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Found 2 results

  1. DESTINY 2 UPDATE 2.0.5 20h - Destiny Dev Team Sandbox Weapons Malfeasance Increased Explosive Shadow detonation damage Increased damage against Taken and invaders Wish-Ender Increased base Wish-Ender damage Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage Wish-Ender's Queen's Wrath perk effects are now more readable and consistent Trace Rifles Now spawn with 50 ammo in the Crucible Now benefit from the following armor perks: Auto Rifle Loader Unflinching Auto Rifle Aim Auto Rifle Targeting Precision Weapon Targeting Auto Rifle Dexterity Increased Sword damage in PvE Increased Fusion Rifle damage in PvE Proximity Grenades now have a stat penalty to blast radius Reduced the amount by which Full Choke narrows projectile spread Changed the Dynamo and Distribution perks Players will need to activate their class ability in proximity to at least one enemy to gain the benefit Increased the energy gain by 20% to compensate slightly for the new requirement Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo General Increased visibility through a Titan’s Banner Shield for allies The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits Fixed an issue where the SUROS Regime scope was opaque yellow Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering Combatants General Fixed an issue where Vex Cyclopes weren’t attacking players Fixed an issue where Hive Knights and Taken Vandals were not using special abilities Activities Crucible Breakthrough Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker. While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone. If the round ends in a draw twice, the match ends in a tie. Neither team will get Glory points from this scenario. Win Streaks are maintained. Gambit Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4) Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6) Fixed an issue where sometimes one team’s invasion portal would not open Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval Increased the spawn rate of the Ascendant Primeval Servitor The Gambit ship and Sparrow are no longer guaranteed drops Quitter protection Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties Quitter penalties have been reenabled Players will now receive two warnings before they are suspended from Gambit Players will not be immediately suspended on the first match of the day if they quit a match the night before Increased suspension time to 30 minutes General Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam Items and Economy Exotic Duplicate Weighting When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own. Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks Removed quest Exotic weapons from the Exotic engram loot pool Worldline Zero Ace of Spades Wish-Ender One Thousand Voices Malfeasance Lord of Wolves The Chaperone Enhancement Cores Renamed Masterwork Cores to Enhancement Cores Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties Enhancement Cores will be more visible in the loot feed General Banshee-44 now accepts up to 25 Gunsmith Materials at a time Removed hold time for the Spider’s material exchange interactions Increased the stack size of Ghost Fragments from 10 to 20 Reduced shader dismantle time from 1 second to 0.25 seconds Fixed an issue where the Secret Victories emblem was using the wrong tracker description It now correctly displays as “Ascendant chests looted” The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights” Raid challenge bounties now rotate in a fixed, round-robin fashion Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion The chance resets once a player receives any Nightfall unique reward PC General Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity
  2. Please completely close out destiny to start the download. New! The SRL event is live in the Tower until December 29th Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties Race to unlock new SRL rewards Check out Eververse for a new stock of items Classes General Fixed some issues where the player could sometimes get stuck in a slow sprint speed Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability Titan An in-depth overview of Titan changes Sunbreaker Melee Titan Melee: Extended Titan Melee range (+12.5%) Sunstrike: Decreased DOT Time (6.5s -> 5.5s) Super Hammer of Sol: Reduced Damage Resistance during Super (-9.09%) Hammer of Sol: Slowed Hammer travel speed by (-1.32%) Hammer of Sol: Reduced the ability to create never ending chain of explosions Passives Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%) Flameseeker: Turned down Hammer tracking bonus (-25%) Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses Fleetfire: Addeded +1 Agility stat Firekeeper: Added +1 Recovery stat Cauterize: Added cooldown (0s->3s) Movement Catapult Lift: Faster Initial velocity (+5%) Striker Melee Titan Melee: Extended Titan Melee range (+12.5%) Storm Fist: Increased base damage (+18.2%) Overload: Now also provides faster melee recharge (+50%) Discharge: Additional Damage (+7.69%) Discharge: Changed AOE to spherical shape Amplify: Increased Super energy bonus (+30%) Passives Headstrong: Now also provides Faster Sprint Transfusion: Improved cooldown (5s->2s) Unstoppable: Now provides +2 Armor (+1 additional) Unstoppable: Increased damage resistance (+25%) Juggernaut: Improved Shield health (+14.3%) Juggernaut: Now works when airborne Movement Catapult Lift: Faster Initial velocity (+5%) Defender Melee Titan Melee: Extended Titan Melee range (+12.5%)Super Ward of Dawn: Recharged Grenade and Melee Abilities on Super castMovement Catapult Lift: Faster Initial velocity (+5%) Weapons An in-depth overview of Weapon changes Auto Rifles Small increase to base damage Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage Pulse Rifles Reduced base damage Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage High RoF (Bad Juju): 8% reduction from previous base damage Highest RoF (Grasp of Marok): 2% reduction from previous base damage Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon Increased base damage against AI combatants by roughly 5% Hand Cannons Increased ADS Accuracy for more reliable shooting at close to medium rangeShotguns Reduced damage falloff to start at melee lunge ranges Low range falloff starts at standard melee lunge High range falloff starts at Blink Strike lunge Final damage falloff extends 0.5 meters longer for a smoother drop Slower ready/put away time for all shotguns Additional recoil on weapon fire for all Stability values Slower reload speed for all Reload stat values Slower time to Aim Down Sights speed for all shotguns Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected Add 2 frames delay when firing out of sprint Increased base damage against AI combatants by roughly 5% Fixed Kneepad perk on Hakke shotguns Fusion Rifles Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate Fusion rifles behave more predictably based on player state Reduced Hip Fire Stability for all fusions Increased ADS and Crouched Stability for all fusions Reduction in carried inventory for all fusion rifles 10% increase to PvE damage bonus to offset Sniper Rifles Extended Sniper Rifle damage falloff so damage only reduces on very long range shots Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage Sidearms Increased ready speed for all Sidearms Swords Arc and Void sword guard abilities can now survive a single Hammer of Sol Exotics The First Curse The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active +25 to First Curse base range Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost Boost to Imprecation base range and Magazine Size Hawkmoon Reduced base Range by 20 Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage) The Chaperone Reduced base damage. Increase precision damage scalar.Dragon’s Breath Remove Pyromancer and Tripod perks Replaced with Surplus and Who’s Next Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger Hold to trigger to fire, release trigger to detonate Detonation drops a Solar Damage napalm canister Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory Fabian Strategy Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier Front Lines now increases the base Rate of Fire stat to highest speed Damage per bullet is offset to match the High RoF archetype Remove Extended Mag perk and replaced with Flared Magwell Remove Small Bore perk and replaced with Rifled Barrel Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing Black Spindle Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgradesSuper Good Advice Reduced chance that SGA returns ammo on missed shot by 20% Added a chance for SGA to pull inventory ammo into magazine on landed shot Sleeper Simulant Maximum inventory ammo buffed (from 7 -> 9) Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory) Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks Armor General Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid Exotics Taikonaut No longer turns off tracking for rocket launchers that have tracking ATS/8 Tarantella Arc Damage Reduction applies to vehicles Achlyophage Symbiote Time you can have golden gun active is reduced Nothing Manacles Slightly turned down the tracking on the scatter grenade No Backup Plans Shotgun activating force barrier only works for defender titans Skull of Dire Ahamkara Has been added to the Exotic Blueprint Collection Activities Hive Ship Various chests around the Hiveship will now grant Hadium Flakes instead of WormsporeStrikes Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlistsNightfall Nightfalls now awards +500 Vanguard Rep on first completion per character per week Crucible General 3 of Coins are now applicable in Crucible playlists at match completionsPlaylists Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones) Inferno Rumble now has the correct tooltip information Mercy Rule no longer applies to the Rumble playlist Rumble playlist must now be entered as a solo player Classic rumble will continue to allow Fireteams up to 3 Bounties "Returning Victor" weekly bounty has been removed from rotation Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in Maps Aslyum Heavy Ammo spawn locations have been moved away from the center of the map Fixed an issue with a small hole in the environment Black Shield Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score Crossroads Fixed an issue where the teleporter would break for a player until they respawned Frontier Fixed some issues where players were able to get out of environment Memento Fixed some issues where players were spawning in bad locations Fixed some issues where players were able to get out of environment Adjusted spawn locations for Rift game mode Pantheon Fixed some issues where players were spawning in view of an enemy The Burning Shrine Fixed some issues where players were able to get out of environment Fixed some issues where players were spawning in view of an enemy Vertigo Fixed an issue where some players able to perch in an unfair position on an interior wall Fixed some issues where players were able to get out of environment Items Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation Petra now accepts Etheric Light in exchange for her respective reputation Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages Frontier Ghost Shell can now be infused Inventory Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards Audio Fixed an issue where all sound was too loud across the game Technical Fixed a rare crash on Xbox One during sign on News > Destiny Updates
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