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Alpha 16.3 (7 Days to Die)


phil bottle

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We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.
It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.


For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie


Official Alpha 16.3 Release Notes!


Changed

Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
Socket generation rules in rwgmixer.xml
Challenge quests yield more skill points
Tuned in weapon bob when running and walking for new smooth bob code

Fixed

The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
The issue where minibikes and the power.dat would not save properly is fixed.
A reason where the game freezes while “Creating player” is fixed.
The issue where minibikes and the power.dat would not save properly is fixed.
A reason where the game freezes while “Creating player” is fixed.
Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
Vultures and Chickens artifact when rag doll rolling down a slope
Pushing back LOD2 swap distance on vault doors. (Raner)
Dedicated servers not added to history when connecting by IP/port
Localization now showing english values instead of localization keys if localization is not set for a key in the user language
Gore blocks have a chance of knocking you out of loot containers
Zombie state is not being saved properly for clients
Insta health on medkit not applied when healing others
Supply crates have a chance of dropping through terrain.
Concrete drys too indifferent
Forge craft halting when output is full is broken.
Players can kill chunk generation Griefing
Shotgun turret goes out of sync
Zombies rotate on ground again
Lowered radius of dart trap firing sounds.
Vultures can fly under water
Sleeper zombies have a chance to rotate when they wake up
Bears and wolves walk on water
RWG highway connection issues
Roads generating as Clay, Dirt, Gravel and Sand
Deep roadside hole in RWG
Odd hole in the road
Weird spikes in the road
Both turrets are missing firing sound
Check rebuilding road cave
Being stuck in 1*1 holes and then be catapulted
Zombies sometimes clip into the ground and blocks when they jump
Vultures and Chickens artifact when rag doll rolling down a slope
Player is invisible to others on death
Being disconnected while tabbed out of game causes menu unresponsiveness
Typo in rwgmixer prevents spawning of utility_celltower_02
Corrected up/downgrade issues with windows
“Start a Base” quest asks for too much wood
Some item types purchasable from traders cannot be sold back
Stag run/walk state in water is not viewed the same between client and hostP2P
Wolves dont properly attack zombies or stags
Game sometimes stopping to save power / vehicle data
Typo in rwgmixer prevents spawning of water_tower_02
Painting ramps with 1×2 textures like redwood makes it invisible
Wood debris (32) bad normal map metadata
Gamestage calculates offline days as survived days
Snowpack causing ceiling shadow on underground terrain blocks
When on a slope both bears have difficulty in attacking the player
Beverages do not restore stamina properly
Zombies not using ladders properly and float/walk away from the ladder
Planted crops/trees stop growing when chunk has been reloaded
ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
When going underwater the Cannot Breathe Tooltip shows up
Feral and Radiated feral version of zombies don’t count towards quest progression.
UFPS Stutter issues
Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
All solid Wedge Inclines placed together front to back renders back side invisible

Known Issues

On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
Smell is not working with the new stealth we will revisit it in a17
GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
Farming of crops other than yucca and hops affects performance
Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
Gore block dupe
Turrets echo sounds for clients

Request to community:

Blackscreen of death – still looking for savegames and outputlogs
Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs

jeffersonclasswar.jpg

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Was just coming here to post exactly the same thing! Right we're starting again but this time we're building a small base straight away and seeing if we can survive. It's too easy to sit on top of a roof for days. And we're looting! I want a mini bike straight away this time, no messing about.

 

Also I don't I've seen any of the above issues, I did have one issue that I've messaged them about but it's not on the list 😕

 

 

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23 hours ago, phil bottle said:

 

That sir, is crazy talk. Are you trying to murder us?

 

ah feck it, less do it:D

I always forget how hard it is to start off, maybe we just continue looting. Hopefully we won't have to restart again for a while. 

 

 

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