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  1. Taken from Bungie.net THIS WEEK AT BUNGIE – 9/12/2019 0h - dmg04 This week at Bungie, we’re looking into the near future. We’ve talked a lot about how Shadowkeep will change the way we play Destiny, and we’re not even done yet. We’ll have more to say before October 1 about how the game is about to evolve. There might even be a final pre-launch Bungie ViDoc about Year Three next week, but that’s not my promise to make. Keep your eyes up. Seeing Guardians rejoin Eris on the Moon for a new adventure is not the only thing we’re looking forward to when we daydream launch day. As this new campaign against the minions of the darkness begins, a new Season of Destiny gameplay will begin with it – followed by three additional seasons of updates. We’re about kick off a whole new year of explorations, rewards, and surprises. But not everything should be left to surprise. We know that Guardians like to plan their gaming sessions. This calendar shows what’s coming free to all players of Destiny 2, what’s in store for Shadowkeep, and what’s included with Season of the Undying: Save these dates! If you’re not one to over-plan your life, you know we’ll keep you up to date from week to week on what awaits you in the game. That’s just what we’re about to do right now. SHADOWKEEP SANDBOX UPDATE: WEAPONS Last week, we did a bit of a deep dive on upcoming changes to abilities in Shadowkeep. This week, we’ll be giving a patch note preview on how your weapons will be fine-tuned. For this pass, the team put some love in to a few Exotics that may have been collecting dust in your vaults. On top of that, a bit of tuning has been done in how damage is applied to different targets in PvE environments. In terms of how these changes will impact your PvP experience, a few weapons and archetypes are being buffed, with some seeing more aggressive range falloff to give breathing room to Scout Rifles and other weapons. Weapon Changes - General Weapon mods are now treated as reusable unlocks instead of consumables. Any mods you have in your inventory will be converted to unlocks This gives players the opportunity to play with different mods more frequently If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it Auto Rifles PvE damage increased between +30% and +25% depending on combatant rank Bows PvE damage increased by +31% against minor enemies, and +26% against major enemies Fixed an issue where bow draw times were displayed incorrectly in the inspection screen Hand Cannons PvE damage against minor enemies increased by 30% Lightweight and Adaptive hand cannons use a new firing animation while aiming down sights This change was made to increase weapon accuracy when firing these weapons as fast as possible Ex: Currently, players can shoot faster than the recoil animation of 140/150 archetypes – so while the handcannon looks to have fully reset from recoil, the following projectile will be shot as if the weapon was still in a recoiled state. Reduced the effect the range stat has on damage range falloff (effective range) for this weapon archetype Machine Guns PvE damage against minor enemies increased by 25% Increased the effects of damage range falloff on this weapon archetype Pulse Rifles PvE damage against minor enemies increased by 28% Increased the effects of damage range falloff on this weapon archetype. Archetype specific damage changes (impacts both PvE and PvP gameplay) Rapid-Fire Pulse Rifles now deal 14/23.8 base/precision damage (Previously 13/21.4) High Impact Pulse Rifles now deal 21/33.6 base/precision damage (Previously 20/32) Scout Rifles PvE damage increased between +36% and +18% depending on combatant rank Sidearms PvE damage increased to minor and major combatants by 16% Sniper Rifles PvE damage increased by +47% against minor enemies, +20% for others Exotic sniper rifle perk damage bonuses have been modified to compensate for this change and they will not receive the full benefits as a result Submachineguns PvE damage increased by 22.5% against minor/major combatants Aggressive Frame Removed the intrinsic effect of "Deals bonus damage at close range." This bonus was 10%, but was unintentionally always active The bonus damage has been moved to the base damage for 750 RPM Submachineguns, resulting in no damage change As a result, Tarrabah and The Huckleberry gain 10% damage in both PvE and PvP Exotics Sweet Business Increased magazine size from 100 to 150. Increased PvE damage by 15%. High Caliber rounds have been replaced with Armor Piercing rounds. Damage changed to 15/21.2 base/precision (Previously 13.21/21.14) This weapon no longer requires you to be firing when you pick up ammo to have it automatically reload. Graviton Lance PvE damage increased by 30% Sunshot Increased magazine size to 12 Vigilance Wing PvE damage increased by 25% Crimson Damage changed to 19/30.5 base/precision (Previously 13.76/24.75) Fixed an issue that was causing this weapon to deal higher flinch than intended Merciless Fixed the missing aim assist stat for this weapon Ace of Spades Memento Mori's damage bonus is now affected by range falloff Lumina Noble Rounds should apply their buff to allies more reliably now The Colony "Serve the Colony" now functions as Auto Loading Holster does Perks Subsistence Reduced the impact of this perk on total reserves Ricochet Rounds Removed the hidden bonus to damage falloff Swashbuckler Perk now activates when getting a kill with Ball Lightning Grave Robber Perk now activates when getting a kill with ranged melee abilities (ie: Ball Lightning, Explosive Knife) One-Two Punch Reduced the effectiveness of stacking One-Two Punch and Cross Counter (Liar's Handshake) Ex: Players won’t be able to defeat Riven in less than three seconds after Shadowkeep launches using the combo of One-Two Punch and Liar's Handshake, but we know many of you will try other builds… and potentially even succeed. We still have a few TWAB’s before the release of Shadowkeep, which will shore up our patch notes previews on a variety of topics, ranging from Black Armory Access to bug fixes. Stay tuned! RECKONING: ONE MORE THING… Destiny 2 Update 2.5.2.2 recently brought some frequently requested Quality of Life changes to Reckoning and rewards. Next week, we’ll be making one additional change to the experience, further bridging the gap between you and your desired rewards. Starting on September 17, all negative modifiers will be removed from Reckoning. This activity will continue to feature a weekly singe, with a daily rotation of Brawler, Grenadier, and Heavyweight. Our goal in this change is to improve the replay-ability of Reckoning, so players will feel more inclined to hop in to matchmaking for some sweet loot. This should also help to address some feedback items from players that specific modifiers could feel too punishing (We’re looking at you, Blackout Darkblades). If you’re looking to get your hands on some weapons from Season of the Drifter that have eluded you, I reckon this is your time to shine.
