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  1. After Easter (next week), we'll be getting a significantly huge patch with over 400 fixes to the game. Patch Notes apparently out next week but here's the key bits from the Community Manager tweets: Rao and Paik shall have their traits updated Sundance has also received some fixes to their Grenade Belt, allowing for better Anti-Armor Grenade target acquisition within their immediate vicinity rather than things football fields away Ribbons have been tweaked in order to allow easier unlocking across modes such as Rush. XP for Support Actions and Teamplay within the game have also been balanced to ensure teamwork remains king Vehicular Warfare balancing alongside targeted tweaks to the likes of the Bolte, to ensure that Infantry/Vehicle counter play still has some bite! Bug Fixes towards the ADS bug when exiting a vehicle and reviving near obstacles are also in this Update. Attachments shall also receive an overhaul in Update 4.0, with a focus on ensuring they feel unique and have an impact on your loadout choice and gunplay. He signs off saying "While this merely scratches the surface of Update 4.0 in #Battlefield 2042, we do appreciate the patience afforded to us with getting this update out there. Again, truly looking forward to your feedback as the update goes live, next week. Stay safe out there folks 🐧" I mean, I think its worth a stab back on it considering its a game I've barely even touched and had so much potential. Problem will likely be just the population and getting a full game I imagine! What's people thinking? Anyone hoping for something big in the patch they haven't mentioned yet?
  2. Valheim Update February 17 changes The latest update doesn’t add too much to the title, instead, it fixes a range of bugs that have cropped up over the last few days. It does also make a quality of life change, by adjusting the auto-save time from 30 minutes to 20 minutes. Valheim Update 0.145.6 Full Patch Notes For those interested, here are the full patch notes for Valheim’s latest update. Disable google analytics Updated Unity engine Forest crypt fixes Credits updated Save system returned to old-new Pickables sync fix (stones, carrots etc) Dedicated server CPU usage fix (Framerate limiter) Hearth smoke building fix Save system tweaks Console “save” function can be used remotely if player is added to admin list Autosave every 20min (instead of 30min) Manual join IP function (dedicated servers only) Extra tombstone checks ( to prevent them from disappearing ) Better broken world handling ( crash/exit instead of loading an empty world ) Localization fixes
  3. Released on 19th January 2021 COMBAT: ABILITIES Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals. Fixed an issue where Flawless Execution had a delayed trigger. Shatterdive - Super Changes Now has damage falloff vs. unfrozen targets. Max range damage reduced from 50 to 5. Damage reduction during ability reduced from 50% to 25%. Whisper of Fissures Reduced max/min damage vs. non-Super players from 42-22 to 30-4. Reduced max/min damage vs. super players from 42-22 to 16-2. Reduced detonation radius vs. players from 10m to 9m. WEAPONS Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun. It will be replaced with Swashbuckler. Fixed an issue where the Unrelenting perk was not triggering health regeneration. Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec's Sin Exotic helmet. Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting. Fixed a bug where MIDA Multi-Tool's catalyst wasn't dropping. ACTIVITIES Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties. Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity. This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once a player returned to orbit. Fixed an issue where some players could not progress through New Light if they lose Zavala's Gift. STRIKES Fixed an issue where some players couldn't respawn if they died during the boss fight of the Inverted Spire strike. Fixed an issue where a fireteam could encounter other fireteams in Sorrow's Harbor and be unable to complete the Scarlet Keep strike. Fixed an issue where players were not being notified that Grandmaster Nightfall was available. Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes. RAIDS AND DUNGEONS Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph. Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards. Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters. Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time. Fixed an issue where players could exit the environment in the Deep Stone Crypt raid. Fixed an issue where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid. Fixed various issues affecting the Guided Games version of Deep Stone Crypt. Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash. Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon. GAMBIT Removed "Might of the Traveler" Gambit weekly bounty. Fixed an issue causing high value targets to drop more motes than intended. CRUCIBLE Fixed areas where players could exit the environment in the following Crucible maps: Exodus Blue Widow's Court Twilight Gap Cauldron Fixed an issue where Rumble matches were not entering overtime. REWARDS Added missing lore tab for the Starfarer 7M Dawning ship. Fixed an issue where some quests provided by Eris used "challenge" iconography but didn't grant Powerful rewards. Iconography changed to normal quest branding. Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the "Coup de Grace" Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll. Fixed an issue where powerful rewards from the Season of the Hunt mission "Coup de Grace" were not correctly gated weekly, per class. GENERAL Optimized Lighting on PC GPUs to help increase performance. Fixed an issue where clan rosters were not loading correctly on PlayStation 5. View full update
  4. DESTINY 2 HOTFIX 3.0.1.3 Dec 17, 2020 - Destiny Dev Team General Fixed an issue where Stasis crystals could be used to wedge oneself between a rock and a hard place, resulting in Guardians being phased through closed doors. Fixed an issue where players could encounter a crash when emote swapping while frozen. Fixed an issue where Warlocks could emit a damage impulse using Vesper of Radius without using their Rift charge. With this resolved, Vesper of Radius may once again be equipped. Fixed an issue where players could achieve Solo Flawless Dungeon Triumphs using checkpoints. Fixed an issue where settings for Motion Blur, Film Grain, and Chromatic Aberration would reset to default between play sessions on next-gen consoles. View full update
  5. 1.41 Update is now live for Consoles. PC went live a few weeks ago. Big bits in here is the brand new trial PvE mode and Dual Wielding is live! Full Details below: HIGHLIGHTS Dual Wielding – Double the gun, double the fun. This Update brings the long-awaited Dual Wielding feature, available when using two identical handguns. Trials Mode – You have asked, and we listened! We are happy to introduce the first iteration of our PVE mode – Trials! Explore the maps, complete difficult challenges, and collect Trial Stars for exclusive rewards. New Legendaries – The update brings three shiny new Legendaries as well as two other exclusively unlockable with the Trials Mode! Dual WieldingDual Wielding Handguns is a new and exciting feature in Hunt:Showdown, allowing players to equip and use two handguns at the same time. All available handguns that can be used for dual-wielding: Pair of Nagant M1895 Pair of Nagant M1895 Silencer Pair of Caldwell Conversion Pistol Pair of Caldwell Conversion Chain Pistol Pair of Caldwell Conversion Uppercut Pair of Caldwell Pax Pair of Caldwell Pax Claw Pair of Bornheim No.3 Pair of Bornheim No.3 Extended Pair of Nagant M1895 Officer Pair of Nagant M1895 Officer Brawler Pair of Lemat Mark II Pair of Dolch 96 Equipping Every Handgun can be equipped for dual-wield as a "matched pair". A second handgun of the same type can now be added to the same