficulty but a lot of these encounters are optional challenges so it’s not to bad. When descending through the depth or into blightown the game is terrifying in a way that is captured In Er or Bb. It feels like a maze full of creatures that can easily end your run. Any progress on findings a bonfire or shortcut or just the boss comes along with a huge amount of relief. Sens fortress is an amazing level with all the traps and routes to do. The combination of the view of Anor londo is also realy cool. From this point the gameplay of the areas start to deteriorate. The visuals and variety remain amazing throughout the game but the looping back nature of the levels stops. With the exception of new londo which may be one of my favourite areas.
    1 point
  13. Venom

    Dark Souls

    Just finished an all boss run of Dark Souls remastered on PlayStation. This is my 3rd fromsoft game after er and bb. Overall it has been a fun game and I am looking forward to playing the next one in line ds2. First of all the bosses. Compared to the later the games the bosses in the base game are very simple gameplay wise. Most of them can be done quite easily without ever having to learn specific attackers and dodges/punishes. Despite this they where still a lot of fun because the fights are a lot more varied in the theme and design than later games. Almost all the boss look really cool and have an interesting gimmick. My favourite of the bosses is the 4 kings. It is one of the coolest boss arenas I have ever played and the gameplay is relatively interesting. It can be difficult if you don’t play aggressively. Quelag was another one I liked as the design was cool and it was a boss you had to learn some moves for. The hardest bosses in the game are Gargoyles which is a difficult early game dps check. The main problem with this boss is it’s a poorly balanced duo fight. The intended method seems to be to melt the first gargoyle. If this isn’t achieved then this is way to big a difficulty spike for the game. The attacks constantly overlap and you have the same zoning issues with the fire breath as you do in er and the poison breath. Next up is Nito, he is hard because you can get wrecked by his skeletons and the boss run is really long and really hard to do without a lot of damage. Overall a great boss and probably my second favourite out of the lords. Fittingly Gwyn is also a very hard fight. Mainly because there is no good time to heal and he does a ton of damage. This fight is more interesting than a lot as learning his attacks is beneficial in knowing when to heal. Whilst punishing him is still very doable just on sight. The hardest base game boss is by far Ornstein and Smough. This is a duo fight done horribly. I have seen a lot of complaints about the duo fights in later games that people where saying where terrible in comparison to this one. This fight is one of the worst examples of a multiple bosses fight I have played so far. There are 2 main ways you can play this fight. If you are playing passively that resorts to running around the arena keeping both bosses in front of you. You wait until Ornstein lunges or dashes far enough for you to get a hit in. Then you hope smough isn’t charging and you repeat. This is extremely boring to play. You can often wait minutes in-between openings. Further more Ornstein dash is extremely glitchy and can get stuck on stuff for random amounts of time. This can be close to unavoidable due to its glitches. Smough can also make openings impossible by spamming his charge attack that is extremely tight to dodge if not impossible in some circumstances. The other method of play is aggressively. This is much less boring but it is incredibly unbalanced. You can never see what attacks Ornstein is doing through smough so you have to guess what he is doing. Not only that but your punish windows are still governed by rng and you can still be waiting large periods of time inbetween punish windows just now it’s increadibly intense. The only fun method I found of playing phase 1 of this fight was by attacking both enemy’s And playing aggressively. Playing like this is much harder than either other method but you don’t have to rely on rng to get punish windows. You can almost constantly be attacking. This makes the fight much harder and more enjoyable. Unfortunately when you kill 1 the other regains all there health so this is pointless to do. The final thing on the bosses in this game is that they are very rng based. Almost all the bosses can be trivialised with good rng on there moves. For gargoyles if the first doesn't start flying when the second arrives it’s extremely easy. If he does fly the fight is very hard. If OandS spam jumó attacks or separate they are easy. If they spam charge attacks they are impossible. If quelagg combos lava breath into aoes it is much harder. If she sticks to melee she is trivial. Lots of online discussion about this game seems to not realise this. To the point I think people don’t realise they didn’t just click with a bosses moves and that’s why they went from sucking to a completion. They just got bad rng then good rng. Rng determines the difficulty of almost all ds1 boss fights by a order of magnitude. This was a bit of rant on the bosses but mechanically they aren’t offensive and they are very cool visually and conceptually.
    1 point
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