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Found 3 results

  1. So, initial thoughts... Gambit Prime is hard AF. It takes a while to understand what will be the best way to play it as it's only one round, albeit a long one. I think it's been difficult too because of all the sandbox changes which has probably made your loadout from standard Gambit not as impactful in Prime. We eventually got a win late in the evening (thanks for the games last night @Bluebear @Kemp210 @reaper-2201 @Plumbers Crack) and so hopefully in time it wont be as crucifyingly painful getting hammered all the time. Be aware, that as the boss has some basic mechanics and health is quite large, you need to keep an eye out for Invaders as it can swing the game constantly. The Reckoning was pretty cool tbh. If the tiers get harder and more mechanics then definite replayability there. Pretty straightforward at Tier 1 level and only 2 stages to it, you have to remember to deposit your synths in your synthesizer inventory screen so you can then deposit a mote in the bank before you drop down into the activity (not sure if it was meant like this but only the left hand port was working on the bank??) Hoping that Tier 2 that drops tomorrow (I think) is much harder and more elements to it. Armour can be received pretty easily at Weak Mote level, will know more if the playloop of wanting better armour with better perks is there over the next week or so. Good first day, great to be back on Destiny and see a full page of FG clan friends on it too. How did everyone else get on?
  2. Curious now we've seen gameplay and now some key parts to the game that were released at E3, what do you really want to see at launch (apart from a fleshed out game ofc)? I really want to see The Dark Zone (TDZ) really fleshed out and have some variance in play. Maybe it always doesn't have to have extractions in the way they did it in Division 1. Also, the loot system built on top of the updates in Division 1. Would people like to re-use stuff already created in Div 1? I think a combination of old Weapons and Apparel from the first game alongside new stuff (50/50 in my eyes) would work well. Keeps some continuity between both games then.
  3. First on solo I had no idea what I was doing. Second night on with @phil bottle and it is brilliant fun. Got shot of a cannon, drank grog and got sick. Then put in a bucket and then chucked it over Phil. Twas hilarious. Did some voyages (quests/missions) to kill some skeletons and then had to find the right island for some treasure. Dug it up and brought it home for to collect our gold. Did well not to run into any other scurvy crew so maybe next time will go out searching for the big ships and see if we can take them on. I can see already where the initial criticism has come to the game about content but I don't think it's made to grind for 7 hours a day to to do the voyages as quick as you can. It's a real relaxing game to play and sailing on the seas looks great. As the ships have a few things going on, it really makes a significant difference if you play in a party. Playing solo I think you'll struggle to enjoy the game as you get some reward out of taking roles such as lookout or checking the map whilst others sail the ship and another changes the speed of and direction of your sail. I wouldn't say its worth the full £50 from an objective viewpoint, however for the FG value of playing with people here i'm definitely thinking it was still a good purchase. Looking forward to trying crossplay at some point with a few of Xbox people to see how that runs. Oh, and being able to play musical instruments together is hilarious. Definitely grabbing a beer or 7 when we go sailing again.
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