weapon slot. The slot will convert to medium size when the second pistol is equipped. It is possible to mix normal and Legendary versions of the same type as matched pairs. Dual Wielding is available from Rank 1 and does not require any unlocks via Traits. Equipped weapon pairs can not be broken up while playing; you are committed to use them as pairs until extraction. When looting a dead Hunter, you can pick up their dual-wield sets just like you would any other medium-sized weapons. Shooting Weapons have to be fired in sequence one after the other. The rhythm is dictated by the shooter, allowing players to experiment. Hunters can either go for a steady, constant fire-rate or try faster two-taps with longer breaks in-between shots. Recoil is increased over single-handed handguns, making it harder to stay on target (esp. with more powerful handguns). Effective rate of fire is increased, but still lower than the rapid burst from a single-action revolver using fanning. Aiming Aiming Down Sights (ADS) will only apply a slight zoom, with the guns moving a bit closer to the center of the screen. Weapon Sights are not used at all, reducing range drastically over other weapons. Dual-wielding accuracy only benefits minimally from crouching (just like with Fanning and Levering Traits). Reloading Weapons are reloaded at the same time in sequence, one bullet at a time. Extra ammo pools are added up. New Trait added: Ambidextrous Available for 3 Upgrade points Available at Bloodline Rank 44 "Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets." Developer Note: With this update, we are finally releasing a feature that we had on our roadmap for quite some time! Dual-Wielding aka Akimbo. It's a major upgrade for all handguns, allowing them to be used in a completely new way. So far, players could choose to fire them conventionally - or by unlocking the Fanning trait - as rapid-fire single-action revolvers from the hip. A third option now becomes available by choosing to equip not one, but two into one slot. Where shooting a handgun normally is best for precision, and using fanning or rapid-firing a semi-automatic pistol gives a short burst of impressive firepower up-close, dual-wielding sits somewhere in the middle between them: Not as precise and not as fast, but with double the ammo capacity, perfect for suppressing fire or taking on hordes. Now, why would players want to equip a matched dual pair of handguns? We think there are a number of different appealing scenarios here. Firstly, the option is available from Rank 1 on and doesn't require any traits. You just have to combine it with another medium slot weapon, like a sawn-off shotgun or rifle. This makes a pair of dual-wield Nagant M1895 the strongest rapid-fire option for new players right out of the box. Secondly, it gives players impressive firepower to deal with mobs and to take part in prolonged fire-fights. Having double the extra ammo capacity means you can keep on firing for a longer time while keeping the enemy away from that window or that corner, allowing your team to take the initiative and move around more freely. While accuracy is much reduced, even only hitting the 3rd or 4th shot still hurt, and those lucky headshots are still a very real possibility. Lastly, when assaulting a strongpoint, such as a boss arena, dual-wielded handguns are much more flexible compared to Fanning as they reach out to more than double the average effective combat range, allowing you to fight along corridors or inside larger rooms where Fanning shots would prove less effective. Dual-wielding brings a new component to Hunt's gameplay. Some will love it for its coolness factor, others will find it 'disgusting' as it goes against the long bullet meta of the "perfect shot". We hope that there is something in it for everybody, and that it opens up room for new battle tactics, easier combat against monsters as a backup (those Hellhound's won't be laughing when you bring 12 instead of 6 shots of your favorite revolver), as well as more intense shootouts with medium-sized inventory kits. There are a lot of options to explore and we are eager to hear your opinions on it! Trials Mode (PvE)Trials is a new singleplayer game mode aimed at new Hunters and veterans alike, allowing to explore the world of Hunt:Showdown and complete different types of special assignments. What can I do in Trials? Explore the world freely without any enemies and get a feeling for Lawson Delta and Stillwater Bayou. Move around at will or teleport directly to any compound. Ever wanted to try out that risky jump? Now you can without the fear of losing your Hunter! Complete Trial challenges along the way to learn about interesting weapons, enemies and locations. There are a total of 15 trials players can discover and master. Parkour Trials challenge your movement skills and take you along interesting paths. Sniper Trials let you practice your aim in ranged combat. Wave Trials require you to deal with groups of enemies with a variety of equipment. All Trials can also be teleported to directly without the need of walking around the world. Unlock exclusive rewards by collecting stars for completing Trials. There are a total of 45 stars to be earned (3 per Trial). Reaching a certain amount of stars unlock interesting rewards such as Hunt Dollars, Blood Bonds and advanced gear. Dedicated Hunters can also try to unlock two Exclusive Legendary weapons. Parkour Trials "Flat-Out for Flatboats" - Lockbay Docks - Try not to get shredded by Concertina Armoreds, while racing from checkpoint to checkpoint before time runs out. "Riding the Line" - Devant Ranch - Race against the clock while taking down Hives with your crossbow. Don't get poisoned! "A Cursory Investigation" - Pitching Crematorium - Navigate the underground maze and beat the clock, avoiding bear traps and Immolators on your way! "Nightly Apparation" - Port Reeker - Charge through tight corridors and wooden walkways, be wary of the sharp teeth lurking in the dark corners! Sniper Trials "Fool's Honor" - Cyprus Hut's - Kill monsters of various types with your Lebel 1886 Marksman rifle, but don't let anyone die to fire! "For Whoom the Bell Tolls" - Healing-Waters Church - Chalk up enough headshots with your trusty Mosin-Nagant M1891 Sniper before the time runs out! "Cut Firwoord" - Reynard Mill & Lumber - Make use of your Mosin-Nagant M1891 Sniper and keep those Immolators from burning it all down! Wave Trials "A Corpse for a Corpse" - Slaughterhouse - Hunt down Meatheads with your rapid-fire lever-action Winfield, while fending off hordes of Grunts! "Fall Where They May" - Catfish Grove - Always keeping stock of your ammunition, mow down hordes of Hives and Grunts with your Avtomat machinegun! "A Futile Undertaking" - Stillwater Bend - Avoiding packs of Hellhounds, bring down the scattered Immolators with your carbine and pistol! "Can't Rob Empty Graves" - Blanchett Graves - Eliminate Concertina Armoreds with your rifle and bayonet. Every shot counts! "Big Game Connoisseur" - Darrow Livestock - Nitro Express Rifles were designed for hunting big game like elephants, but they also do the trick with Meatheads! "Hive Brood" - Alice Farm - Make every shot count and retrieve your bolts to make them count again, as you battle against Grunts and Hives! "Fisherman's Tale" - Scupper Lake - Isolate and kill Concertina Armoreds while fighting off packs of Hellhounds. Don't get bitten! "Fire in the Bones" - The Chapel of Madonna Noire - Hunt down Immolators in the ruins of the burned out chapel, keep clear from the flames! Exclusive Rewards: Unlock Legendary Specter 1882 Bayonet "Tartufai" when reaching 20 Trial Stars Unlock Lengedary Nagant M1895 Officer Carbine "The Cordwainer" when reaching 45 Trial Stars ***Developer Note:***It can be hard for new players to learn the lay of the land and all the little secrets of the Bayou with the constant pressure of encountering other players. Trials aim to give them a chance to practice before venturing on into the Bayou