  2. Taken from Bungie Website THIS WEEK AT BUNGIE – 6/13/2019 11h - Cozmo This week at Bungie, we watched Guardians hunt for Truth. Season of Opulence is off and running. Guardians are piling into the Emperor’s lost vaults in search of the treasure of their choosing. Earlier this week, you discovered a new boss waiting for you in the depths of the Menagerie. Upon defeating it, you were given a quest to seek out Truth. Not in an X-files way, but to find the Rocket Launcher, Truth—a weapon that seeks out its targets… aggressively. Just look at what some players are seeing in the wild: Next week, we’ll mix things up once again with a third additional boss to keep things fresh in our new six-player activity. And that’s not all we have planned. We are also welcoming an old friend back to the Tower. Iron Pursuits Lord Saladin will return next week for the first Iron Banner of Season of Opulence. With a new Season, you have a fresh set of weapons and armor available to earn. Saladin continues to offer Iron Banner bounties, but will also set you on a quest to earn your gear. In other words, prove your worth, and be outfitted as an Iron Lord. This Season’s Iron Banner armor is now acquired through a quest. Each armor piece will be granted upon completing its associated quest step. Each armor piece will be granted as a powerful reward. After unlocking an armor piece, it may be reacquired with random rolls through Iron Banner Reputation Packages and match rewards. If you are a veteran player who earned Iron Banner ornaments in the past, this Season’s armor is compatible with all Year 1 Iron Banner ornaments. Iron Banner packages have been updated. Iron Banner Armor may now roll with enhanced perks. New weapons have also been added to Iron Banner packages and have a higher chance to drop on the first package you redeem. New Iron Banner shaders, an emblem, and a Sparrow may be earned through objectives that must be completed during Season of Opulence. Iron Banner bounties will continue to grant rewards and Iron Banner Tokens. Iron Banner bounties no longer unlock direct purchase for Iron Banner gear, as it is now acquired directly through the Iron Banner quest. Iron Banner and Increased Valor Start: 10 AM PDT on June 18 End: 10 AM PDT on June 25 Here is a preview of the armor and weapons available during Iron Banner events in Season of Opulence. Valor boosts will also be available next week in Iron Banner and the rest of the Crucible. Saladin will also have some other items available including this new Emblem. Raid Stats Thousands of Guardians explored deep within the Leviathan to tackle the challenges of the Crown of Sorrow raid. A fireteam of six completed it first and paved the way for others to follow in their footsteps. We made a graphic showing the number of Guardians who beat the raid in a few key timeframes during the first week. If you were one of the 45,475 Guardians who bested Gahlran within the first week and are thinking about purchasing the Bungie Rewards raid jacket, you have until 11:59 PM PDT on June 18 to claim your Bungie Reward code and place your order. Dmg04 and I both completed it the night before the deadline and ordered ours. Congratulations to everyone who has completed it so far. If you’re still Powering up, Gahlran is waiting for you.
