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Full notes:

 

The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.

While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!

 

NEW VEHICLE
Olga 24
Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads.

 

NEW FIREARMS
LAR
The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.


M70 Tundra
The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.


NEW & IMPROVED WEAPON ATTACHMENTS
Usable backup iron sight of the ATOG
Compensator for the Mosin 91/30
Mini Sight (small red dot)
RVN sight
Individual zeroing of iron sight and telescopic sight for compatible items
 
CLOTHING
Holster and pouch for the plate carrier vest

Assault vest and its butt-pack

 
INVENTORY
Ability to move slowly while displaying the inventory
Better visualisation of the inventory content
Proper scaling of items in the hands slot
Ability to have containers as an attachment (e.g. pouch on a plate carrier)
Various icons and visuals
Ability to reorder the inventory containers
 
OTHER
Possibility to kill an infected in melee hit (e.g. with an axe), from the back
Changes to night lighting
New Noise indicator to encourage stealthy gameplay
 
PATCHNOTES
 

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
 

ADDED

Added: OLGA 24 with attachments
Added: LAR with attachments
Added: M70 Tundra
Added: .308 WIN ammunition
Added: Assault vest
Added: Utility buttpack
Added: Plate carrier holster and pouches
Added: Mini red dot and RVN sights
Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
Added: Functional back iron sights on ATOG optics
Added: Toggle iron sights/scope aim by pressing RMB
Added: Precise weapon lifting by weapon length
Added: HUD noise indicator
Added: Improved inventory icons rendering
Added: Inventory icons dynamic scaling
Added: Ability to one hit kill infected from behind with selected items
Added: Particle effects visible on the inventory player character
Added: Inventory character has items in hands
Added: Ability to walk (but not jog or sprint) while inventory is open
Added: Quick add to quickbar by hovering and pressing a number key
Added: Highlighting to hovered items in inventory
Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
Added: Mosin 91/30 compensator
Added: Independent firearm zeroing for iron sights and scopes
Added: Option to change the order of inventory cargo containers
Added: Hand cramp for brain disease
Added: Injury animation is visible in inventory view
Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
Added: Footsteps sounds for movement inside tents
Added: Footsteps scuff sounds for grass surface
Added: Sounds for lock/unlock doors action
Added: Sounds for combination locks
Added: Sound animation events for heavy hit animations
Added: New set of sounds for male infected
Added: Sounds for hot and freezing character animation
Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
Added: Sounds for pick up and drop action for various items
Added: Position dispersion when infected cannot see the target, but can hear it
Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
Added: Muzzle flash effect for Mosin compensator
 