and competing with other Hunters. Without this pressure, players can now spend more time preparing for real encounters, making it easier to move on to Bounty Hunt when they feel ready, equipped with map knowledge, basic combat skills and a good understanding of the horrors that await them. In addition, veterans can hone their skills and show that they really mastered the game with a perfect score of earned Stars and access to the exclusive Legendary weapons to brag with.With Trials, we are finally adding a PvE component to the game that has been missing for a long time. It's a new pillar of Hunt:Showdown that can attract new players, who are less focused on fighting others, but rather enjoy the game and its setting in different ways offline. We plan on expanding the Trials experience with future updates, adding more challenges and additional exclusive rewards for players to unlock. The first batch of Trials have been around Stillwater Bayou. The next batch will be focused on the second map, Lawson Delta. Please tell us what you like, what you are missing, and in what direction you would like to see the new game-mode Trials grow! GENERAL UPDATES Gunplay Extra Ammo Capacity Reduced the extra ammo for the Nagant M1895 from 35 to 21 Reduced the extra ammo for the Nagant M1895 Silencer from 35 to 21 Reduced the extra ammo for the Nagant M1895 Precision from 35 to 21 Reduced the extra ammo for the Nagant M1895 Deadeye from 35 to 21 Reduced the extra ammo for the Caldwell Conversion Pistol from 30 to 18 Reduced the extra ammo for the Caldwell Conversion Chain Pistol from 30 to 18 Reduced the extra ammo for the Bornheim No. 3 from 15 to 10 Reduced the extra ammo for the Bornheim No. 3 Extended from 15 to 10 Reduced the extra ammo for the Bornheim No. 3 Match from 15 to 10 Reduced the extra ammo for the Nagant M1895 Officer from 21 to 14 Reduced the extra ammo for the Nagant M1895 Officer Brawler from 21 to 14 Reduced the extra ammo for the Nagant M1895 Officer Carbine from 21 to 14 Tutorial Added more hints to the Training mode in order to give new players a better idea how to survive their first matches Added a new pop-up after the player finishes the Training to better highlight the available options. Play Trials Quickplay Play Bounty Hunt StoreNew Legendary Weapons Added Mosin-Nagant Avtomat: "Wolf's Mouth" for 500 Blood Bonds Added Lebel 1886: "Spring Chicken" for 500 Blood Bonds Added Caldwell Conversion Uppercut: "Lord's Prayer" for 500 Blood Bonds Matchmaking In addition to our previous matchmaking rules, the system now will attempt to match you with a player matching your Prestige rank when searching for a Random Partner. UI Writing in Chat now gives audio feedback. Weapons now display the amount of ammo they hold before picking them up from the ground. BUG FIXES General Fixed an issue that caused the spread of the Romero 77 Handcannon to be too tight. Fixed an issue where Hellfire Bombs or other fire explosives wouldn't show hit feedback. Fixed missing blur around the scope of the Martini-Henry Marksman. Fixed several smaller animation glitches related to weapon handling. Fixed an issue that caused the Crossbow to deal less damage than it should have. Fixed a bug where the small weapon was unequipped after unloading from Bounty Hunt or after restarting the game. Fixed a bug where player got kicked from group with a 0x20007 crylcoud error. Audio Fixed an issue where gramophones & pianos could stop the currently playing song before it was finished. Fixed a rare issue where burning caused a high pitched sound effect for other players. AI Fixed an issue that caused Doctor Grunts to not spawn during any contracts. Fixed an issue where Grunts would not die by triggering Poison Trip Mines. Fixed an issue that caused Sticky Bombs to instantly explode when detached from the assassin while he changes forms. Fixed an issue that caused Sticky Bombs to get stuck in the air when detached from the assassin while he changes forms. UI Fixed an issue that caused looted weapons to be marked as non-contraband. Fixed an issue that caused the 'Hide Statistics' checkbox to not fully revert to the previous status if a player cancels and confirms to lose unsaved changes. Fixed an issue that caused the "Wellspring Bounty" statistic to always be 0. Fixed several localization issues. Fixed an issue where the extraction banner had a way too small font size in German. World Fixed an issue where ammo box spawns were missing in some cases. ~The Hunt Team
  6. DESTINY 2 UPDATE 2.5.2.2 0h - Destiny Dev Team INVESTMENT Inventory Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens. Braytech Schematics Braytech Schematics are no longer limited to 1 per day, per account Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have. NOTE: The description of the item will be incorrect and still mention that it's limited to 1 per day, per account. This will be addressed in a future hotfix. Pinnacle Weapon Quests Wendigo GL3 Grenade Launcher kills are worth 100% more for each objective Death Penalty no longer exist for the final objective Grenade Launcher multikills grant 50% more progress Completing Playlist strikes grants a significant amount of progress towards the final objective Mountaintop Required number of multi-kills has been reduced from 200 to 75 Required number of medals has been reduced from 100 to 25 Points earned in Competitive has been further increased relative to other pvp modes roughly 1x for Quickplay, 2x for IB, 3x for comp ACTIVITIES Gambit Prime and Reckoning Enemies in Reckoning adjusted to have less health and do less damage to players Increased weapon drop rates in Reckoning and Gambit Prime Further increased bad luck protection to each activity, so players should receive a weapon reward after playing multiple matches without one dropping Tier 3 Reckoning will have even higher drop rates, as it is more challenging Eververse Refunds Fixed an issue that would cause wrapped items to no longer be refundable when transferred between characters Character Boosts The Forsaken character boost is no longer available for purchase Players will continue to receive one free character boost when accessing Forsaken for the first time
  7. Update is available and live now. 1.25 approximate download. Free Loot Box Available with Guaranteed Legendary Item Brawls All brawls across all seasons are back on a rotation basis. Week One: DATE BRAWL Tuesday, May 21 Lucioball Wednesday, May 22 Junkenstein's Revenge Thursday, May 23 Snowball Offensive Friday, May 24 Yeti Hunt Saturday, May 25 Uprising Sunday, May 26 Retribution Monday, May 27 Storm Rising Week Two: DATE BRAWL Tuesday, May 28 Lucioball Wednesday, May 29 Junkenstein's Revenge Endless Thursday, May 30 Snowball Offensive Friday, May 31 Yeti Hunt Saturday, June 1 Uprising (All Heroes) Sunday, June 2 Retribution (All Heroes) Monday, June 3 Storm Rising (All Heroes) Week Three: DATE BRAWL Tuesday, June 4 Lucioball Wednesday, June 5 Junkenstein's Revenge Thursday, June 6 Snowball Offensive Friday, June 7 Yeti Hunt Saturday, June 8 Uprising Sunday, June 9 Retribution Monday, June 10 Storm Rising Tuesday, June 11 Lucioball **This schedule may be adjusted throughout the event** Skins All skins and accessories from past seasons will be available to drop in loot boxes or buy directly with coins. New Skins include: D.Va - Academy Winston - Gargoyle Mai - Honeydew Pharah - Orbital Brigitte - Riot Police Roadhog - Toxic
  8. Recent update - New Map is called Havana. Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps - Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants
  9. A small patch landed yesterday just before we started playing to drop the new Paris map for everyone. We played it a few times and it seemed a decent Assault map, with the first point harder to take against a well co-ordinated team holding the choke point just ahead of the point. One of the better map additions on first play through me thinks. Not sure what you guys thought@LordBaguette @crispymorgan @Greboth?
