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  1. until
    Thought I'd try out setting up some events in advance and it would be good to get some hard oryx runs in.
  2. One new content from previous releases was the challenge system in Prison of Elders which captured your highest score of the week. Can someone please elaborate on how this works as I was reading the destiny news update and realised there's a following on there to High Scores that are recorded. Also, what type of loot do you get from this game mode?
  3. So the new threat is SIVA, a self-replicating nanobot that seems to have taken over Fallen and have left a bunch of 'Splicers' around the Cosmodrome. I've been thinking how much the new threat is potentially linked to Rasputin due to its ability to take control of beings. Could it be Rasputin's evil twin brother that was designed to develop Rasputin's defense systems and has now been triggered by the Stranger? I'm just interested if any of you guys have any theories and potentially anything you'd like to see happen with the new content through quest lines, etc?
  4. Destiny's upcoming Rise of Iron expansion will mark a return to the golden age of Guardian color coordination, Bungie game director Chris Barrett has confirmed. Class armor will no longer be immune to the color-altering effects of shaders once the expansion arrives on September 20. Once upon a time, equipping a shader in Destiny would change the color of all your non-gun equipment (except some wily Exotics) - i think its a nice little touch back into the game.
  5. I want this in my life and "Lost To Light" is the daily heroic....I don't suppose there would be two of you about tonight (UK) who've completed the Black Spindle quest and would run it with me?. Would be handy to have for the noob raid!!
  6. This thread is going to help with notifying people on the forum who may not be on the PS4 or who may be on the PS4 and playing Destiny. This thread will be just for letting everyone know that you are about to jump online to play some Destiny and that will help get parties started and situated. If you are seeing this thread for the first time please make sure to enable notifications for this thread so that it will make it easier for notifying everyone on who is jumping online.
  7. Please completely close out destiny to start the download. New! The SRL event is live in the Tower until December 29th Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties Race to unlock new SRL rewards Check out Eververse for a new stock of items Classes General Fixed some issues where the player could sometimes get stuck in a slow sprint speed Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability Titan An in-depth overview of Titan changes Sunbreaker Melee Titan Melee: Extended Titan Melee range (+12.5%) Sunstrike: Decreased DOT Time (6.5s -> 5.5s) Super Hammer of Sol: Reduced Damage Resistance during Super (-9.09%) Hammer of Sol: Slowed Hammer travel speed by (-1.32%) Hammer of Sol: Reduced the ability to create never ending chain of explosions Passives Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%) Flameseeker: Turned down Hammer tracking bonus (-25%) Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses Fleetfire: Addeded +1 Agility stat Firekeeper: Added +1 Recovery stat Cauterize: Added cooldown (0s->3s) Movement Catapult Lift: Faster Initial velocity (+5%) Striker Melee Titan Melee: Extended Titan Melee range (+12.5%) Storm Fist: Increased base damage (+18.2%) Overload: Now also provides faster melee recharge (+50%) Discharge: Additional Damage (+7.69%) Discharge: Changed AOE to spherical shape Amplify: Increased Super energy bonus (+30%) Passives Headstrong: Now also provides Faster Sprint Transfusion: Improved cooldown (5s->2s) Unstoppable: Now provides +2 Armor (+1 additional) Unstoppable: Increased damage resistance (+25%) Juggernaut: Improved Shield health (+14.3%) Juggernaut: Now works when airborne Movement Catapult Lift: Faster Initial velocity (+5%) Defender Melee Titan Melee: Extended Titan Melee range (+12.5%)Super Ward of Dawn: Recharged Grenade and Melee Abilities on Super castMovement Catapult Lift: Faster Initial velocity (+5%) Weapons An in-depth overview of Weapon changes Auto Rifles Small increase to base damage Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage Pulse Rifles Reduced base damage Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage High RoF (Bad Juju): 8% reduction from previous base damage Highest RoF (Grasp of Marok): 2% reduction from previous base damage Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon Increased base damage against AI combatants by roughly 5% Hand Cannons Increased ADS Accuracy for more reliable shooting at close to medium rangeShotguns Reduced damage falloff to start at melee lunge ranges Low range falloff starts at standard melee lunge High range falloff starts at Blink Strike lunge Final damage falloff extends 0.5 meters longer for a smoother drop Slower ready/put away time for all shotguns Additional recoil on weapon fire for all Stability values Slower reload speed for all Reload stat values Slower time to Aim Down Sights speed for all shotguns Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected Add 2 frames delay when firing out of sprint