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Found 22 results

  1. Trailer: Community Info Video: The new R6 S.I. Update is incoming and perfectly timed for many of us here as we will get access to all of the Operators (YES ALL OF THEM) for the next 5 weekends leading up to the SI eSports event. Battle Pass is looking good too with a lot of decent rewards on offer - as a great touch to say 30% of funds goes directly to the prize pot so it feels like your money is continually going into the game. They have always seemed to nail that on Rainbow 6. New map looks incredible too. What do you all think?
  2. I thought we were supposed to make it harder for our own teams, not easier? 😂 Great night last after changing up FG Friday yesterday to Rainbow 6. 8 of us for quite a while...honestly Cripsy, you have to sort your connection issues. Alex was killing me bloody everywhere and thats not right that he nailed me pretty much most rounds. @J&B managed his best to shoot every part of me before wreaking havoc on the enemy. Breadcakes @MrBiron cursed the first game by thinking him, @crispymorgan and me would destroy Alex, @fg_cal and @Stretch616 ...yeah, that didn't end well. Glad Matty @Misneach_ got involved too. Although him saying its his first go and acting like a noob when he was with me, and then coming MVP when he went to the other side was proper dodgy as hell. Note to self - Always pull down enemy shields protecting the bomb. It adds to the intensity of diffusing the bomb and everybody shits their pants. Go big or go home I say. GG's everyone, we'll put it in the rotation for some Fridays as well as other nights 👍 @GazzaGarratt @crispymorgan Ajay-1997 @Stretch616 @fg_cal @MrBiron @Misneach_ @J&B
  3. until
    We've talked about picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date!
  4. Event Title: FG PS4 Rainbow 6 Night Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 09/03/2018 08:00 PM to 09/03/2018 11:00 PM We've talked about picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date! FG PS4 Rainbow 6 Night N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  5. until
    We've talked about picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date!
  6. Event Title: FG PS4 Rainbow 6 Night Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 08/20/2018 07:30 PM to 08/20/2018 11:00 PM We've talked about picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date! FG PS4 Rainbow 6 Night N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  7. Event Title: FG PC Rainbow 6 Night Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 08/16/2018 08:00 PM to 08/16/2018 11:00 PM For PC FGers to get some games in! We've talked about picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date! FG PC Rainbow 6 Night N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  8. until
    For PC FGers to get some games in! We've talked about picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date!
  9. Event Title: FG PS4 Rainbow 6 Night Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 08/13/2018 07:30 PM to 08/13/2018 10:30 PM We've talkedabout picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date! FG PS4 Rainbow 6 Night N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  10. until
    We've talkedabout picking Rainbow 6 back up so let's see how many we can get around. Advance warning - make sure the game is up to date!
  11. www.ccsesports.com twitter.com/ccsesports twitch.tv/ccsesports youtube.com/ccsesports discord.gg/ccs North America- Wednesday & Friday starting at 20:00 ET. Europe- Monday & Wednesday starting at 19:00 BST. Cyberathlete Championship Series, or CCS is a an event organizer I co-founded back in May of 2017 with a former Rainbow 6 Pro League player. (Who has since departed) We are essentially another major league for Ubisoft and Rainbow Six Siege. (Albeit smaller compare us to an ESEA/ Star League to the behemoth known as ESL) Our third season will be ending in September and we've all but secured funding for season four to actually make ourselves more attractive than ESL's Challenger League. (I cannot say the prize pool for both North America and Europe but it's going to be insane) ESL Pro League > ESL Challenger League/ CCS if you're wondering about the level of competition. Our league boasts a lower age requirement and it's lead to a handful of our young players finding spots on Pro League teams as soon as they turn 18. (Our age limit is 16 and older, while ESL is 18) This has pretty much been my life outside of playing Rainbow Six weekly since December of 2015 when it came out. I have a staff of 30 volunteers who work their asses off as well as some contracted talent which I cannot do myself or find a volunteer for. So yeah, check it out some time. I know Rainbow Six has been long dead in this group since Overwatch came to town but I still say there's no FPS better.
  12. until
    It's time for some private matches FG style! 5v5 all out war against each other. Teams can be made on the day or prior to the night. Advance warning to make sure the game is up to date!
  13. Event Title: FG PS4 Rainbow 6 Match Up! Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 06/20/2018 08:00 PM to 06/20/2018 11:00 PM It's time for some private matches FG style! 5v5 all out war against each other. Teams can be made on the day or prior to the night. Advance warning to make sure the game is up to date! FG PS4 Rainbow 6 Match Up! N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  14. until
    Group up for a few ranked games. Game nights arranged over Weds, Thurs and Fri - this one is Friday. Please RSVP if CAN or CAN'T make it. Thanks FG.
