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Bungie response to initial Forge feedback


GazzaGarratt

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Whilst we were online last night, Bungie had put out a message with immediate effect to change the Power Level requirements.

 

Effective immediately, we’ve made some changes to the Power requirements for the Lost Forges of the Black Armory.

 

 

In previous conversations about the Season of the Forge, we discussed our new development goals. With the Annual Pass, we set out to deliver an extension to the Destiny 2 endgame. We want to create a series of aspirational challenges to keep your hobby fresh.

 

 

"Over the past day, we’ve been taking in your feedback. It's become clear that we made the initial Power requirements for the Lost Forges too high, keeping those sweet new rewards out of reach. Some players at 600 Power have been unable to dive in and beat the final boss without grinding for new Power first.

 

 

We have just delivered a server-side update to reduce the Power requirements for all the encounters in the Lost Forges by five. We fully acknowledge that this is a small move, but it is the one that we can make today. This is not the full extent of the changes to the player experience that we are investigating, but it should give Guardians at 600 Power a better chance at completing the activity.

 

 

This response doesn’t answer all of your questions. There are still many of you asking how you can catch up and acquire the Power you need to join the quests to recover these Lost Forges. The answers to those questions are coming. We have some existing plans and some new ideas in the pipeline. That conversation will continue tomorrow in “This Week At Bungie.”

 

 

Thanks for playing. Thanks for your feedback. Keep reporting on your experiences out there in the wild."

 

 

It's a good quick move after considerable noise on social media. Twitter was painful to read as so many People are quick to forget Forsaken the day before and then hammer them for the initial first day release. It's good to see a change without it being too much that it wrecks it for the other people that are playing this regularly so there can be replayability in it.

 

My summary - Initial feel was that many wanted something 'new' to experience ON day 1. I agree it's nice to play something fresh for your initial outlay. But big point here is people have quickly forgot the months and months of good communication about how this Season Pass will be different to every DLC before it.

 

Let's all remember on other threads, more content is available on Friday. Tomorrow. And then next week. And then the week after. Just like the Dreaming City changed and evolved - which we all loved. You have to get the game you're playing and for this early part to technically cost $10 (less than any other DLC we've had) early signs show we are getting more for our money.

 

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