FIXED

Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7
Fixed: Server crash caused by in-game actions
Fixed: Server/client errors upon loading weapon
Fixed: Client error when equipping bandana
Fixed: Server error when manipulating vehicles parts
Fixed: Client error when manipulating barrel
Fixed: Client error when manipulating radios
Fixed: Client error when manipulating dead infected
Fixed: Client error when removing wooden logs from fence or watchtower
Fixed: Client error when disconnecting near a radio control panel
Fixed: Client error when removing rag from the mouth
Fixed: Client error when attaching combination locks
Fixed: Client error when committing suicide with weapon
Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
Fixed: Blending of textures on Skybox (previously causing sudden flashes)
Fixed: Weak dynamic lights during dusk and dawn
Fixed: An issue where the majority of the character clothing was rendered in lower resolution than the game was running at
Fixed: Items can be picked up through walls (T137847)
Fixed: Texture artefacts on the crosshair
Fixed: Player can skip vomiting by staying crouched
Fixed: Player can skip vomiting by jumping
Fixed: Salute gesture keeps items in hand
Fixed: BK-133 does not change textures according to damage states
Fixed: Speed of inventory scrolling
Fixed: FPS drop when dismantling/destroying base building parts
Fixed: Barbed wire attached to fence will now move properly when opening gate
Fixed: Player does not get proper damage while standing in flames
Fixed: Driving over a character with a vehicle does not inflict damage
Fixed: Player receives damage from a vehicle while standing close to it
Fixed: Some gestures with weapons make arms twitch
Fixed: Infected do not inflict any damage to animals
Fixed: Player becomes deformed for others while sitting in a car
Fixed: Windows cannot be destroyed for some of the vehicles
Fixed: Splitting/combining rags will overlay another item in the inventory
Fixed: Items can get stacked incorrectly in one slot on top of each other (T136643)
Fixed: Items can be put in hands via inventory while sitting in a vehicle
Fixed: Projectile impacts do not alert infected
Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679)
Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205)
Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639)
Fixed: Switching seat while driving will result in a silent vehicle (T137285)
Fixed: Item size changes visually for wielded item when logging off (T136822)
Fixed: Selecting survivor in the main menu and pressing play opens old server browser (T136726)
Fixed: Environmental damage is not logged correctly in server logs (T137257)
Fixed: Attacking infected clip through the player (T137370)
Fixed: Missing arrow mark on items with container or attachments (T137103)
Fixed: Offline missions cannot be launched on Windows 7 (T137264)
Fixed: Hunting scope allows looking through walls (T137033)
Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200)
Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
Fixed: Barrel inventory is misplaced when several barrels are in one place
Fixed: Tent and barrel placement is restricted only to flat surfaces
Fixed: Weapons cannot be reloaded while lying on the back
Fixed: Restrained characters can play freezing animation
Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
Fixed: AIs might get stuck mid-air after being killed by vehicle
Fixed: Enduro helmet attachments are out of place in inventory
Fixed: Fitting of localized item names in tool-tips and headers
Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
Fixed: Server crash upon respawn
Fixed: FX-45 was not functional
Fixed: Getting shot underwater put the character into falling animation
Fixed: Inventory, vicinity, and hands slots were overlapping with each other
Fixed: The first gunshot caused FPS drop
Fixed: Server VMEs related to the in-game map
Fixed: Character noise indicator not being present
Fixed: Attachment icon dragged from hands slot to an invalid slot disappears
Fixed: Character noise indicator not showing appropriate values
Fixed: Collisions of base building objects remaining after their parts have been detached
Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
Fixed: When opening doors for the first time, the whole building model can move slightly
Fixed: Client error connected to player presence indicator
Fixed: It is no longer possible to attach the Hunting Scope to the BK-18
Fixed: A client-side crash connected to the base building feature
Fixed: Fence gate cannot be opened after server restart
Fixed: Fence can be walked through after server restart
Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).
Fixed: Client error tied to base building
Fixed: Ruined tires now affect vehicle behaviour
Fixed: Fire geometry for offshore worker infected type
Fixed: Invisible dynamic events and custom objects
Fixed: Adjusted MRDS post-process on FX to make it more usable
Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
Fixed: Stacks of .308 Ammo spawning with 0 quantity
Fixed: The player now dies properly from hypothermia, preventing client errors and other issues
Fixed: Only one player in a VoN conversation can hear the others
Fixed: Vehicle radiator cannot be refilled until the car has been started
Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
Fixed: Client error connected to using a water bottle on a fireplace
Fixed: Leaving ADS on weapon actions
 

