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Raid WF to be delayed?? Stasis is breaking bosses WTF


GazzaGarratt

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I'm not quite sure how this works but essentially a bunch of Warlocks with the new Stasis essentially fries ANY boss in the game with a Fireteam. Look like its with a Grenade Launcher too. As It's Stasis which is linked to so many quests I really don't think they can disable this. What do you people reckon?

 

Last Wish Bosses:

1st Boss - Kalli

 

Morgeth - 3rd Encounter

 

 

Riven - Final Boss

 

 

Even in Gambit

 

 

 

 

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2 hours ago, techno said:

Told you it was game breaking 😂

 

It really is, apart from the Titan one. FML 🙈🤣

 

 

So we'll see what happens. I know one thing is for sure though is i'm starting a Warlock as soon as I get chance. 😄

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10 hours ago, GazzaGarratt said:

 

It really is, apart from the Titan one. FML 🙈🤣

 

 

So we'll see what happens. I know one thing is for sure though is i'm starting a Warlock as soon as I get chance. 😄

Crucible too 😂  

Yeah might need to resuscitate my warlock too😂

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Well, the raid ISN'T delayed and they've also made the quickest patch possible yesterday that made changes not only to some bugs found initially but also directly to the Stasis super. Somehow feels like it shouldn't have got this bad but looks like the continued changes in the back end of the game we don't see has allowed them to make quicker patches, especially game breaking ones like the Warlock Stasis Super. Here's all the details of the patch they've shot into the game just days after the issues:

 

DESTINY 2 HOTFIX 3.0.0.3

Nov 19, 2020 - Destiny Dev Team

COMBAT 

WEAPONS 

  • Fixed an issue where the Coriolis Force Fusion Rifle was getting more ammo than intended from ammo bricks. 
  • Fixed an issue where the Witherhoard damage debuff wasn't being removed properly. 
      • Witherhoard has now been re-enabled. 

 ABILITIES 

 
Stasis  
  • Fixed exploits with the Warlock Shadebinder Super. 
  • Stasis breakout damage reduced (110->90hp).   
      • Adjusted the curve that reduces breakout damage using Resilience.  
      • Increased the damage reduction effect Resilience has so that higher tiers of Resilience are more valuable.   
      • Caps out at 90 Resilience.  
  • Penumbral Blast (Stasis Warlock melee) projectile speed reduced by 20%.  
  • Penumbral Blast (Stasis Warlock melee) range reduced (was 28m now 16m).  
  • Winter’s Wrath (Stasis Warlock Super) duration reduced (was 30s now 24s).  
  • Winter’s Wrath light attack (Stasis Warlock Super) cost reduced (was 5% per burst, now 4.5% per burst).  
  • Cold Snap seeker speed reduced by 23%. 
 
Against Guardians:  
  • Cold Snap freeze duration lowered (was 4.75s now 1.35s).  
  • Ice Flare Bolts freeze duration lowered (was 4.75s now 1.35s).  
  • Penumbral Blast (Stasis Warlock melee) freeze duration lowered (was 4.75s now 1.35s).  
  • Winter’s Wrath heavy attack (Stasis Warlock Super) no longer affects players who are not encased. 

GAMEPLAY AND INVESTMENT 

REWARDS 

  • Fixed an issue where Pinnacle rewards were not dropping at the correct Power. 
  • Fixed an issue where several repeatable bounties were providing more XP than intended. 

ACTIVITIES 

  • Fixed an issue on Exodus Crash where the Spider Tank wasn't spawning. 
      • Exodus Crash has been re-enabled. 

GENERAL 

  • Fixed an issue that was causing ARUGULA errors.  
  • Fixed an issue where Fragment pursuits were purchasable with a full inventory. 

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