Increased base damage against AI combatants by roughly 5% Fixed Kneepad perk on Hakke shotguns Fusion Rifles Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate Fusion rifles behave more predictably based on player state Reduced Hip Fire Stability for all fusions Increased ADS and Crouched Stability for all fusions Reduction in carried inventory for all fusion rifles 10% increase to PvE damage bonus to offset Sniper Rifles Extended Sniper Rifle damage falloff so damage only reduces on very long range shots Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage Sidearms Increased ready speed for all Sidearms Swords Arc and Void sword guard abilities can now survive a single Hammer of Sol Exotics The First Curse The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active +25 to First Curse base range Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost Boost to Imprecation base range and Magazine Size Hawkmoon Reduced base Range by 20 Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage) The Chaperone Reduced base damage. Increase precision damage scalar.Dragon’s Breath Remove Pyromancer and Tripod perks Replaced with Surplus and Who’s Next Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger Hold to trigger to fire, release trigger to detonate Detonation drops a Solar Damage napalm canister Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory Fabian Strategy Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier Front Lines now increases the base Rate of Fire stat to highest speed Damage per bullet is offset to match the High RoF archetype Remove Extended Mag perk and replaced with Flared Magwell Remove Small Bore perk and replaced with Rifled Barrel Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing Black Spindle Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgradesSuper Good Advice Reduced chance that SGA returns ammo on missed shot by 20% Added a chance for SGA to pull inventory ammo into magazine on landed shot Sleeper Simulant Maximum inventory ammo buffed (from 7 -> 9) Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory) Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks Armor General Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid Exotics Taikonaut No longer turns off tracking for rocket launchers that have tracking ATS/8 Tarantella Arc Damage Reduction applies to vehicles Achlyophage Symbiote Time you can have golden gun active is reduced Nothing Manacles Slightly turned down the tracking on the scatter grenade No Backup Plans Shotgun activating force barrier only works for defender titans Skull of Dire Ahamkara Has been added to the Exotic Blueprint Collection Activities Hive Ship Various chests around the Hiveship will now grant Hadium Flakes instead of WormsporeStrikes Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlistsNightfall Nightfalls now awards +500 Vanguard Rep on first completion per character per week Crucible General 3 of Coins are now applicable in Crucible playlists at match completionsPlaylists Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones) Inferno Rumble now has the correct tooltip information Mercy Rule no longer applies to the Rumble playlist Rumble playlist must now be entered as a solo player Classic rumble will continue to allow Fireteams up to 3 Bounties "Returning Victor" weekly bounty has been removed from rotation Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in Maps Aslyum Heavy Ammo spawn locations have been moved away from the center of the map Fixed an issue with a small hole in the environment Black Shield Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score Crossroads Fixed an issue where the teleporter would break for a player until they respawned Frontier Fixed some issues where players were able to get out of environment Memento Fixed some issues where players were spawning in bad locations Fixed some issues where players were able to get out of environment Adjusted spawn locations for Rift game mode Pantheon Fixed some issues where players were spawning in view of an enemy The Burning Shrine Fixed some issues where players were able to get out of environment Fixed some issues where players were spawning in view of an enemy Vertigo Fixed an issue where some players able to perch in an unfair position on an interior wall Fixed some issues where players were able to get out of environment Items Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation Petra now accepts Etheric Light in exchange for her respective reputation Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages Frontier Ghost Shell can now be infused Inventory Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards Audio Fixed an issue where all sound was too loud across the game Technical Fixed a rare crash on Xbox One during sign on News > Destiny Updates
  8. Resources: Kingsfall- DestinySherpa Oryx- Fight map Another reset, another week of collecting Moldering Shards. I added a poll this week so we can track what nights work best for everyone this time (I made it public, hopefully that means you can see who votes for what- if not I'll edit it). As always I am open for any night just as long as I give the misses a day notice. Let's clear this puppy, I know we can do it. Looking forward to another fun raid night with y'all.