TWEAKED

Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed.
Changed: Improved the impact of dynamic lights on surfaces (including the roads)
Tweaked: Improved quickbar visuals and responsiveness
Tweaked: Minor tweaks to the global light config
Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter)
Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
Tweaked: Inventory blur intensity is now at half of the previous value
Tweaked: Inventory icons for firearms and their attachments
Tweaked: Item sizes for handguards and buttstocks
Tweaked: Inventory size of suppressors
Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
Tweaked: Damage system for ADA 4x4
Tweaked: Central economy (minor adjustments)
Changed: Item view bounding box enlargement when attachments are added
Changed: Improved behavior of all light sources (fade in / fade out effects and more)
Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
Tweaked: Slightly darkened breath vapor particle to avoid glowing at night
Changed: Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open)
Tweaked: Decreased intensity of all light sources during daytime
Changed: Reflector surface of all light sources now shines properly
Tweaked: Chemlight illumination radius increased
Changed: Torch is now always transformed to stick when its rags are removed from it
Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
Changed: Significantly improved quality of vehicle smoke particles during high speed
Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation)
Optimized: Physics rayRcast & Shapecast callbacks
Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter
Optimized: Size of entity create network messages
Tweaked: In-game map behaviour
Changed: All particles are now preloaded during the game's initial loading
Changed: 'FullAuto' fire mode set as default mode on all relevant weapons
Tweaked: Sneak attack on the Infected now also works when hitting the torso
Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night
Tweaked: Blood and health regeneration slowed by roughly 1/3rd
Tweaked: Water and energy metabolism slowed down by approximately 1/5th
Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
Tweaked: Chemlight illumination range lowered to 7.5 m
Changed: Updated tourist trail map model and textures
Changed: Lowered the Infected alertness caused by projectile impacts nearby
Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
Changed: Blood regeneration speed lowered
Changed: Amount of blood loss from hamolytic reaction raised
Changed: Lowered the illumination range of chemlight and the light around character at night
Tweaked: Lowered chance of jamming for pistols
 

MODDING

Added: Script function for disabling flares on light entities
Added: Script function for setting the relative position of flare on light entities
Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation)
Added: Script function PlayerPreviewWidget::GetDummyPlayer
Added: New method on particles: ScaleParticleParamFromOriginal(...)
Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors.
Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase)
Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance'
Removed: Obsolete/deprecated configuration parameters were removed.
Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding
 

KNOWN ISSUES

Individual melee hit registration issues against infected
Going unconscious with an open map can cause freezes
 

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20 hours ago, phil bottle said:

Full notes:

 

The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.

While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!

 

NEW VEHICLE
Olga 24
Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads.

 

NEW FIREARMS
LAR
The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.


M70 Tundra
The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.


NEW & IMPROVED WEAPON ATTACHMENTS
Usable backup iron sight of the ATOG
Compensator for the Mosin 91/30
Mini Sight (small red dot)
RVN sight
Individual zeroing of iron sight and telescopic sight for compatible items
 
CLOTHING
Holster and pouch for the plate carrier vest

Assault vest and its butt-pack

 
INVENTORY
Ability to move slowly while displaying the inventory
Better visualisation of the inventory content
Proper scaling of items in the hands slot
Ability to have containers as an attachment (e.g. pouch on a plate carrier)
Various icons and visuals
Ability to reorder the inventory containers
 
OTHER
Possibility to kill an infected in melee hit (e.g. with an axe), from the back
Changes to night lighting
New Noise indicator to encourage stealthy gameplay
 
PATCHNOTES
 

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
 

ADDED

Added: OLGA 24 with attachments
Added: LAR with attachments
Added: M70 Tundra
Added: .308 WIN ammunition
Added: Assault vest
Added: Utility buttpack
Added: Plate carrier holster and pouches
Added: Mini red dot and RVN sights
Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
Added: Functional back iron sights on ATOG optics
Added: Toggle iron sights/scope aim by pressing RMB
Added: Precise weapon lifting by weapon length
Added: HUD noise indicator
Added: Improved inventory icons rendering
Added: Inventory icons dynamic scaling
Added: Ability to one hit kill infected from behind with selected items
Added: Particle effects visible on the inventory player character
Added: Inventory character has items in hands
Added: Ability to walk (but not jog or sprint) while inventory is open
Added: Quick add to quickbar by hovering and pressing a number key
Added: Highlighting to hovered items in inventory
Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
Added: Mosin 91/30 compensator
Added: Independent firearm zeroing for iron sights and scopes
Added: Option to change the order of inventory cargo containers
Added: Hand cramp for brain disease
Added: Injury animation is visible in inventory view
Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
Added: Footsteps sounds for movement inside tents
Added: Footsteps scuff sounds for grass surface
Added: Sounds for lock/unlock doors action
Added: Sounds for combination locks
Added: Sound animation events for heavy hit animations
Added: New set of sounds for male infected
Added: Sounds for hot and freezing character animation
Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
Added: Sounds for pick up and drop action for various items
Added: Position dispersion when infected cannot see the target, but can hear it
Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout)
Added: Muzzle flash effect for Mosin compensator
 

