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Destiny Game Update - 27th November (2.1.0)


GazzaGarratt

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DESTINY 2 UPDATE 2.0.5

20h - Destiny Dev Team

Sandbox

Weapons
  • Malfeasance
      • Increased Explosive Shadow detonation damage
      • Increased damage against Taken and invaders
  • Wish-Ender
      • Increased base Wish-Ender damage
      • Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage
      • Wish-Ender's Queen's Wrath perk effects are now more readable and consistent
  • Trace Rifles
      • Now spawn with 50 ammo in the Crucible
      • Now benefit from the following armor perks:
      • Auto Rifle Loader
      • Unflinching Auto Rifle Aim
      • Auto Rifle Targeting
      • Precision Weapon Targeting
      • Auto Rifle Dexterity
  • Increased Sword damage in PvE
  • Increased Fusion Rifle damage in PvE
  • Proximity Grenades now have a stat penalty to blast radius
  • Reduced the amount by which Full Choke narrows projectile spread
  • Changed the Dynamo and Distribution perks 
      • Players will need to activate their class ability in proximity to at least one enemy to gain the benefit
      • Increased the energy gain by 20% to compensate slightly for the new requirement
      • Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo
 
General
  • Increased visibility through a Titan’s Banner Shield for allies
  • The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits
  • Fixed an issue where the SUROS Regime scope was opaque yellow
  • Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering
 

Combatants 

General
  • Fixed an issue where Vex Cyclopes weren’t attacking players
  • Fixed an issue where Hive Knights and Taken Vandals were not using special abilities
 

Activities

Crucible
  • Breakthrough 
      • Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed 
      • Modified the game rules to prevent teams from forcing the round into a stalemate:
          • In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker.
          • While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone.
      • If the round ends in a draw twice, the match ends in a tie.
      • Neither team will get Glory points from this scenario.
      • Win Streaks are maintained.
 
Gambit 
  • Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4)
  • Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6)
  • Fixed an issue where sometimes one team’s invasion portal would not open
  • Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval
  • Increased the spawn rate of the Ascendant Primeval Servitor
  • The Gambit ship and Sparrow are no longer guaranteed drops
  • Quitter protection
      • Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties
      • Quitter penalties have been reenabled
      • Players will now receive two warnings before they are suspended from Gambit
      • Players will not be immediately suspended on the first match of the day if they quit a match the night before
      • Increased suspension time to 30 minutes
 
General
  • Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam
 

Items and Economy

Exotic Duplicate Weighting
  • When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own.
  • Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics
  • When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks
  • Removed quest Exotic weapons from the Exotic engram loot pool
      • Worldline Zero
      • Ace of Spades
      • Wish-Ender
      • One Thousand Voices
      • Malfeasance
      • Lord of Wolves
      • The Chaperone
 
Enhancement Cores
  • Renamed Masterwork Cores to Enhancement Cores
  • Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties
  • Enhancement Cores will be more visible in the loot feed
 
General
  • Banshee-44 now accepts up to 25 Gunsmith Materials at a time
  • Removed hold time for the Spider’s material exchange interactions
  • Increased the stack size of Ghost Fragments from 10 to 20
  • Reduced shader dismantle time from 1 second to 0.25 seconds
  • Fixed an issue where the Secret Victories emblem was using the wrong tracker description
  • It now correctly displays as “Ascendant chests looted”
  • The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights”
  • Raid challenge bounties now rotate in a fixed, round-robin fashion
  • Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion
  • The chance resets once a player receives any Nightfall unique reward
 

PC

General
Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity

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Pretty significant changes made with this update. The ones I think that I like and are most helpful are:

 

Malfeasance Exotic buff - needed a buff and it's now great to use in Gambit.

 

Gambit Meatball will spawn loads more in every week. I didn't get it last night but this is the middle week and it's way more frequent next week. However, I need the cosmetic drops so more of these spawning will mean more chances to get them but for others that haven't got Malfeasance, it's their chance to get the Quest to drop.

 

Banshee the Gunsmith will give you packages every 25 weapon parts, not 100. Really good for trying to find a god roll.

 

6 Spider bounties giving Enhancement (Masterwork) Cores. More ways to get them finally but more importantly gives more of an incentive to do other Spider Bounties rather than just the weekly one. At the same time, holding 20 rather than 10 Ghost fragments is really helpful too on Tangled Shore.