  15. Event Title: Rainbow 6 FG Ranked Group Up - PS4 Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 07/07/2017 07:30 PM to 07/07/2017 09:30 PM Group up for a few ranked games. Game nights arranged over Weds, Thurs and Fri - this one is Friday. Please RSVP if CAN or CAN'T make it. Thanks FG. Rainbow 6 FG Ranked Group Up - PS4 N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  16. Event Title: Rainbow 6 FG Ranked Group Up - PS4 Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 07/06/2017 07:30 PM to 07/06/2017 09:30 PM Group up for a few ranked games. Game nights arranged over Weds, Thurs and Fri - this one is Thursday. Please RSVP if CAN or CAN'T make it. Thanks FG. Rainbow 6 FG Ranked Group Up - PS4 N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  17. until
    Group up for a few ranked games. Game nights arranged over Weds, Thurs and Fri - this one is Thursday. Please RSVP if CAN or CAN'T make it. Thanks FG.
  18. until
    Group up for a few ranked games. Game nights arranged over Weds, Thurs and Fri - this one is Wednesday. Please RSVP if CAN or CAN'T make it. Thanks FG.
  19. Event Title: Rainbow 6 FG Ranked Group Up - PS4 Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 07/12/2017 07:30 PM to 07/12/2017 09:30 PM Group up for a few ranked games. Game nights arranged over Weds, Thurs and Fri - this one is Wednesday. Please RSVP if CAN or CAN'T make it. Thanks FG. Rainbow 6 FG Ranked Group Up - PS4 N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  20. Event Title: Rainbow 6 FG Games Event Author: GazzaGarratt Calendar: Rainbow 6 Calendar Event Date: 06/30/2017 07:30 PM to 06/30/2017 10:00 PM Every game is just like Rainbow 6 so why play it? Let's see if we can get a decent party on. At least 5 would be great to eventually play some ranked games. You know the score, please RSVP on the event if you CAN or CAN'T make it. N.B. People viewing via the FG App please visit the Calendar events through your browser. Rainbow 6 FG Games
  21. until
    Every game is just like Rainbow 6 so why play it? Let's see if we can get a decent party on. At least 5 would be great to eventually play some ranked games. You know the score, please RSVP on the event if you CAN or CAN'T make it. N.B. People viewing via the FG App please visit the Calendar events through your browser.
  22. To be deployed on March 15th. Glaz gets a significant buff to scopes and Doc has his overheal increased 20 HP to 140. Full patch notes below: GAME DESIGN NOTES : The biggest change to Glaz’s Flip Sight is the addition of a thermal visual feedback when ADS’ing through the scope. This will make defenders really pop when they come into view. It should be noted that this will not work through walls; the visual feedback will only appear when your opponent comes into view. However, the scope will outline your opponents even through smoke grenades, Capitão’s micro smoke grenades, and Smoke’s gas canisters. This should make things more interesting for Glaz in close quarters. The Elite A new instalment of Elite Skins will be deployed with the Velvet Shell Mid-Season Reinforcements. Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones. Each set features a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Explore unique facets of history with these special packages tailored exclusively for Twitch. DOC OVERHEALS TO 140. The overheal effect to Doc’s unique gadget was introduced in the first Mid-Season Reinforcement in Skull Rain. We felt as though we needed to revisit this mechanic and decided to increase the overheal from 120 to 140. We did this change for two main reasons. First, we felt like 120 HP was not enough to truly make a difference in a firefight. Moreover, it decreased too fast to actually have +20 HP on an engagement be significant, so most of the time you would have a little amount left. We are now making it worth the effort to overheal a teammate. BUCK GETS AN EXTRA MAGAZINE FOR HIS SKELETON KEY. We’ve added in an extra magazine to Buck’s Skeleton Key gadget. We felt like Buck ran out of ammo quite fast sometimes and wanted to give players more freedom with breaching or line-of-fire openings. WEAPONS BALANCING RED DOT, REFLEX SIGHT, AND HOLO SIGHT RETICLE SIZES ARE GETTING SMALLER. Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision. DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING. The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong. ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE. We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters. THERMITE’S 556XI’S IS EASIER TO CONTROL. The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it. CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED. Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92. JACKAL’S C7E’S RECOIL IS GETTING BALANCED. We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire. CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF. We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides. OTHER IMPROVEMENTS ZERO RANKED MMR EXPLOIT Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam. We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit. GAMEPLAY FIXES FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win. FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot. FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived. FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted. FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode. FIXED – The camera clips through an Operator when they go down stairs while in prone. FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling. FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it. FIXED – The smoke grenade effect passes through floors. GAME MODE FIXES RANKED FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank. TERRORIST HUNT FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it. FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place. OPERATOR FIXES SHIELD OPERATORS FIXED – Shields are not protecting Operators from explosive damage. BLITZ FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon. FROST FIXED – Frost is unable to place her traps near a window. ECHO FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect. FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it. FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error. MIRA FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement. FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud. FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror. FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress. FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall. SLEDGE FIXED – Sledge's model is corrupt during gameplay when viewed by other players. MONTAGNE FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action. LEVEL DESIGN FIXES BARTLETT UNIVERSITY FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction. FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies. FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room. CLUBHOUSE FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield. BANK FIXED – Objects on shelves disappear and deform upon LOD drop. USER EXPERIENCE FIXES FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns. FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client. FIXED – Full screen mode on a customization item can only be accessed once per item. FIXED – Certain charms contain placeholder icons. FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)
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