FIXED

Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7
Fixed: Server crash caused by in-game actions
Fixed: Server/client errors upon loading weapon
Fixed: Client error when equipping bandana
Fixed: Server error when manipulating vehicles parts
Fixed: Client error when manipulating barrel
Fixed: Client error when manipulating radios
Fixed: Client error when manipulating dead infected
Fixed: Client error when removing wooden logs from fence or watchtower
Fixed: Client error when disconnecting near a radio control panel
Fixed: Client error when removing rag from the mouth
Fixed: Client error when attaching combination locks
Fixed: Client error when committing suicide with weapon
Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
Fixed: Blending of textures on Skybox (previously causing sudden flashes)
Fixed: Weak dynamic lights during dusk and dawn
Fixed: An issue where the majority of the character clothing was rendered in lower resolution than the game was running at
Fixed: Items can be picked up through walls (T137847)
Fixed: Texture artefacts on the crosshair
Fixed: Player can skip vomiting by staying crouched
Fixed: Player can skip vomiting by jumping
Fixed: Salute gesture keeps items in hand
Fixed: BK-133 does not change textures according to damage states
Fixed: Speed of inventory scrolling
Fixed: FPS drop when dismantling/destroying base building parts
Fixed: Barbed wire attached to fence will now move properly when opening gate
Fixed: Player does not get proper damage while standing in flames
Fixed: Driving over a character with a vehicle does not inflict damage
Fixed: Player receives damage from a vehicle while standing close to it
Fixed: Some gestures with weapons make arms twitch
Fixed: Infected do not inflict any damage to animals
Fixed: Player becomes deformed for others while sitting in a car
Fixed: Windows cannot be destroyed for some of the vehicles
Fixed: Splitting/combining rags will overlay another item in the inventory
Fixed: Items can get stacked incorrectly in one slot on top of each other (T136643)
Fixed: Items can be put in hands via inventory while sitting in a vehicle
Fixed: Projectile impacts do not alert infected
Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679)
Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205)
Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639)
Fixed: Switching seat while driving will result in a silent vehicle (T137285)
Fixed: Item size changes visually for wielded item when logging off (T136822)
Fixed: Selecting survivor in the main menu and pressing play opens old server browser (T136726)
Fixed: Environmental damage is not logged correctly in server logs (T137257)
Fixed: Attacking infected clip through the player (T137370)
Fixed: Missing arrow mark on items with container or attachments (T137103)
Fixed: Offline missions cannot be launched on Windows 7 (T137264)
Fixed: Hunting scope allows looking through walls (T137033)
Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200)
Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
Fixed: Barrel inventory is misplaced when several barrels are in one place
Fixed: Tent and barrel placement is restricted only to flat surfaces
Fixed: Weapons cannot be reloaded while lying on the back
Fixed: Restrained characters can play freezing animation
Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
Fixed: AIs might get stuck mid-air after being killed by vehicle
Fixed: Enduro helmet attachments are out of place in inventory
Fixed: Fitting of localized item names in tool-tips and headers
Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
Fixed: Server crash upon respawn
Fixed: FX-45 was not functional
Fixed: Getting shot underwater put the character into falling animation
Fixed: Inventory, vicinity, and hands slots were overlapping with each other
Fixed: The first gunshot caused FPS drop
Fixed: Server VMEs related to the in-game map
Fixed: Character noise indicator not being present
Fixed: Attachment icon dragged from hands slot to an invalid slot disappears
Fixed: Character noise indicator not showing appropriate values
Fixed: Collisions of base building objects remaining after their parts have been detached
Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
Fixed: When opening doors for the first time, the whole building model can move slightly
Fixed: Client error connected to player presence indicator
Fixed: It is no longer possible to attach the Hunting Scope to the BK-18
Fixed: A client-side crash connected to the base building feature
Fixed: Fence gate cannot be opened after server restart
Fixed: Fence can be walked through after server restart
Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such).
Fixed: Client error tied to base building
Fixed: Ruined tires now affect vehicle behaviour
Fixed: Fire geometry for offshore worker infected type
Fixed: Invisible dynamic events and custom objects
Fixed: Adjusted MRDS post-process on FX to make it more usable
Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
Fixed: Stacks of .308 Ammo spawning with 0 quantity
Fixed: The player now dies properly from hypothermia, preventing client errors and other issues
Fixed: Only one player in a VoN conversation can hear the others
Fixed: Vehicle radiator cannot be refilled until the car has been started
Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
Fixed: Client error connected to using a water bottle on a fireplace
Fixed: Leaving ADS on weapon actions
 