  9. Recommended light to launch is 310 (However people have cleared it starting with Teams 300-307, at least 310 for Oryx.) • To start the raid as leader you must have cleared Normal Mode on that character at least once. • All mobs Level 42 • Able to Revive? No --- Radiance? Yes • Calcified Fragments? None confirmed found yet. • Worlds First Completion: Clan - Forever LivE - 1 hour 17 min. Orb Dunking • Strategy: Unchanged • Loot (have only seen normal shared) Ships • Part 1 – No Checkpoint/Ledge • Part 2 – No Change Totems/Glyphs • Strategy: Same • Loot: 300 - 320 Warpreist • Strategy: Unchanged • Warepreist changes: each of the Obelisks contain a different power for the Warpriest when it de-spawns after Oculus. (Note: The Location Right, Left or Middle vs the effect May Be Random) ---- Right: Gives him the Taken captains blinding power. ---- Middle: 3x tracking bolts similar to Taken Hobgoblins ---- Left: Centurion Axion darts. • Loot: 300 - 320 Golgaroth • Strategy: (Same rotate bubbles or 1 Bubble) or whatever works • Notable Changes: ---- Puddles have shorter timers ---- Unstable Light -- De-buff – ---- When standing in puddle 1-2 random players - damages nearby players when timer hits 0. ---- Player who has De-Buff does not die but should Kill adds and move away from teammates! ---- ---- (Can be removed/extended by killing adds/thralls??) ---- Golgorath also has an extra ball to shoot if you're getting his gaze. • Loot: 300 - 320 Piston Puzzle • Unchanged Sisters/Daughters • Strategy: Unchanged • 1:00 timer starts immediately after first phase. • Loot: 300 - 320 Oryx • Strategy: Slightly Changed ---- Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed. ---- Extra knights spawn near platforms in opposite order from ogres (last ogre = 1st knight) and try to detonate bombs early (1 per bomb). ---- After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage. • Loot: 300 – 320 ---- Drops new emblem
  10. I don't drink energy drinks and I didn't wanna buy something I wasn't going to drink. So I went on eBay, I don't buy anything except codes on there like this. I ended up getting 60 codes for $3.80. If you want a code let me know I'll PM or whatsapp you. When I give you a code you have to go here: http://quest.redbull.com/us/en/ If you get an error code saying something about irregular activity, let me know, I'll give you another code.
  11. Iron Banner returns tomorrow (June 30th) at 10AM. Earn Gauntlets, Chest, Machinegun and for the first time ever… the Pulse Rifle (Skorri’s Revenge)
  12. I've seen a number of people in various threads asking for help with raids and I started thinking - why don't we start an organised raid school? If we had a simple structure where, if you're interested in raids, you start with the VoG on normal. Do that until you're really comfortable with it and can do all the strategies then move on to hard mode. Rinse and repeat with that then, CE normal, then CE hard If the guys like Stretch, Crispy, Techno, etc who are now trying to do VoG flawless can teach people like me Mazzer, Gary, etc the VoG normal so we're really good then we can take over teaching normal while learning hard and so on It would probably be a 2-3 hour session at a time so a regular Saturday or Sunday afternoon may be better and also wouldn't impinge on evening gaming sessions I've put my thoughts out on a UK basis for time zone reasons only but all would be welcome or possibly start another one on American time zones Any thoughts people?
  13. Saw this from a link on Hectors PPR and thought it was pretty neat but can't work out how to show it as a complete image Need to get the Warlock raiding ASAP for gear drops! http://destinystatus.com/psn/PlumbersCrack56 Just approaching 400 hours played!!
  14. Here's a chance for anyone who hasn't got the game or missed the beta release http://www.destinythegame.com/free-trial
  15. What are your first impressions of Destiny? Personally I am really enjoying it. So much to learn though. It looks and feels amazing. Bungie makes a class act game. Everything is so fluid. I find myself stopping to look at scenery and surroundings. Cannot wait to get more into the game. My only complaint, if you want to call it a complaint, is the horizontal movement is a little sluggish. Other than that it feels great. Only did PvE with Tommy but I'm ready for more. I haven't felt like that in a while about a game.
  16. So with this gaming coming out soon, who is pre-ordering and what console? I'm going to place my pre-order for the PS3. I have JollyGrnGiant (Matthew) who some may know of him, he is also getting it for PS3. So will there be anyone else getting it on PS3?