  10. Available now for update on all platforms. Update Size - 145MB Changes: Fixes for PS4 crash issues. Addresses issues we saw with GPU hangs. Fixed crash when pressing button early in load process. Fixed issue where players would sometimes move slowly after revive. Fixed issue with Mirage Ability causing crashes. Fixed issue with Gibraltar Epic skins on Xbox One causing crashes
  11. Patch 3.4 brings MANY changes to Fortnite Battle Royale! HIGHLIGHTS: - Guided Missile has been added - New mode: Sniper Shootout v2 - Shotgun rarity changes - Launch Pad drop rate increase - Egg Launcher added - Boogie Bomb is back BUG FIXES: - Fixed the bug where chests appear as unopened - Fixed the bug that caused revived players to be stuck - Bullseyes will no longer appear on the map after completing the challenge - The object pop-up/render issue has been fixed PERFORMANCE CHANGES: - Reduced lag - Improved performance and resolution on consoles - Improved frame rate when many other players are nearby INTERFACE: - Players can now zoom in and zoom out the map - Kill feed shows distance for all knock downs or eliminations from 50 meters or more
  12. CoD WW2's first big patch is today (10th November) for PS4 and Xbox. PC to follow soon after. It is 1.04GB in size. It entails: Sledgehammer have also provided a few buffs and nerfs to their weapons collections, which can be found below: BUFFs - Walther Toggle Action Shotgun - Damage increased at extremely close range Bren LMG - Increased damage per shot LMG Bipod - Sped up ADS time when in bipod stance NERFs - BAR Rifle - decreased fire rate and widened hip fire spread STG44 Rifle - widened hip fire spread FG42 Rifle - increased recoil and widened hip fire spread Machine Pistol - decreased damage ranges SNIPER CLASS - Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights. The rest of the 1.05 patch notes for multiplayer can be found below: Connectivity improvements and optimizations Fixed de-ranking issues Addressed an issue where players encountered an infinite load screen Leaderboard stability improvements and bug fixes General UI improvements Loading optimizations Splitscreen functionality improvements Added new unlock inventory stars to indicate when new items are added Adjusted hit marker audio to be higher default level (note: can be adjusted in settings) Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you. Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion. Fixed infinite flamethrower bug XP Earn rate tuned in Operation Neptune Fix issue of shotgun variants not appearing Emblem Editor and visualization improvements GameBattles Improvements Fixed Gridiron Ball exploits
  13. Patch came in a few days ago. This will be dubbed the one that fixes the faces and wonky AI. Full Patch Notes - Added option to skip autopilot sequences in the galaxy map - Increasing the inventory limits - Improving the appearance of eyes for humans and asari characters - Decreasing the cost of remnant decryption keys and making them more accessible at merchants - Improved lip-sync and facial acting during conversations, including localized VO - Fixing Ryder’s movements when running in a zig zag pattern - Improving matchmaking and latency in multiplayer - Improved tutorial placement - Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression - Multiplayer balance changes: Weapons, cover, and enemies (detailed notes) - Improved logic, timing, and continuity for relationships and story arcs - Fixed various collision issues - Fixed bugs where music or VO wouldn’t play or wasn’t correct - Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs - Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times - Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save - Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose - Fixes issues related to some saves - Fixed issue where objective sometimes becomes un-interactable for players in multiplayer - Streaming and stability improvements
  14. To be deployed on March 15th. Glaz gets a significant buff to scopes and Doc has his overheal increased 20 HP to 140. Full patch notes below: GAME DESIGN NOTES : The biggest change to Glaz’s Flip Sight is the addition of a thermal visual feedback when ADS’ing through the scope. This will make defenders really pop when they come into view. It should be noted that this will not work through walls; the visual feedback will only appear when your opponent comes into view. However, the scope will outline your opponents even through smoke grenades, Capitão’s micro smoke grenades, and Smoke’s gas canisters. This should make things more interesting for Glaz in close quarters. The Elite A new instalment of Elite Skins will be deployed with the Velvet Shell Mid-Season Reinforcements. Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones. Each set features a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Explore unique facets of history with these special packages tailored exclusively for Twitch. DOC OVERHEALS TO 140. The overheal effect to Doc’s unique gadget was introduced in the first Mid-Season Reinforcement in Skull Rain. We felt as though we needed to revisit this mechanic and decided to increase the overheal from 120 to 140. We did this change for two main reasons. First, we felt like 120 HP was not enough to truly make a difference in a firefight. Moreover, it decreased too fast to actually have +20 HP on an engagement be significant, so most of the time you would have a little amount left. We are now making it worth the effort to overheal a teammate. BUCK GETS AN EXTRA MAGAZINE FOR HIS SKELETON KEY. We’ve added in an extra magazine to Buck’s Skeleton Key gadget. We felt like Buck ran out of ammo quite fast sometimes and wanted to give players more freedom with breaching or line-of-fire openings. WEAPONS BALANCING RED DOT, REFLEX SIGHT, AND HOLO SIGHT RETICLE SIZES ARE GETTING SMALLER. Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision. DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING. The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong. ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE. We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters. THERMITE’S 556XI’S IS EASIER TO CONTROL. The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it. CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED. Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92. JACKAL’S C7E’S RECOIL IS GETTING BALANCED. We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire. CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF. We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides. OTHER IMPROVEMENTS ZERO RANKED MMR EXPLOIT Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam. We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit. GAMEPLAY FIXES FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win. FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot. FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived. FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted. FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode. FIXED – The camera clips through an Operator when they go down stairs while in prone. FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling. FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it. FIXED – The smoke grenade effect passes through floors. GAME MODE FIXES RANKED FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank. TERRORIST HUNT FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it. FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place. OPERATOR FIXES SHIELD OPERATORS FIXED – Shields are not protecting Operators from explosive damage. BLITZ FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon. FROST FIXED – Frost is unable to place her traps near a window. ECHO FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect. FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it. FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error. MIRA FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement. FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud. FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror. FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress. FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall. SLEDGE FIXED – Sledge's model is corrupt during gameplay when viewed by other players. MONTAGNE FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action. LEVEL DESIGN FIXES BARTLETT UNIVERSITY FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction. FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies. FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room. CLUBHOUSE FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield. BANK FIXED – Objects on shelves disappear and deform upon LOD drop. USER EXPERIENCE FIXES FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns. FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client. FIXED – Full screen mode on a customization item can only be accessed once per item. FIXED – Certain charms contain placeholder icons. FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)