TWEAKED

Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed.
Changed: Improved the impact of dynamic lights on surfaces (including the roads)
Tweaked: Improved quickbar visuals and responsiveness
Tweaked: Minor tweaks to the global light config
Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter)
Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
Tweaked: Inventory blur intensity is now at half of the previous value
Tweaked: Inventory icons for firearms and their attachments
Tweaked: Item sizes for handguards and buttstocks
Tweaked: Inventory size of suppressors
Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
Tweaked: Damage system for ADA 4x4
Tweaked: Central economy (minor adjustments)
Changed: Item view bounding box enlargement when attachments are added
Changed: Improved behavior of all light sources (fade in / fade out effects and more)
Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
Tweaked: Slightly darkened breath vapor particle to avoid glowing at night
Changed: Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open)
Tweaked: Decreased intensity of all light sources during daytime
Changed: Reflector surface of all light sources now shines properly
Tweaked: Chemlight illumination radius increased
Changed: Torch is now always transformed to stick when its rags are removed from it
Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
Changed: Significantly improved quality of vehicle smoke particles during high speed
Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation)
Optimized: Physics rayRcast & Shapecast callbacks
Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter
Optimized: Size of entity create network messages
Tweaked: In-game map behaviour
Changed: All particles are now preloaded during the game's initial loading
Changed: 'FullAuto' fire mode set as default mode on all relevant weapons
Tweaked: Sneak attack on the Infected now also works when hitting the torso
Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night
Tweaked: Blood and health regeneration slowed by roughly 1/3rd
Tweaked: Water and energy metabolism slowed down by approximately 1/5th
Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
Tweaked: Chemlight illumination range lowered to 7.5 m
Changed: Updated tourist trail map model and textures
Changed: Lowered the Infected alertness caused by projectile impacts nearby
Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
Changed: Blood regeneration speed lowered
Changed: Amount of blood loss from hamolytic reaction raised
Changed: Lowered the illumination range of chemlight and the light around character at night
Tweaked: Lowered chance of jamming for pistols
 

MODDING

Added: Script function for disabling flares on light entities
Added: Script function for setting the relative position of flare on light entities
Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation)
Added: Script function PlayerPreviewWidget::GetDummyPlayer
Added: New method on particles: ScaleParticleParamFromOriginal(...)
Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors.
Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase)
Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance'
Removed: Obsolete/deprecated configuration parameters were removed.
Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding
 

KNOWN ISSUES

Individual melee hit registration issues against infected
Going unconscious with an open map can cause freezes
 

Did this reset your progress on the server then? Does that mean every time a patch like this comes out you start from scratch?

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No wipe or reset, just a updated server.

We're camping the military area at Stary Sobor. Found a tent which Crispy set up in a field north of town, which we'll stuff full of guns and equipment.

 

Sent from my SM-G955F using Tapatalk

 

 

 

 

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Y'all cunts had best fuckin' be online tonight. ALL Y'ALL

 

@crispymorgan

@phil bottle

@tronic44

@GazzaGarratt

@Greboth

 

And anyone else.

 

 

(I have a cowboy party coming up at work, I'm going to be practising my cowboy shenanigans so drop in at the local saloon for a drink. Or a ho-down, your choice)

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