 

Finally Exotic duplicates will be far less! Hurray! Also, with quest weapons being removed from the loot pool (shouldn't have ever been there in the first place) this will give everyone more excitement over dropping an Exotic engram now.

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Destiny 2 patch 2.1.0

Sandbox

Supers
  • Chaos Reach
      • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
      • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
      • Fixed an issue in which Chaos Reach did not damage Taken Blights
      • Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
         
  • Nova Warp
      • Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
         
  • Sentinel
      • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
         
  • Spectral Blades
      • Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
      • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
         
  • Thundercrash
      • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super
 
Exotic Armor
  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP
 
Weapons
  • Warden’s Law
      • Replaced perks on Warden's Law that did not function properly with the weapon's archetype
          • Triple Tap replaced with Feeding Frenzy
          • Fourth Time's the Charm replaced with Zen Moment
      • Warden's Law now has bullet contrails
      • Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms
         
  • High-Impact Scout Rifles
      • High-Impact Scout Rifle damage increased by 1.87%
          • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
      • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
         
  • Shotguns
      • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
      • Trench Barrel
          • Trench Barrel perk now deactivates after three shots
          • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
             
  • Submachine Guns 
      • Slightly increased range on Submachine Guns
         
  • Machine Guns
      • Slightly increased accuracy on Machine Guns
 
Exotic Weapons
  • Prometheus Lens
      • Prometheus Lens damage increased by 10%
         
  • Hard Light
      • Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
         
  • Ace of Spades
      • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets
 
General
  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • Fixed an issue where Bows would sometimes become invisible when equipped
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
  • Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering 
  • Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon's sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
      • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper's Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly
 

Crucible

Modes
  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where "The Cycle" medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners
 
Ranks
  • Valor and Glory are now subdivided into three sub-ranks similar to Gambit
  • Valor and Glory have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend
 
Shaxx 
  • Shaxx has a new rotation of items available for direct purchase.
      • Players must earn Valor to collect these items
  • A new set of Seasonal Items has been added to Shaxx's inventory
      • Previous seasons' exclusive items have been removed
  • A new pinnacle weapon quest has been added to Shaxx's inventory
      • To allow players to make progress on any character, each step features account-wide objectives
      • This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
  • Previous pinnacle weapon quests continue to be available on Shaxx
 

Gambit 

Ranks
  • Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear
     
Bounties and Quests
  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
  • Fixed an issue where the Malfeasance quest could be progressed in Crucible modes
 
NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.
 
Primeval Mechanics
  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams
     
Matchmaking
  • Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties
 

Clans

General
  • Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
      • Does not require Clan Rank 4
  • A new season of progression is available, with new perks to pursue
 

Items and Economy

General
  • Fixed an issue where the "Rainmaker" consumable didn’t provide showers of Glimmer from defeated enemies
  • Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
  • Fixed an issue where Nightfall unique rewards were dropping at the rate intended for non-Forsaken owners
  • Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received
     
Triumphs
  • Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)
     
Collections
  • Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
  • Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
  • Unearned Season 4 gear is now hidden
 

PC

Controls
  • Added new "Take Screenshot" keybind (defaults to the "Print Screen" key) 
 
Text Chat 
  • Added new friend management commands
      • /addfriend
      • /removefriend
  • Added new fireteam management commands 
      • /invite 
      • /join
Note: The fireteam commands can target any player by providing the player's full BattleTag, allowing players to assemble fireteams without sending friend requests.
 

UI

General
  • Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
  • Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
  • Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity
Localization
  • Traditional Chinese
      • Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game
 

Misc

Performance
  • Improved activity and destination load times on consoles
      • Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details.
HDR
  • Fixed an issue where brightness was not adjusting properly for players
 
General
  • Fixed an issue with missing Transmat FX on Amanda's exchange
  • Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
  • Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
  • Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
  • Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
  • Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills
  • Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion
  • Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion
  • Fixed an issue that caused high amounts of Baboon errors in the Tower

  

20 hours ago, crispymorgan said:

I shall also buy a monkeybike......

 

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  • crispymorgan changed the title to Destiny Game Update - 27th November (2.1.0)

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