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Found 4 results

  1. Post all your ideas or thoughts no matter how big or small on here. Things that aren't a fault but you miss what we use to have or something completely new. Equally, if something is too excessive and prefer it removed. Let's have it all here so we might be able to group some changes up into one night of updates. It's everyone's forum so let's work on this together Thanks FG!
  2. Hi All, I'm currently looking forward to planning out 2019 for FG and what to focus on. I try to ask through the year what we should focus on and what new things we should try out as I want all FG places to be fun to come to and interact with everyone here. I also know though I don't get many responses. Maybe that's down to you're worried you may be seen in a different light. I want to ensure you that you'd never be - I want all feedback, good and bad, otherwise we don't know how to get better. However, if you don't feel comfortable, I'd urge you to complete the survey below. It's completely anonymous so type away. This will help me understand what to focus on next year. It'll only take you 2 minutes too. FG Survey Many thanks all, GGFG.
  3. DESTINY 2 UPDATE 2.0.5 20h - Destiny Dev Team Sandbox Weapons Malfeasance Increased Explosive Shadow detonation damage Increased damage against Taken and invaders Wish-Ender Increased base Wish-Ender damage Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage Wish-Ender's Queen's Wrath perk effects are now more readable and consistent Trace Rifles Now spawn with 50 ammo in the Crucible Now benefit from the following armor perks: Auto Rifle Loader Unflinching Auto Rifle Aim Auto Rifle Targeting Precision Weapon Targeting Auto Rifle Dexterity Increased Sword damage in PvE Increased Fusion Rifle damage in PvE Proximity Grenades now have a stat penalty to blast radius Reduced the amount by which Full Choke narrows projectile spread Changed the Dynamo and Distribution perks Players will need to activate their class ability in proximity to at least one enemy to gain the benefit Increased the energy gain by 20% to compensate slightly for the new requirement Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo General Increased visibility through a Titan’s Banner Shield for allies The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits Fixed an issue where the SUROS Regime scope was opaque yellow Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering Combatants General Fixed an issue where Vex Cyclopes weren’t attacking players Fixed an issue where Hive Knights and Taken Vandals were not using special abilities Activities Crucible Breakthrough Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker. While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone. If the round ends in a draw twice, the match ends in a tie. Neither team will get Glory points from this scenario. Win Streaks are maintained. Gambit Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4) Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6) Fixed an issue where sometimes one team’s invasion portal would not open Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval Increased the spawn rate of the Ascendant Primeval Servitor The Gambit ship and Sparrow are no longer guaranteed drops Quitter protection Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties Quitter penalties have been reenabled Players will now receive two warnings before they are suspended from Gambit Players will not be immediately suspended on the first match of the day if they quit a match the night before Increased suspension time to 30 minutes General Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam Items and Economy Exotic Duplicate Weighting When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own. Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks Removed quest Exotic weapons from the Exotic engram loot pool Worldline Zero Ace of Spades Wish-Ender One Thousand Voices Malfeasance Lord of Wolves The Chaperone Enhancement Cores Renamed Masterwork Cores to Enhancement Cores Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties Enhancement Cores will be more visible in the loot feed General Banshee-44 now accepts up to 25 Gunsmith Materials at a time Removed hold time for the Spider’s material exchange interactions Increased the stack size of Ghost Fragments from 10 to 20 Reduced shader dismantle time from 1 second to 0.25 seconds Fixed an issue where the Secret Victories emblem was using the wrong tracker description It now correctly displays as “Ascendant chests looted” The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights” Raid challenge bounties now rotate in a fixed, round-robin fashion Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion The chance resets once a player receives any Nightfall unique reward PC General Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity
  4. Oct. 30 Update: MP Balancing Pass, Blackout & Zombies Updates, Gun Game + More This is a huge update so enjoy the read. We’ve made the following updates to the game today on consoles (PC update to follow shortly with additional PC-specific changes and improvements): Multiplayer Playlist Updates Featured Playlists “Gun Game” playlist added to Featured Playlist (no parties allowed). “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed). “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6). Hardcore TDM / Hardcore Kill Confirmed Player count increased to 6v6. 2 Specialist limit per team. Assault Rifles We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move. Slight reduction to ADS move speed for all Assault Rifles. Slight reduction to ADS-in transition speed for all Assault Rifles. ICR-7 Reduced headshot damage. Slight reduction to reload speed. VAPR-XKG Reduced close-range headshot damage. Damage now falls off sooner. High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill. Submachine Guns Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs. MX9 Extended all damage ranges. High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill. Cordite Extended all damage ranges. Belt-Feed Operator Mod: Increased overheat rate. GKS Quad Shot Operator Mod: Slight time increase in between bursts. Saug 9mm Dual Wield Operator Mod: Reduced hip-fire accuracy. Tactical Rifles We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well. ABR 223 Extended maximum damage range. Repeater Operator Mod: Now takes longer to accelerate fire rate. Stock: Slight reduction in movement speed bonus. Laser Sight & Laser Sight II: Improved hip-fire accuracy. Swordfish High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill. Penta Burst Operator Mod: Reduced extra granted clip-size. Sniper Rifles The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently. Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning. Paladin HB50 High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill. FMJ II: Improved damage against Scorestreaks. Stabilizer II: Player can now hold breath sooner after the previous hold breath. Outlaw Improved base damage from 110 to 130. Reduced idle sway. Increased base movement speed. Stock: Slight increase in ADS movement speed bonus. SDM Increased clip size from 10 to 12. Reduced idle sway. Koshka Improved Damage from 120 to 140. Stock: Slight increase in ADS movement speed bonus. Light Machine Guns Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs. Titan Reduced headshot damage. Reduced hip-fire accuracy. Stock: Reduced ADS movement speed bonus. VKM 750 Reduced movement speed while firing. Reduced damage slightly. Fat Barrel Operator Mod: Reduced bullet tracer size. Hades Cross Bar Operator Mod: Reduced movement speed and accuracy. Steady Grip: Improved recoil mitigation. Pistols Slight reduction to ADS-in transition speed for all Pistols. RK 7 Garrison Slight increase to the time between bursts. Slight reduction to reload speed. Shotguns This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them. MOG 12 Choked Barrel: 1-hit-kill range reduced. Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets. SG12 Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death. Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim. Attachments (All Weapons) Grip II Reduced ADS flinch mitigation. Suppressor Reduced damage falloff ranges. Holographic Sight Optic Reduced ADS recoil. Dual Zoom Optic Reduced ADS recoil. Recon Optic Reduced ADS recoil. ELO Optic Slightly increased ADS recoil. Specialists Ajax We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game. Explosives now apply partial damage to the front of a deployed Ballistic Shield user. Ballistic Shield now takes longer to earn. Nomad We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness. Reduced K9-Unit health by 10%. Crash While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer. Reduced “Teammate Used Pack” score event from +50 to +25. Firebreak Purifier has been restored to its former glory. Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped. Recon Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources. Reduced Sensor Dart duration. Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed. Torque Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions. Increased earn rate for Barricade. Increased hit points for Barricade. Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage. Prophet Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists. Greatly increased Tempest projectile speed. Slightly increased Tempest chain distance. Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing. Spawns Team Deathmatch Tuned spawn logic around how enemies impact where the game chooses to respawn the player. Spawn adjustments made for Slums, Summit, Militia, and Firing Range. Domination Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range. Hardpoint Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint. Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint. Spawn adjustments made for Frequency and Seaside. Free For All Spawn adjustments made for Slums, Summit, Militia, and Firing Range. Control Spawn adjustments made for Slums, Summit, Militia, and Firing Range. Gear Stim Shot Increased time to fully heal the player. Armor Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II. Acoustic Sensor Reduced the range at which sprinting enemies are detected. Perks Dead Silence Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances. Engineer Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk. Scorestreaks Mantis Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map. Dart Increased explosion radius and damage. Players can now use a second Dart when earning two Dart Scorestreaks. Strike Team Prevented Strike Team kills from contributing towards owner's kills without dying medals. Gameplay Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns. Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300. Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion. Resolved an issue where destroying friendly Scorestreaks would award score. Players can no longer crouch or go prone while performing a Gesture. Game Modes Increased XP earn rate in Heist. Increased amount of XP earned per kill in Free For All. Resolved an issue where Hardcore wins were not counted toward Challenges. Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score. Silent Plant option in Custom Games should now make planting and defusing bombs completely silent. Maps Icebreaker Adjusted cover pieces to discourage players from spawn-camping. Added cover to the lower respawn side. Slums Adjusted cover pieces to discourage players from spawn-camping. Miscellaneous Several map fixes to address exploits that allowed players to leave the intended play space. Theater Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum. Added a watermark in the HUD that only displays when in Theater mode. Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips. Audio Resolved issues that caused footsteps to sound muffled when they shouldn’t be. Blackout Playlists 100-Player Solos added to Featured playlist. Maximum player count set to 88 for Duos and Quads. Audio Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps. Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information. Resolved an issue that occasionally caused footsteps to be silent. Resolved issues that caused footsteps to become muffled when they shouldn’t be. Armor Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor. Character Missions Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph) “Item Found” Notifications To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team. Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel. Increased duration that Items tagged using “Item Found” are displayed in the world to your team. Calling Cards and Challenges Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card. Resolved an issue where certain Challenges rewarded the same Calling Card. UI Resolved an issue where the Altimeter could disappear during Infiltration. Resolved an issue where incorrect Inventory items could be shown while spectating another player. Miscellaneous Resolved an issue that allowed players to shoot through certain rocks. Improved visual quality of the grass. Resolved an issue where the After Action Report would show double damage when in Squads. Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank. Zombies Gameplay Increased XP earn rate for Hardcore and Realistic difficulties. Blood of the Dead Addressed an issue where the New Industries portal ghost remained visible from the start of the step. Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest. IX Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena. Resolved an issue where earning Mule Kick could take away all player weapons and money. Miscellaneous Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige. Resolved an issue where the SG12 lost all attachments when Pack-A-Punched. Fixed multiple exploit spots in the maps. Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times. Earning additional Perks will now be displayed on the player’s HUD. Resolved issues with Prestige Master not functioning correctly. Resolved several issues with Custom Mutation options not working correctly. Resolved an issue where the wrong Camo could be displayed on a weapon. Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled. Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead. Fixed an exploit where players could keep their Special Weapon out indefinitely. General Social Players can now invite players who are online, but not in the game, to their in-game party. Miscellaneous Resolved an issue where particular weapon Camos would overlap weapon Optics. Resolved multiple issues with Paintjobs not showing up in-game. Resolved an issue where your Gun Rack would show up when inspecting other players. Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu. General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.
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