  15. Here's the details of the patch. It's already available for PC with console updates to follow ASAP. I've omitted the PC specific fixes - once the patch comes out for console we can add the extra detail in here. For Honor v1.03 patch notes – General Feats Shugoki Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death. Orochi & Berserker Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended. Valkyrie The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended. Berserker, Warlord, & Valkyrie Tweaked the “Rush” Feat animation transition bug from idle to sprint animations Fight All Fighters We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup. Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback. Fixed camera clipping issues with walls on executions Peacekeeper Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed. Fixed the Peacekeeper Guardbreak and Bleed stacking bug Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed Stab range increased from 1 m to 2 m Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry. Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m Berserker & Conqueror Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior. Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms Valkyrie Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups. Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms Light Attacks recoveries reduced by 100 ms Light Attack Miss Recovery 900 ms to 800 ms Light Attack Hit Recovery 700 ms to 600 ms Light Attack Interrupt Block Recovery 800 ms to 700 ms Light Attack Regular Block Recovery 700 ms to 600 ms Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms Light Chain second Attack Startup 600 ms to 500 ms Light Chain second Attack Miss Recovery 800 ms to 700 ms Light Chain second Attack Hit Recovery 600 to 500 ms Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms Light Chain second Attack Regular Block Recovery 600 ms to 500 ms Shield Crush can now be chained into Light Chain After 400 ms into Hit Recovery After 500 ms into Miss Recovery Hunter’s Rush Recoveries shortened by 200 ms Miss recovery 1000 ms to 800 ms Hit recovery 800 ms to 600 ms Interrupt Block recovery 900 ms to 700 ms Regular Block recovery 800 ms to 600 ms Orochi Increased the dodge back on the Orochi’s “Riptide Strike” Increased the backward displacement from 1.75 m to 2 m Game mode Duel, Brawl, Elimination Bots joining an in-progress match will be dead for the current round. Miscellaneous Changed Music in Face Off screen Various bug fixes
  16. Patch 1.05 brings a bunch of anticipated bits and pieces to the release, including an increased level cap (up from 99 to 120), and 60 frames per second support for PS4 Pro users. The update also adds new limited-time hunts to the game, the ability to save more of Prompto's photos (up from 150 to 200), and access to the portable music player while riding a chocobo. Hopefully the aforementioned hunts will breathe some new life into the release, since Square Enix seems so eager to treat the title like a constantly evolving project. The patch weighs in at 2.1GB on Sony's system.
  17. Given how teams are adapting to the resurgence of standard lanes, Riot has shared the love with some old favourites (Miss Fortune, Lux) while reigning in some of the notorious powerhouses (Vladimir, Gnar) in order to give the competitive scene some room for experimentation. The Worlds meta usually forms over the course of the tournament itself, but patch 6.18 aims to give team’s greater diversity with their picks. So what major changes in patch 6.18 will greatly affect the upcoming tournaments. Gnar: the Missing Link Riot has hit Gnar hard with the nerf gun and is surprising considering his win rate isn’t that high (47.29%). However, his ability to prey on tanks and shut down most forms of aggression has made him a prime target. The cooldown on his Hop has been increased and remains unchanged at rank five, while his passive damage has been lowered by five at every single rank. Lastly, the changes to Frozen Mallet have indirectly affected both Gnar and Yasuo who greatly benefited from damage spike and tankiness they received. Frozen Mallet made both champs very hard to kill and escape from, especially with Gnar’s proc from Hop/Crunch. Frozen Mallet is still a worthy investment, but the combination of nerfs will likely affect his popularity in the upcoming tournament. Ashe: the Frost Archer The high levels of communication we see in the competitive scene allow athletes to provide the peel and co-ordination the Frost Archer needs to thrive. Her Enchanted Crystal Arrow provides so many opportunities to catch and lock down opponents, while her team can easily follow up and kill those frozen in place, making her a highly contested pick. The cooldown on Volley has been increased at lower ranks and just by one at level five. This nerf is clearly tailored to her laning phase as her harass with Volley in a poor matchup can be too strong. The nerf to Volley makes it a bit harder for Ashe to get through her laning phase which is understandable considering she scales well late game. It’s certainly not the biggest nerf in the world, but it does tone her damage down enough so that other champs have a fighting chance. Ekko: the Boy Who Shattered Time While Ekko’s ‘pure defense’ shenanigans are no longer as strong as they were earlier this season, the Boy Who Shattered Time is just as effective when it comes to sticking to his targets. His base attack damage has been lowered to 55 from 59, but his combination of Trinity Force and tank items still remain strong. This small nerf won’t affect Ekko’s overall success in top lane and we will more than likely see the boy wonder being picked at Worlds. Taliyah: the Stoneweaver Taliyah’s ability to impact other lanes has made her a contested pick in competitive play as her ability to roam, push lanes and exert map pressure is unmatched. To counter this, Taliyah’s Threaded Volley no longer deals 50% extra damage to minions which will slow down the speed of her clear and force her to use more of her abilities to push lanes. Unravelled Earth’s damage has been lowered by ten at rank one and up to thirty by rank five. This will make her mid game power slightly weaker and will stop her from simply going to other lanes and just killing any target that happens to get caught. Taliyah’s roaming will now require more setup which will give her opponents more opportunities to force her to stay in lane. These nerfs are fairly big and will hopefully lead to more champion diversity at worlds as opposed to every single pick revolving around the countering Stoneweaver. Rek'Sai: the Void Burrower Another popular pick is receiving some much needed tweaks and this time it’s to the Void Burrower. Rek'Sai’s is a favourite pick in both solo queue and competitive play, largely due to her strong ganking potential, great