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For Honor: How to Play the Orochi Class


GazzaGarratt

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This For Honor Orochi guide will help you learn the character and will provide tips and tricks you can use to outclass your opponent.

The Orochi in For Honor is aggressive counter-attacker that focuses on getting the advantage over his enemies through their mistakes. Every opponents attack can be leveraged into damage.

You'll need to keep the close distance as Orochi and dance around your enemy. Focus on finding ways to abuse your double overhead attack, but don't use it too often as it'll train your opponents that match to specifically look out for it.

One of the most important notes you must remember: the Orochi does not have a natural block state. Damage mitigation can only be done by dodging, deflecting, or parrying. Fast reflexes are key with this class.

Always, always remember to use your Revenge meter. Revenge boosts your damage and health — as a Orochi you're going to need to abuse the bonuses whenever possible. Revenge mode makes all your attacks uninterruptible as well and attacks are auto-parried on activation. Basically, makes you something to run away from.

Use your Revenge meter during an enemy attack to auto-parry it and get in a few hits. Your opponent will be open to free hits if you pop it during their attack animation.

Feats

You'll gain more feat resources playing objectives and killing enemies. If you unlock your feats before your enemies, you'll snowball into the win. As an Orochi you should be looking to kill plenty in the beginning of the match, but keep in mind the objectives. You'll need 1000 points to break the enemy team's respawns.

First Slot

Bounty Hunter — Unlocked at level 1. Gain health and stamina when you kill another hero.

Kiai — Unlocked at level 5. Stun nearby opponents with a scream.

Iron Lungs — Unlockd at level 13. You can still sprint when out of stamina.

Second Slot

Smoke Bomb — Unlocked at level 1. Throw a smoke bomb on the ground that breaks the lock.

Kunai — Unlocked at level 7. Throw a dagger that deals low damage.

Revenge Attacks — Unlocked at level 15. Attacks fill the revenge meter.

Third Slot

Long Bow — Unlocked at level 1. Fire a long bow for moderate damage.

Sharpen Blade — Unlocked at level 9. Attacks inflict low damage over time.

Slip Through — Unlocked at level 17. Dodging raises attack for a short duration.

Fourth Slot

Nail Bomb — Unlocked at level 1. A trap dealing bleed damage in an area of effect.

Fear Itself — Unlocked at level 11. Enemies around you have lower stamina regeneration and defenses.

Arrow Storm — Unlocked at level 19. Aerial attack that deals medium damage in multiple areas.

As you level up, more feats will be available to you. Here are my favorite feats to use when they become available to you.

Kiai — This feat is a bit tricky. The range is quite low, but it's a solid interrupt ability or opener.

Revenge Attacks — This is highly dependent on your ability to hit attacks, but when you master the Orochi, you'll love it.

Slip Through — Again, another tricky feat — you need to excel at movement and gauging your dodges. If you do though, you become a monster.

Fear Itself — This should be used in tandem with your second and third slot feats. You'll pump out absurd damage with the lowered defenses.

Playstyle

4v4 Dominion

Get aggressive at the start the round — especially considering the tools you have at level 1. Long Bow does quite a bit of damage and will ensure kills when they try to run.

Learn to flank around and help your allies. Fighting in 2v1's against a solo opponent is almost a guaranteed kill.

Be sure to keep in mind your surroundings as the Orochi. You'll want to stay away from any sort of heights. It's easy to be thrown off in For Honor.

Remember to get plenty of kills — you will need your feats if you want to win.

4v4 and 2v2 Brawl

In 2v2, you need to be able to win your 1v1 consistently and quickly. If not, you'll be leaving your teammate high and dry. Keep your dodges smart and fast — make use of your combos that require a deflect as well.

4v4 elimination plays out poorly for the Orochi. Everyone's out spamming attacks, which you could manage, but if you make a step in too far you're pretty much dead.

Sometimes, I will play outside of guard mode when facing multiple enemies because it's a tad wonky to gauge the parries or dodges when another enemy is at your side.

1v1 Duel

Orochi excels at 1v1 fights due to the character's natural speed. Always keep in mind your guaranteed second overhead attack when you land your first. Your opponent will try to counter you by side swiping you — stay swift and be ready to parry. Once the parry deflect comes through, hit your counter attacks.

Abuse your sidestep deflects, even if you don't hit it you still have options on either side.

My favorite trick is to Storm Rush into a single overhead Light Attack. After those hit, chain a Guard Break into a free Heavy attack. This move is only good when you dodge an incoming attack with it.

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