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Season Two - CoD MW Update


J4MES OX4D

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Rust returns

Can't wait to see the fuck up they make remaking Rust. There has to be something they do that totally ruins the map and I can't wait to see what it is. They'll probably add a few doors somewhere for starters and I guess we'll see a few new headglitching spots.

 

EDIT: Full Season 2 Patch Notes

 

What's New

• New Operator: Ghost!

• New Weapons: Grau 5.56 and Striker 45

 

Playlist Update!

• CDL Playlist (Hardpoint, Domination, Search and Destroy)

• Realism Ground War (previously Realism Mosh Pit)

• Adding Boneyard into Ground War rotation

• "I have Rust Issues" - 6v6 Mosh Pit

Gunfight Snipers 3v3

• Rust: available in 2v2 and 6v6 playlists

• Atlas Superstore: available in 6v6 and 10v10 playlists

• Regiments! (check them out in the Social menu!)

• New Trials!

• Special Ops Survival: Azhir Cave (Sony Exclusive!)

• Akimbo Weapon Perk! (available in Gunsmith)

* A note from the team: Bazaar and Gunfight Tournaments will go live later in the season!

 

General Fixes

• Fix for the "Focused" challenge not tracking properly

 

Krovnik Farmland

• Added back into rotation

• Removed access to the second floor in a handful of centrally located houses (see the locations below marked in red)

 

• Fixes for various exploits across Ground War maps

• Fixed an issue where players could team kill Care Package owners and teammates capturing Care Packages

• Fix for Platinum and Damascus camos sometimes having a blinding glare when in certain areas that contain sunlight

• Fix for a rare bug that could prevent players from accessing the barracks, weapons, and/or Operators tabs after matches

• Disabled the "Copy Loadout" feature

Field Upgrades

• Trophy System: Deploy time has been reduced by about half a second

Call of Duty: Modern Warfare review - punchy gunplay in a camper's paradise

• Fixed a bug that allowed players to get infinite Weapon Drops by cancelling Killstreaks. Killstreaks are no longer usable when the Weapon Drop grenade is equipped

• Fixed a bug where objectives were not giving Field Upgrade progress

 

Perks - Rebalancing

 

Perk 1 Slots

• Overkill: Switched places with Killchain and will now be in Perk 2

• E.O.D.: Removed hacking ability (added to Spotter perk)

• Double Time: Double the recharge rate of Tactical Sprint

• Quick Fix: Reduced health regeneration delay - any kill will immediately start regeneration

 

Perk 2 Slots

• Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened)

• Restock: Change the equipment recharge rate from 30 to 25 seconds

• Killchain: Switched places with Overkill In Perk 1

• Pointman: Increase the score gain for Scorestreaks across all modes

 

Perk 3 Slots

• Tune Up: Increase Field Upgrade cost reduction

• Spotter: Added hacking ability (from E.O.D.); we're currently working on the ability to hack through walls.

• Battle Hardened:

Added Snapshot grenade immunity (moved from Ghost)

• Added Gas grenade resistance:

Cough is no longer played when a player enters gas

• Reduced slowdown under gas effect

• Reduced blur when under gas effect

 

Weapons

 

Crossbow:

• Fix for some kills not tracking properly when attempting to unlock the Crossbow

• Fixed explosive Fury crossbow bolts to not kill Juggernauts in one hit

• Very slight tuning to the reload speed. We're still fine tuning this one, so more adjusting is in the works!

• Fixed a bug where the Crossbow did not do any melee damage to Deployable Cover

 

SA87

• Smoothed out recoil, increased damage

• Increased RAM-7 extended mags ammo count from 45 to 50

 

*A note from the weapons team! The Solozero NVG Enhanced is supposed to see through smoke, but a rendering bug broke this one optic temporarily. We'll have it fixed shortly!