  3. THIS WEEK AT BUNGIE – 2/21/2019 8h - dmg04 This week at Bungie, the Drifter is preparing for a turn to lead the next season. We’re nearing the end of Season of the Forge. Guardians have plundered the Black Armory of its secrets and weapons. Shaxx hosted Crimson Days and Lord Saladin is watching over the final Iron Banner of the season. Before the Drifter takes center stage, we’ll be hosting a Raid-Along livestream featuring Scourge of the Past. If you’ve ever wanted to know what it’s like to build a raid from the ground up, this is your chance to peek behind the curtains here at Bungie.   Members of the Raid Test team will be fighting the good fight, as designers, artists, producers and more lend commentary on taking an idea and creating the greatest challenge our game has to offer. Alright, Alright, Alright… To get Gambit primed for the Season of the Drifter, we have been working on some Quality of Life improvements We’re changing the way this little game is played, based on our own experience as players and a lot of feedback that we’ve collected since Forsaken launched. Today, Senior Designer Robbie Stevens is speaking on behalf of the team to take us through the changes you can expect on March 5. Changed the third round of Gambit to a Primeval rush sudden death. This will speed up Gambit matches overall and add a change of pace to the final round. Overhauled how we choose the invader spawn location and increased the number of invader spawn points for each map. This should greatly reduce the chances of spawning very near or in direct line of sight of an enemy Guardian. Implemented Idle Protection which means that players that remain dormant for too long will not receive end-of-match rewards or Infamy points. The Triumph “Light vs. Light” can now be progressed by killing any Guardian using a Super, not just invaders. This makes attaining the Dredgen title a less daunting task. Adjustments to Blocker types by deposit tier: Small Blocker = Taken Goblin with less health than the previous Phalanx. Medium Blocker = Taken Captain with more health than the previous Knight. Large Blocker = Taken Knight with more health than the previous Ogre. These changes arrive with the Season of the Drifter. To get you ready for the change in seasons, we’re enabling Triple Infamy for the final week of Season of the Forge. Triple Infamy Start: 2/26/2019, 9 AM PST End: 3/5/2019 Are you looking to become a Dredgen and impress the Drifter? Or maybe acquire a few weapons to round out your collection? Wins, losses, and bounties will all reward you with increased Infamy throughout the week. Back to the Sandbox Alongside the Gambit quality-of-life changes, our Sandbox Team will be fine-tuning some weapon archetypes to refresh the gameplay experience in Destiny 2. The following is a quick preview of some changes coming with Destiny Update 2.2.0, with developer commentary from Sandbox Designer Victor Anderson: Linear Fusion Rifle aim-assist values will receive an adjustment to reduce effectiveness at very long ranges. While Queenbreaker has high aim-assist values by default, we discovered an issue where it was not honoring aim-assist values that applied to other Linear Fusion Rifles of the same archetype. This resulted in Queenbreaker having over double the intended aim assist. Linear Fusion Rifles will receive a 10% damage increase in PvE to compensate for the above changes. Shotguns will receive a damage multiplier in PvE activities, effectively doubling their damage. The Legend of Acrius is an exception to this. Full Auto rate-of-fire bonus for Shotguns is now +10%, down from +100%. In addition, it no longer increases the Shotgun pellet spread. Default rate-of-fire values for have also shifted: Aggressives are 55 RPM, up from 45 RPM Precisions are 70 RPM, up from 55 RPM Lightweights are 80 RPM (they were erroneously stated to be 90 RPM previously) Rapid-Fire 140 RPM, down from 200 RPM (they were previously natively 100 RPM, but due to the intrinsic full auto, actually had 200 RPM) Also reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis. Ammo reserves for Shotguns were re-evaluated due to the increased efficiency of having more damage per shot. The duration of the Mark of Vengeance has been reduced from 15 seconds to 8 seconds The way players refill health after a successful kill has changed. Before, it restored all of your health and the overshield refilled over time. Now, the health refills over time alongside the overshield. This should give a leg up when encountering situations where multiple people are fighting one person with the One-Eyed Mask equipped. Vengeance will no longer trigger for players in Super. This was making Supers far too potent. A new season means a new reality in combat. Keep up the chatter, and we’ll keep curating the Sandbox so that Destiny adapts to the way you play! They’ll Be Your Guide Navigating the various destinations of Destiny can sometimes be difficult, whether a snag occurs when following a quest line or an enemy fails to appear in the world. The Player Support Team is here to shine a light on the right path forward so you can get you to the loot you’ve been hunting. This is their report. “Mint Condition” Triumph: The “Mint Condition” Triumph is not unlocking. “Forged in Fire” Triumph: The “Forged in Fire” Triumph is not unlocking. “Master Smith” Triumph: The “Master Smith” Triumph is not updating for Rare research frame completions. “Calculated Trajectory” Triumph: The “Calculated Trajectory” Triumph and medal do not trigger in Iron Banner. “The Eternal Return” Emblem:The emblem “The Eternal Return” is not updating each time players conquer Dûl Incaru in the Dreaming City. “Senior Recruiter” Emblem: The emblem “Senior Recruiter” is not updating for Refer-a-Friend referral completions. “Black Armory Devotee” Bounty: The “Black Armory Devotee” bounty does not progress when using non-frame Black Armory weapons. Prime Engrams do not count toward this quest step. Vendor rank-up rewards and Cryparch-purchased engrams do not count toward this quest step. Fated Engrams and direct-purchase Exotics from Xûr do not count toward this quest step. Engrams left in activities that recover to postmaster do not count toward this quest step. Year 1-style Legendary and Exotic engrams that slot into players’ inventories and require manual decryption do not count toward this step. These are very rare, but are still available from some sources. With just 12 days between you and Season of the Drifter, the team is hard at work dotting the i’s and crossing the t’s on Destiny 2 Update 2.2.0. Before we go, I wanted to share a quick preview of something that the Hunters among you have been asking for. If you ever found yourself thinking, “It would be awesome if I could see my entire cloak when previewing shaders,” we have some good news for you. Update 2.2.0 will make a slight change to your view when inspecting cloaks in the character screen. We’ll have more patch note previews leading up to Season of the Drifter. Until then, have a great weekend, and we’ll see you in the wild.
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