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Pinnacle Weapons - Season 5


GazzaGarratt

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We asked Sandbox Designer Victor Anderson to give you the full rundown on all three pinnacle weapons for Season 5.
 
Victor: We have heard your feedback and requests for weapons akin to Luna’s Howl to earn in non-Crucible activities like Gambit, and to meet that demand, we've created three pinnacle weapons. I do hope you’ll enjoy them.
 

VANGUARD

Loaded Question—High-Impact Fusion Rifle (Arc)
  • Loaded Question’s unique perk is “Reservoir Burst: When the battery is full, your next burst deals additional damage and causes enemies to explode on death.”
  • This one went through a couple of cycles—originally it had a completely different perk that didn’t quite make the cut. We tried a version that had only a damage bonus, but damage bonuses can sometimes be hard to appreciate when you’re using a Special weapon against lower-health enemies, so explosions on kill were added to really sell the “oomph” and deal with waves of clustered enemies.
 
11212018_Loaded_Question.jpg?cv=39836212
 
How to earn Loaded Question:
  • Pick up the quest from Zavala
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Fusion Rifle kills (in any strike or Nightfall)
      • 1000 Arc kills (in any strike or Nightfall)
      • 40 strike or Nightfall completions
  • Head back to Zavala to receive a fully Masterworked Loaded Question
 

GAMBIT

Breakneck—Precision Auto Rifle (Kinetic)
  • Breakneck’s unique perk is “Onslaught: This weapon’s rate of fire increases as you stack Rampage.”
  • When the plan was made to create more pinnacle weapons for a variety of activities and not just the Crucible, we had to think of something that would fit the activity. This was intended to be a workhorse for Gambit encounters, where killing large numbers of enemies very fast is the name of the game for a significant portion of it, so something with Rampage was an obvious starting point. Pinnacle weapons occupy an interesting space in the sandbox where we can take what is normally a Legendary-tier effect like Rampage and expand on that idea further. We did it with Outlaw for Desperado, and we’re doing something similar here for Rampage.
 
11212018_Breakneck.jpg?cv=3983621215&av= 
 
How to earn Breakneck:
  • Pick up the quest from the Drifter
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Auto Rifle kills
      • 100 Auto Rifle multikills
      • 150 challenging enemies defeated
      • 40 Gambit matches completed
  • Complete all of the objectives and head back to the Drifter to receive a fully Masterworked Breakneck
 
 

CRUCIBLE

The Mountaintop—Lightweight Grenade Launcher (Kinetic)
  • The Mountaintop’s unique perk is “Micro-Missile: This weapon fires in a straight line and has a massively increased projectile speed.”
      • In addition to the above benefits, the projectile instantly detonates on the environment instead of bouncing like a traditional grenade launcher, unless you have Sticky Grenades selected.
  • This weapon was created for a few reasons. Other than the Militia’s Birthright, we haven’t created any new Lightweight grenade launchers since Forsaken. In general, it’s a pretty underrepresented weapon type. This gave us an opportunity to explore it as a pinnacle Crucible weapon, and add more variety to the mix of what you’ll use and have used against you. The feeling of getting a direct hit for that instant kill is satisfying, so the weapon was built to support it—but to give it more options, it’s also the only Lightweight grenade launcher with Sticky Grenades, for those of you who have a more tactical approach to the Crucible.
 
11212018_The_Mountaintop.jpg?cv=39836212
 
How to earn the Mountaintop: The Quest to earn this weapon lives up to the weapon’s name. It’s going to take some dedication. We did change it up this season, so you can do some of the steps in a non-competitive playlist if you chose, but you will progress quicker by playing in the Competitive playlist. You still need to rank up your Glory score to Fabled in the end to claim the weapon. 
 
Step 1
  • Reach Glory rank “Brave” within a season
 
Step 2
Each objective earns you progress per action in any playlist, and players can earn substantial bonus progress by completing these objectives in the Competitive playlist.
    • In the Crucible, earn Grenade Launcher final blows
        • 750 Total Points
            • Non-Competitive Playlists:
              • Kills: 3 Points
        • Competitive Playlist:
            • Kills: 10 points
    • Rapidly defeat groups of two or more opponents
        • 200 Total Points
            • Non-Competitive Playlists:
                • Double Plays: 2 Points
                • Subsequent Kills after Double Plays: 1 Point
            • Competitive Playlist:
                • Double Plays: 5 Points
                • Subsequent Kills after Double Plays: 2 Point
    • Earn Calculated Trajectory medals
        • 100 Total Points
            • Non-Competitive Playlists:
                • Medal Earned: 1 Points
            • Competitive Playlist:
                • Medal Earned: 4 Points
Step 3
  • Reach Glory rank “Fabled” within a season
 
After you reach Fabled, you can come down from the mountaintop and return to Lord Shaxx to receive… the Mountaintop. 
 
We got a lot of feedback from players that they didn’t like splitting their progress toward the Crucible pinnacle quest. All these objectives use account wide constructs so players can complete these objectives on ANY character. 
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Lots of criticism coming out for the grenade launcher weapon in PvP. Not for the fact it's a grenade launcher, more the fact that to get means there will be grenade launchers spamming everywhere to get kills. I don't like the sound of that.

 

The Gambit weapon though looks tasty. It should shread enemies pretty easily. Only thing is I believe it's in the same slot as Malfeasance so choices to make on which one could work for you.

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Is Step 1in the Mountaintop really pick up challenge from Lord Shaxx?
Yep.

ALL quests starting from today, must be picked up from Shaxx, Zavala and The Drifter. Get them today so you start making progress as you do other stuff.
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32 minutes ago, techno said:

The one I won't go near is the crucible one, fuck that no way, I also expect crucible will.be terrible with all the grenade spam.

As I spent so much time doing crucible last time I won't miss it 

 

I agree with you Gary...but he also put up this to combat that video

 

 

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That crucible one is a horrible choice, crucible is going to be Colony hell for weeks. The other too look good and not too hard to achieve. For the strikes a little suggestion, wait for a nightfall which has good nightfall specific loot and grind the hell out if it on low modification, chance of the loot plus progress toward the fusion.

 

edit - just seen the three nightfalls for this week, mindbenders shotgun from the hollowed lair is meant to be beast

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For titans going for gambit weapon sweet business and Actium war rig...mini gun hell.

Especially good on multi kills, normal auto got me 2 in first game 2 games later with this set up in on 28.

Everything should easily be done well before 40 games

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On 11/28/2018 at 7:45 AM, Baabcat said:

That crucible one is a horrible choice, crucible is going to be Colony hell for weeks. The other too look good and not too hard to achieve. For the strikes a little suggestion, wait for a nightfall which has good nightfall specific loot and grind the hell out if it on low modification, chance of the loot plus progress toward the fusion.

 

edit - just seen the three nightfalls for this week, mindbenders shotgun from the hollowed lair is meant to be beast

 

Colony is a bit shit tbh. Once you recognise the sound it makes just jump and it'll go after someone else.

 

Black guys tend to die less to it.

banlol.png

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