 

Special Operations

 

• Operation Harbinger: Fixed an issue with a checkpoint that could cause players to spawn under the map

 

Keyboard and Mouse

• Added Change to Loadout keybinds for Custom Loadouts 6 to 10, allowing players to quickly switch to any of their favorite Loadouts with the press of a button.

• Fixed a visual issue where highlighting the usernames of multiple people in a lobby with the mouse cursor could lead to multiple Emblem/Player Card/Level UI elements appearing and overlapping each other.

 

Call of Duty League

• Removed Specialist restrictions

 

COD Caster

• For Keyboard & Mouse Codcasters, it is now possible to bring up player Field Upgrades by pressing a key in the same way as they can with Killstreaks. This also shows the exact progress until each player unlocks their respective Field Upgrade.

 

• Player health levels are displayed in the background of their portraits

 

• Player numbers are now displayed in the minimap and are larger when viewed on the full map

 

SEASON 2 ROADMAP

call_of_duty_modern_warfare_season_2_roadmap_1483589.jpg

Edited by GazzaGarratt
Added season 2 patch notes and roadmap
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16 minutes ago, J4MES OX4D said:

How does Rust play these days? Seems like they've added more cover in places and the outskirts of the map has more structures which make it harder to spot players at range. 

 

The one game I played on it last night lasted about 1 minute before I left. We were just spawn trapped in one corner and literally never got to move out of the corner. The other team were camping all around and above and as soon as you moved you got killed. It plays exactly like I thought it would: A complete fucking nightmare. IW had so many good maps to choose from and they chose that shit house of a map.

fart.gif

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4 hours ago, MrBiron said:

 

The one game I played on it last night lasted about 1 minute before I left. We were just spawn trapped in one corner and literally never got to move out of the corner. The other team were camping all around and above and as soon as you moved you got killed. It plays exactly like I thought it would: A complete fucking nightmare. IW had so many good maps to choose from and they chose that shit house of a map.

Considering you can spawn trap and kill on even the massive maps in MW, it doesn't surprise me this one is a nightmare. Rust in MW2 worked fairly well and users always had some form of spawn protection and trapping was rare - at worst you die to a random nade but otherwise even with someone on the top of the structure, it was so rare to be spawnkilled. 

 

They could've chosen High Rise, Afghan, Terminal, Sub Base and Scrapyard but they go for the fad maps which are only good to escape the exhausting big ones and for quickfire fun now and then.  They'll probably release Free Fall from Ghosts next..

 

Also well done to Lee for expanding my original post with all the confirmed details!

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I have played some rust, it is harder to see the enemies in the distance at times. Especially if they are mounting around a corner while being mostly out of sight, headglitching noobs!!

 

The map is slightly bigger, had a few average or bad games. Also a few good games.

The top is fucking OP. I was struggling or doing mediocre during a game, had switched to an LMG class with a launcher to take out enemy air support. After I shot down a VTOL, I decided to go up top for the remainder of the 2 minutes left and got an easy merciless and had my own VTOL out.

 

It's just disgusting up there, the advantage is just too OP. That's if you keep moving, reloading safe and replenish with ammo crates. If you stick to 1 corner perch they will no doubt get you!

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Found Rust to be pretty alright for something new to play. People like @Middle Class Caveman  have noticed that the FPS seems to drop at the top of the map for no reason at all. I kinda hold the middle of the map so you can pick people off around the edge. Its a high kill map which is always more fun in my eyes (unless i'm getting killed the most obvs).

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On 2/21/2020 at 4:35 PM, GazzaGarratt said:

Found Rust to be pretty alright for something new to play. People like @Middle Class Caveman  have noticed that the FPS seems to drop at the top of the map for no reason at all. I kinda hold the middle of the map so you can pick people off around the edge. Its a high kill map which is always more fun in my eyes (unless i'm getting killed the most obvs).

Yeah the FPS suck on the top level of the tower. Is easy to notice it, if the enemy has map control I see a lot of spawn trapping on the A flag domination side. That right hand corner of the map, you will just spawn and get poached over and over. 😠

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