  17. The Hunter is version of the Rogue or Thief. Their armour to cloth ratio is 50:50. They are specialists at stealth and long range fighting, but are just as leathal with their blade. They were once outlaws, prowling in the wilderness and wastelands. Now, bending the rules and being as 'resourceful' as they are comes in handy. Unique Features: The Hunter wields a combat knife for quiet, close-quarter kills. The Titan class is the walking tank. It is Bungie's Sci-Fi Warrior or Barbarian. They have a 80:20 armour to cloth ratio and specialize in heavy weapons as well as light machine guns. They were the ones who built the Wall and they were the ones who gave their lives to hold it during the Collapse of the Golden Age. They are forged from strength and sacrifice, being as merciless as their enemies. The Warlock is your classic Mage, but with a Bungie twist. They can use weapons as well as magic, making it so you can master both without being weaker that the other classes. They have a 20:80 armour cloth ratio. By studying the Traveler and learning to control some of its magical energies, the Warlocks came to be. While the true purpose of the Traveler and its abilities, including the ones granted to you, remain a mystery, discovering the truth has always driven you into the unknown. http://www.ign.com/wikis/destiny/Classes
  18. Are you new to this forum and want to get involved in the video games that we play together? Then this is the right place to be. All you have to do is be an established member of this community, respect others, and show us that you want to game with us. SImple right? To get yourself started fill out this small bio for us: Name: Location/Timezone: Mic/Headset: Forum Name: Platform(s): Game(s) of Choice: Want to know a little more about our current community of gamers here? Check out our roster! If you have any questions feel free to post them below or even visit our chat thread! Thanks
  19. The Thunderlord The Thunderlord is so dangerous a weapon that it poses an equal threat to the Guardian behind it as it does to the enemies that appear downrange. This heavy exotic is a foolish aberration, tinkered with in ways few can fully understand. The result of this meddlesome hubris is a beast you can barely control. Given the erratic nature of this augmented armament, it is decidedly rare. According to Art Lead Tom Doyle, the Thunderlord is a desperate measure on the part of a society that grew weary of being outgunned. “The ammunition is some kind of monster that they wouldn't normally use," Doyle warns. "The use of electro-static rounds over this amplitude has been prohibited due to their volatility.” Vital missions beg of some room to bend the rules. So far, Bungie devs have wielded this belt-fed menace on quests in Los Angeles and Cologne, Germany. On both occasions, it performed with explosive success. “Justin Hayward really brought the weapon to life with the lighting effects in the eleventh hour before E3,” recalls Doyle. “It is a great example of how vital effects are for exotic weapons in first person.” It’s also a great example of how to delight a crowd. A Guardian gains the right to add the Thunderlord to their inventory by proving that they’re worthy of its firepower. Once earned, it will have to be put to prudent use before its full potential can be realized. After all, you don’t just deploy explosive ammunition on the first date. Like many of the implements in your armory, this is a gun worthy of a long-term relationship. Disclaimer: Destiny is a work in progress!
  20. - What does Destiny do that’s unique? What’s revolutionary that sets it apart? Destiny casts you in the role of the iconic hero, and sets you on an epic journey brimming with heart-pounding action within a living world filled with adventure. You’ll cross paths with other brave heroes on their own quests — story, cooperate, and competitive — and they’ll know exactly how powerful and awesome you are just by looking at the gear you’ve earned. - How many players can team up in Destiny? Our core cooperative nucleus is the Fireteam — a group of three Guardians bound together by blood (and netcode). But whether you’re going it alone, of linked up with a Fireteam, you can still encounter other Guardians as you tackle the larger challenges that you’ll find in public events. There’s no telling how many people you might have to work with to defeat the most dangerous enemies. Of course, other modes like competitive multiplayer, or Raids, will feature player counts well above three — but we’re not talking about those quite yet. Stay tuned! -How does joining a public event work? To join a public event, all you have to do is get within range, and open fire. No lobbies. No loading screens. The frontier is open, and filled with encounters you can join, or skip right past, on your way to something you’ve deemed momentarily more important. - Will there be PvP? Yup! We’re already thumping each other’s skulls in studio-wide playtests, battling other Guardians for glory, bragging rights, and rewards. All the gear you earn in competitive multiplayer can be taken into other modes, too (and vice versa)! -I like to play games solo often. How much can I do alone? Ah, the proverbial Lone Wolf. You can experience Destiny’s story as a party of one, assuming you’re that much of a badass. Destiny will never require you to team up with other people in campaign missions. You’ll see other players along the way, but you can choose to ignore them. That said, we think you’ll find that playing with other Guardians is quick, painless, and a ton of fun. It’s always your choice, though. ‏-How deep does the customization go? All the way down to your bones! Well, maybe not that far, but Destiny will be what you make of it. All of the weapons and gear you can earn in Destiny can be customized — some more than others, but the goal is to let every player tell a story through the gear and abilities they’ve earned and wear. You create a character, pick a class, gender, and race, and then you customize the way you look and fight by completing missions, defeating enemies, or maybe just by exploring the world. -How big is the world map? I’m really excited! Bigger than anything Bungie has ever built. We no longer have mission designers, but world designers, instead. They’re building places worth visiting, exploring, and reclaiming from your enemies. We’re excited, too! We can’t wait to see what you’ll do when you get in there. We’ll be watching! ‏-What kind of endgame things are you planning on implementing to keep this world alive after players have finished? We’re creating a world you’ll want to visit again and again, and it will evolve and change right alongside you. We’re going to fill it up with activities that we think will satisfy a lot of different types of players, or even the different moods you have. That might mean something really challenging on the cooperative front, like a Raid. It might mean that amazing, exotic Sniper Rifle that you’ve been drooling over for the last few months. It might even mean the new twist we’ve put on the as-of-yet-unrevealed game type that makes it feel new and different. Source: http://blog.us.playstation.com/2013/10/02/destiny-your-questions-answered/
  21. Wow...... Hopefully we'll learn more about a release date soon!
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