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Stretch616

Torb rework and other PTR changes

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So the long awaiting Torn rework is here and he looks pretty sweet. Highlights of the changes as follows

 

  • Turret is now deployable and doesn't require building. Turret will now aim at whatever is being hit with your primary fire
  • Overload ability is new and is a mini molten core (previous ult). Lasts for 5 secs and on a 12 sec cooldown, now makes you move faster too
  • Molten core (new ult) is totally new and he basically throws 10 shots of hot magma onto the floor which do 150dps on normal health/shield and 190dps on armour. A fair bit of area denial
  • Crit hitbox rediced by 10%
  • Robot gun projectiles fire faster
  • Spread on alternative fire is tighter

There's a bit more in there but he really does look like a decent pick now and can really melt quickly with the turret, secondary fire change and overload as a nasty combo. I don't think he'll be a troll pick anymore!

 

Mcree is getting a little buff with his combat roll changing from 8 to 6 sec cooldown.

 

Orisa has a small buff with her gun spread being reduced from 1.5 to 1.2. Apparently this should make her more consistent with damage at mid to long ranges

 

Solider is also getting a little buff with his spread not coming into effect until the 10th shot in full auto. This is quite a big buff imo as it'll make his damage output a lot more consistent

 

Pharah has had what they are calling a skill update. Effectively making her more difficult to play but also more rewarding if you do.

  • Concussion blast cooldown reduced from 12 to 9 secs
  • Increased fire rate from 0.9 to 0.75 secs
  • Increased rocket travel speed
  • Reduced damage from non-impact hits from 65 to 45 (will double check numbers)
  • Increased damage for direct hits from 55 to 75

 

Quite excited for the Paharah changes, as I think it makes her a bit more viable on more maps now. The rocket travel increase will really help smooth out the damage lost from the explosion area of effect.

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So the long awaiting Torn rework is here and he looks pretty sweet. Highlights of the changes as follows
 
  • Turret is now deployable and doesn't require building. Turret will now aim at whatever is being hit with your primary fire
  • Overload ability is new and is a mini molten core (previous ult). Lasts for 5 secs and on a 12 sec cooldown, now makes you move faster too
  • Molten core (new ult) is totally new and he basically throws 10 shots of hot magma onto the floor which do 150dps on normal health/shield and 190dps on armour. A fair bit of area denial
  • Crit hitbox rediced by 10%
  • Robot gun projectiles fire faster
  • Spread on alternative fire is tighter
There's a bit more in there but he really does look like a decent pick now and can really melt quickly with the turret, secondary fire change and overload as a nasty combo. I don't think he'll be a troll pick anymore!
 
Mcree is getting a little buff with his combat roll changing from 8 to 6 sec cooldown.
 
Orisa has a small buff with her gun spread being reduced from 1.5 to 1.2. Apparently this should make her more consistent with damage at mid to long ranges
 
Solider is also getting a little buff with his spread not coming into effect until the 10th shot in full auto. This is quite a big buff imo as it'll make his damage output a lot more consistent
 
Pharah has had what they are calling a skill update. Effectively making her more difficult to play but also more rewarding if you do.
  • Concussion blast cooldown reduced from 12 to 9 secs
  • Increased fire rate from 0.9 to 0.75 secs
  • Increased rocket travel speed
  • Reduced damage from non-impact hits from 65 to 45 (will double check numbers)
  • Increased damage for direct hits from 55 to 75
 
Quite excited for the Paharah changes, as I think it makes her a bit more viable on more maps now. The rocket travel increase will really help smooth out the damage lost from the explosion area of effect.
Geez, that's a pretty big update for Torb. Always got a soft spot for that guy as it was my first character.

I still think people will moan around Good level matches as essentially it's not much skill to put a turret down. It's more higher end games that require you to put it in the right spot on certain maps.

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