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[PC] Magic: The Gathering Arena


The3rdWalker

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Magic: The Gathering Arena follows the same rules as the physical card game, which players use decks of cards that include land cards that generate five seperate colors of mana, and play cards that consume that mana to summon creatures, cast offensive and defensive spells, or other activate effects. Players battle other players using a selected deck, with the goal of reducing the opponent's health to zero before their opponent can do the same to them.

 

Magic: The Gathering Arena supports both Constructed Deck play and Draft play. In Constructed play, players create decks of cards from their library. The game gives new players a library of base cards and pre-made decks from those cards, but as players win matches or complete daily quests, they can earn new booster packs that add cards to their library, and allow players to then customize their decks and improve them. Unlike most physical packs of Magic cards which usually contain 15-16 playable cards, packs in MTG Arena contain 8 cards (1 rare, 2 uncommons, and 5 commons). In Draft play, players are first given a number of special booster packs to build out a deck. They then try to win as many matches as they can with that deck. Once the player has won either 7 matches or lost three games with that deck, that deck is then retired; the player gets to keep all the cards drafted and also earns rewards that provide more booster packs and resources to build up their library.

 

Arena is free to play, but it is supported by micro-transactions. Players can use real-world currency to buy gems, the in-game currency, which in turn can be spent on booster packs or to enter draft or constructed events. Gems are also given as rewards for winning draft mode. A booster pack may have a chance of including a Wildcard of a specific rarity. The player may swap these Wildcards for any card of the same rarity type. Magic: The Gathering allows decks with up to four copies of the same card, so once a player earns a fifth copy of a named card through booster packs, this instead is used to add to a Vault meter, based on its rarity. When the Vault meter is filled, the player can open it to gain Wildcards. The game does not include a feature to trade cards with other players as the developers state this would affect their ability to offer in-game rewards at the level they want while effectively calibrating the economy to make it easy and efficient to get cards through game-play.

 

 

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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  1. It's traditional MTG, no frills or unique online play specific to MTG: Arena. 
    1. Standard, Limited, Sealed Draft, Booster Draft, BO1, BO3 Ladder, Free Play, Challenge Mode vs friends. 
  2. Generous reward system and perfectly free to play. (In one block's time you can expect 168 free packs at minimum if you play each week)
  3. Follows the current MTG standard competitive rotation. 
  4. You get wildcards in packs which allow you to craft whatever cards you want or need for decks. There's a "pity timer" for mythic rare cards every 24 packs. 
  5. This will be the successor to MTGO down the road as Hasbro and WoTC have announced a 10 million dollar esport plan. 

I have been playing it for awhile now and highly recommend it to anyone who wants to get back into magic but not paper magic. It's much better than Hearthstone and is the grandpa of all these TCG games you see these days. 

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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