initiation and brilliant map presence. Riot has reduced her base armour and armour growth stat so that her jungle clear is not as healthy, providing a greater deal of risk when it comes to ganking. Shen: Eye of Twilight The Eye of the Twilight has always been the strong, silent type and his strengths usually go unnoticed. Shen’s laning phase is very potent thanks to the damage scaling with Twilight Assault, while his shielding negates all damage from enemy auto attacks. The Kinkou Leader can also help his teammates with his Stand United ability, which gives him insane amounts of global map pressure that can be hard to play against. Put these abilities into a competitive environment and you have a recipe for a ridiculously strong champion that can support his entire team. Shen’s passive has been lowered and the damage on Twilight Assault has been reduced in order to stop him from dealing heaps of damage in the late game when he’s extremely tanky. Yasuo: the Unforgiven Yasuo has been tearing up the Rift since the last patch and has greatly benefited from a bug fix to his ultimate. However, the wandering samurai has become infamous among players due to his combination of mobility and tank items. This allowed the Unforgiven to maintain his high damage output while granting him the added durability he normally lacks. The combination of Trinity Force, Frozen Mallet and Infinity Edge made him an absolute pain to deal with in top lane. Riot have now decreased Yasuo’s attack speed per level, while Last Breath’s bonus armour penetration only applies to his critical strikes. These nerfs are aimed at decreasing his overall damage output and allow him to focus on a few strengths instead of all of them. Vladimir: the Crimson Reaper Vladimir has plagued the LCS and competitive scene for a while now and it seems even Riot is sick of seeing him constantly dominate other champions. His base health has been reduced by 25 and the cooldown on his Tides of Blood has been increased by four seconds at rank one and drops down to five seconds once again at rank five. The health cost has also changed to eight per cent at all ranks as opposed to ten per cent. This means that Vladimir’s laning phase will be weaker as the Crimson Reaper will have a tougher time sustaining and dealing heaps of damage, but if he manages to survive laning phase and enter late game he will greatly benefit from the lowered health cost. This will make Vladimir the late game champion he was always meant to be and will offer more counter picks and opportunities to shut him down. Miss Fortune: the Bounty Hunter Miss Fortune’s passive no longer does half damage to turrets, instead it does full damage which is a pretty big buff when you consider how important it is to secure the first blood tower bonus. Bot lane is the only tower that lacks fortification so this buff will allow Miss Fortune to deal a greater amount of damage to the towers whenever she procs her passive. She already does a great job of bullying her opponents in lane and melts teamfights with Bullet Time. Whether this buff will make Miss Fortune a popular pick at Worlds is hard to tell, but it could spark the return of the bloody-haired bounty hunter.
  18. Destiny Update 09/08/16 19h - Destiny Dev Team 2.4.0 - The one preparing for Rise of Iron. In advance of the launch of Rise of Iron, we are preloading content. These changes will alter the Destiny Sandbox, update the player experience, and prepare the world of the game for the next story we are about to tell. Weapons Read our detailed review of weapon change philosophies. Auto Rifles Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family) Increased damage to middle rate of fire Auto Rifles by 1.5%   Pulse Rifles Increased rate of fire for Häkke pulse rifle Lyudmila-D Increased damage for middle rate of fire family pulses (Nirwen's Mercy) by 2% Hand Cannons Fixed an issue where the hand cannon Zaouli's Bane's rate of fire stat would display incorrectly Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly Shotguns Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase) Increased high rate of fire and middle-low rate of fire Shotgun damages by 2% Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected Sniper Rifles Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95% Middle-high impact snipers can no longer reliably kill high armor guardians in super No Land Beyond is not affected by this damage reduction Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting With every subsequent hit, the strength of deflection increases until you hit 100% max deflection Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x) Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire Sidearms Unified damage for all Sidearm types Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen's Choice Minor extension of damage falloff point for Sidearms across the board (+0.5meter) Minor increase of stability for Sidearms across the board Added damage bonus in PvE (20-30% dependent on combatant tier) To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter This is to allow more bar space to display rate of fire differentiation Does not change the actual fire rate, just the stat bar representation Fusion Rifles Accelerated coils correctly reflects damage reduction now on the UI stat bars No change to gameplay effect, UI only Fixed an issue where stat bars on Techeun Rage displayed incorrectly Rocket Launchers Extended damage falloff distance on Cluster Bomb perk's explosions (should more reliably damage enemies now) Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected Machine Guns Increased damage on highest rate of fire Machine Guns by 4% Weapon Perks General Magazine perks now give range bonuses Removed impact stat bonuses that had no effect on base damage and only on the UI bars Armor Piercing Rounds: adds +4 range, reduces -4 handling High Caliber Rounds: adds +3 range, reduces -5 handling Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory Take a Knee Now activates after 0.5 seconds of crouching Added flinch reduction (25%) and increased aim down sights speed by 25% Exhumed Added an extra +5 seconds (15 seconds total) of effect time Cascade Functional change: melee kills automatically reload a portion of the magazine Surplus Now increases carried ammo capacity Grave Robber Increased proc chance to 25% (was 20%) Guerilla Fighter Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates) Unflinching Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction Firefly Possible fix for crash related to special effects triggered by the Firefly perk Exotic Weapons Universal Remote Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range) Increased rate of fire (decreased damage as a secondary effect) Fabian Strategy Kills with this weapon now automatically load a portion of the magazine Increased base range by 16% Increased base stability by 44% Thorn Reduced base range by 25% Dreg’s Promise Increased damage by 8% Increased magazine size by 3 Touch of Malice Touch of Malice’s self-damage infliction now removes Blessing of Light No Time to Explain Added intrinsic perk Headseeker Boolean Gemini Added intrinsic perk High Caliber Rounds Armor General Fixed a bug causing +1 armor perks to sometimes fail to function Class items can now accept shaders Activities Public Events 1st Daily Public Event Gold completion: 1x Legendary Engram(once level 40; upgrade engram before) 15x Destination Materials 15x Legendary Marks 5x Motes of Light Very low chance of Exotic Shard 4k XP – core, subclass, gear 25x Vanguard Rep Repeated Gold Public Events: 200x Glimmer Chance of 2-5 Destination Materials Chance of 1-2 Motes of Light 1.5k XP Green/Blue Engram 25x Vanguard Rep Repeated Silver Public Events: 100x Glimmer Chance of 2-3 Destination Materials 750 XP Repeated Bronze Public Events: 50x Glimmer Chance of 1-2 Destination Materials 500 XP Quests Quest menu has been changed and renamed to Progress Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu Quest, Bounty, and Reputation displays have been adjusted Crucible General Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often Fixed an issue where Crucible activity tooltips were showing the wrong icon Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches Fixed some reward logic associated with vanity items from Shaxx Weekly package The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist Crucible Quartermaster Weekly bounties have been removed Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued Sterling Treasure is still available from Prison of Elders and Eververse Game Types General 3v3 gametypes gives slightly less Heavy Ammo per brick Trials of Osiris Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30 Elimination Heavy Ammo now only appears at one central location in Elimination matches Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn Salvage Reduced initial Relic Capture spawn delay, from 15 to 10 seconds Reduced time between Relic spawns, from 25 to 15 seconds Reduced countdown time on enemy probe, from 45 to 30 seconds Increased interaction radius on enemy probe, from 3 to 5 meters Increased successful sabotage score from 150 to 200 points Changed scoring so that now only the interacting player gets points for a successful sabotage Rift Added an overshield on player spawn to cut down on spawn-camping Extended runner damage resistance when picking up spark by a few seconds Maps Rusted Lands Added invisible physics to stop players from escaping intended playable area Vertigo Added invisible physics to stop players from escaping intended playable area Pantheon Rotated lower Heavy Ammo crate to keep ammo from falling off the map Crossroads Added invisible physics to stop players from escaping intended playable area Blind Watch Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo UI Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages Clan Roster has been added, but will not be immediately available The Inventory menu has been modified to add Ornaments Abandoned Quest Kiosk menu pagination now allows users to view more than the first page
  19. Friend Online Notification – Want to know the moment your friends come online? With this update, you can, as we’ve added an option to be notified when members of your friends list sign in on the network. Notifications can be tailored to certain friends. Appear Offline – Sometimes you want to play a game or watch a movie without being interrupted. Now it’s easier to go incognito as we’ve added the option to appear offline. You can designate if you would like to appear offline when you log-in or at any time from your Profile or the Quick Menu. User Scheduled Event – Now it’s easier to organise a game session. We’ve added the ability to schedule a future gameplay session with your friends on the system. When your event starts, users who registered for the event will automatically be added to a party so you can start playing right away. Remote Play (PC/Mac) – We’re bringing PS4 Remote Play to Windows PC and Mac. This feature won’t be available to test in the beta, but you can look forward to it soon. Dailymotion, new service partner in Share feature – Dailymotion, an additional live streaming service, will become available for PS4 users to enhance their broadcast experience. Like other live streaming services available on PS4, users will enjoy the following features: Activity Feed, What’s New Broadcast Info Tile, Live Detail and Live from PlayStation. The closed beta goes live on 2nd March Source (http://blog.eu.playstation.com/2016/03/01/ps4-3-50-system-software-update-key-features-detailed/?emcid=social_20160301_58820696&adbid=704622616741416960&adbpl=tw&adbpr=36969785)
  20. "Hey Summoners, Welcome to patch 4.12! With only a few patches between now and the League of Legends World Championships, our focus is on the competitive scene and the things we can do to ensure the landscape is diverse and healthy. Part of how we're accomplishing this goal is to look at champions who are skewing champion select in one way or another while also looking to healthy "almost there" champions, like Alistar or Ahri. For either side (strong or weak champions), our main philosophy is to look for strengths to highlight while also emphasizing weaknesses. This ensures a champ can hold onto their strategic value while still having meaningful tradeoffs. You'll also hear me repeat this many times. Too bad. For you Twisted Treeline fans, we've got two item overhauls with Grez's Spectral Lantern and The Lightbringer (they're now two separate item lines with different functionality), so be sure to read up before hopping into your 3s game. Final thing: we'll also be shipping jungle timers with patch 4.12! Read just below for a rundown on those but, as part of our focus on gameplay clarity, we want to ensure that the right skills are being rewarded in League of Legends. In the case of jungle timers, we want to focus on the meaningful choices you make with the information you've earned, rather than the quick arithmetic you can do with the clock. Also be sure to read our dev blog on Clarity for more philosophy! And that's it for now! Read up on the changes below, and we'll see you next patch!" You can read the details here.
  21. A new patch for Call of Duty: Ghosts went live today on Xbox One, 360, PS4 and PS3. The update brought the Bizon change that was announced a while ago. The new patch also brought 2 sided Domination to Clan v Clan mode, a highly requested addition to the game. Here’s the full patch notes: Title Update: Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC. Spawns Improved FFA spawn logic. Improved TDM/KC/Cranked spawning logic. Updated Blitz spawn logic for online matches. Weapon Balance Bizon Reduced headshot multiplier: No longer allow for 1 body, 1 head shot kills. Max and Min damage range reduced. Slight increase to kick. Vepr Aim down sight time faster. Now in line with other SMGs. CBJMS Max and Min damage range reduced. IED Damage reduction always applied when the player is jumping, crouched or prone. Removed IED position check relative to player. Thermobaric Grenades Now do 1/2 max health in hardcore modes. Killstreak Balance Squad Mate – Reduced Accuracy & Fire Rate. Swapped Weapon to mp443. eSports Update to DOM to allow 2, 5 minute rounds for eSports playlist, and with eSports mode in Private Match and System Link. Anti-Cheat Overall anti-cheat improvements. Fixed elite clan tag spoofing issue. Additional Fixes Fixed an issue where the Tracked Operations and Progressed Operations loadout builder would not properly select items. Added popup message if a user tries to join on a blocked user from the recently met player list. Fixed an issue where the New Icons for heads/uniforms/etc would appear in private match. Fixed new icon to only appear on the “Heads” button when you have new heads of the gender you’re using. Improvements to map voting. Fix In Game Store Image Stuttering when moving between images. Fixes hardcore audio alias for kill confirmed. Adds proper friendly alias for blitz friendly scoring. New Features New Game Mode – Reinforce: Reinforce is a competitive round based game mode. When a player is killed that player will stay out of the game until someone on his team captures a control point. There are multiple ways to win. Capture and hold 2 control points, wipe out the enemy team, or capture all 3 flags for an instant victory. Gun Game Final kill now requires a throwing knife kill. Players can scavenge throwing knives. Extinction Reduced the usability window of other items when deploying the Riot Shield. Drill logic improvements. Grenade Turret adjustments. Xbox One Specific Update (In addition to the Title Update) Fixed issue that allowed access to friends list in offline menus. PlayStation 4 Specific Update (In addition to the Title Update) Fixed the Out of Memory 12 issue. Fixed issue with 2nd controller being unable to join a different Clan after accepting a Clan invitation.
  22. UPCOMING VEHICLE TWEAKS Aircraft and Anti-Aircraft 1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks. 2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA. 3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed. 4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types. 5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. 6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types. 7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry. Tanks and Anti-Tank 1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed. 2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds. 3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE. 4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential. Source:http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/
  23. LMAO! Not one word about the Spawns. Do you like getting fucked up the ass? A new patch, coming in at 779MB, has been released for the Xbox One. The Xbox 360 also received an update today. Both these updates brought the new Festive Camo Pack (which is Free), and the Wolf Skin ($1.99). The Festive Camo Pack is scheduled to hit PC later today, usually around 1pm ET is when Steam will update. A new patch for PC players was also released today, it came in at 291.5 MB for multiplayer. Get into the holiday spirit with the Festive Personalization Pack, which comes loaded with a unique, ‘Holiday Sweater’ weapon camo, and seasonally themed reticle, playercard, background and patch. FREE Transform your Guard Dog into a menacing Wolf in Call of Duty®: Ghosts multiplayer. With this character skin, every time you use the Guard Dog Killstreak in multiplayer, you will be calling in The Wolf to watch your back and take out enemy players. $1.99 Title Update: Xbox One, Xbox 360, & PC Xbox One Update In addition to the Global Info. Additional Fixes Fix for 360 users that were missing Free Fall bonus map once they upgraded to Xbox One. Fix for store images sometimes not appearing properly in the store. Fixed a bug where the friends list would not refresh for controllers other than the first slot. PC Update In addition to the Global Info. Stability Fixed PSM crash with smoke grenade. Additional Fixes Added warning if video settings are likely to cause game to run low on VRAM resulting in low-res textures. nVidia hair simulation update. Fix for inability to bring up friends menu with mouse while in create-a-soldier. Fix for Private Match showing an empty stats screen after a match. Global Info (Xbox 360 Update) Stability Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen. Fixed black screen issue that would occasionally occur in clan wars bonus playlist. Fix for a rare bots crash. Improved operations functionality. Weapon Balancing MSBS Range reduced. MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy). Fire rate on MSBS and Burst Fire Attachment reduced. Additional Fixes Fix for past title entitlements not appearing properly. Fixed issue that would occur when having hardline as last perk with specialist. Fixed inconsistencies between SP and MP for a few patches and backgrounds. Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using. Fix for past title entitlements not appearing properly. Fixed issue that would occur when having hardline as last perk with specialist. Fixed inconsistencies between SP and MP for a few patches and backgrounds. Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using. Added no enemy callouts to incog perk description. Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode. Menu optimization for clan wars. Fix for going to the store from the create-a-soldier menu. Fixed incorrect indexing of perks with squads that had defined loadouts. Fixed bots so they can open doors (Warhawk/Freight). Fix for splitscreen issue when going to the store. Blitz bug fixes. Host migration timer bug fixes. Fix for potentially not showing the in game “controller removed” popup. Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle. Fixed a couple bugs with the new icon. Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa. Added scrolling animation to social feed ticker. Fix to validate reticle type even when switching sights. Fixed long pause when enabling eSports mode after returning from non-eSports game mode. Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match. Added icon to indicate bomb carrier on scoreboard in eSports mode. Fix for sound issue when seeker explodes. Fix for final escape being broken by player jumping off cliff after nuke activation. Fix for drill disappearing when grabbing the drill after using SOFLAM. Fixed unlimited weapon glitch in first contact. Fixed animation issue when pressing RT before riotshield was out.
  24. 11/27/13 Multiple fans are reporting that a new patch for Call of Duty: Ghosts has been released on the PC, PS3, and PS4. The patch on PC is around 203MB for Multiplayer, the patch for PS3 is 174MB, and the PS4 patch comes in at around 748MB. PC players are reporting that this new patch has improved the game’s overall performance and stability. Title Update: PC Performance -Improved framerate performance when traversing moving platforms. -Improved latency for AMD graphics cards. -Improved performance issues caused by spamming. -Improved shader warming and level load performance. Stability -Fixed crash in CODeSports play. -Fixed spawn crash for specific maps/modes. -Improved usability of broadcaster HUD. -Additional animations added for broadcaster mode. -Improved steam friends functionality. -Fixed smoke flickering and graphical corruption within blurred area of dual render scope. -Re-enabled fur and smoke DLLs from nVidia. Additional Fixes -Fixed a variety of map specific spawn issues . -Fixed lobby migration closing the create a class screen. -Fixed not showing attachments and weapon camo for players while in private match lobby. -Fixed dog’s extended kill not showing properly in final killcam. -Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped. -Fixed split screen UI issue that could potentially leave player in a bad state. -Fixed issue when selecting store from squads. -Fix to remember spectator team when switching to freecam in broadcaster mode. -Fixed issue with loading into specific maps with ghost mask equipped. ___________________________________________________________________ Title Update: PS3 Performance -Improved performance issues caused by spamming. Stability -Fixed crash in CODeSports play. -Fixed spawn crash for specific maps/modes. Additional Fixes -Fixed a variety of map specific spawn issues . -Fixed lobby migration closing the create a class screen. -Fixed not showing attachments and weapon camo for players while in private match lobby. -Fixed dog’s extended kill not showing properly in final killcam. -Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped. -Fixed split screen UI issue that could potentially leave player in a bad state. -Fixed issue when selecting store from squads. -Fix to remember spectator team when switching to freecam in broadcaster mode. -Fixed issue with loading into specific maps with ghost mask equipped Fixed a few map specific spawn issues. ___________________________________________________________________ Title Update: PS4 Performance -Improved performance issues caused by spamming. Stability -Fixed crash in CODeSports play. -Fixed spawn crash for specific maps/modes. Additional Fixes -Fixed a variety of map specific spawn issues . -Fixed lobby migration closing the create a class screen. -Fixed not showing attachments and weapon camo for players while in private match lobby. -Fixed dog’s extended kill not showing properly in final killcam. -Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped. -Fixed split screen UI issue that could potentially leave player in a bad state. -Fixed issue when selecting store from squads. -Fix to remember spectator team when switching to freecam in broadcaster mode. -Fixed issue with loading into specific maps with ghost mask equipped. Source
  25. New PS3 patch (1.04) for Ghosts today. No details of changes yet. Please post when you find out what it is
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