Yesterday, Destiny 2 rolled out a rather large patch meant to introduce a few new aspects into the game and lay the groundwork for larger changes with this falls Forsaken expansion in two months. I’ve been playing over the course of the last day, and while I haven’t experienced everything the update has to offer (I’m not a Prestige Raid Lair guy), here are my thoughts on what I’ve seen/done so far.
Bounties are one of those things that got taken out of Destiny 2 from Destiny 1 where no one really understands why exactly that happened. Now they’re back, giving you daily tasks to complete in strikes and the Crucible, and for the most part they’re pretty easy, a fountain of free tokens where completion gives you four each. So in addition to whatever else you’re getting from these activities, that’s 20 tokens a day from bounties alone, a full rank by itself. They also give you shaders (please, no more shaders, my postmaster can’t take it, and can also give you legendary engrams, but I’d say it took about 20-25 completed bounties for me to land one, so it isn’t often.
Bounties are…fine, just a bit unexciting and not really necessary for someone like me who plays a lot and already has an enormous excess of Vanguard and Crucible tokens anyway. I don’t see a reason for them not to exist, but I sort of wish they were harder to complete/gave better prizes. These are just sort of…there.
The drop rate for Heroic Strike catalysts has supposedly been buffed, but buffed from what to what is anyone’s guess, given that Bungie doesn’t share that information. I can’t really judge this change in one day as no, I haven’t gotten a strike catalyst in my first ten strikes of the patch, but that’s hardly surprising.
I already got myself the Sturm catalyst after doing I think, a single strike on Nessus, so that one doesn’t seem too hard to get. Playing with Sturm and Drang again for the first time since launch has…not made me like them any more, even with recent changes, and I doubt this catalyst will solve that. Fetch just isn’t going to happen with this thing, Bungie.
I am more than a little miffed that the Sleeper Simulant and Telesto catalysts are tied to Prestige Raid Lairs. I will be lucky if I do either of those activities once, much less be able to farm them for catalysts, so this is hugely disappointing given that those are two of my favorite exotics in the game. Really not a fan of raid-only catalysts, though I suppose I understand why they exist. Still, I wish I had an alternative to get them.
I have not been able to play around with every newly buffed exotic so far, but the changes I’ve seen so far have been good, even if I’m not sure if any of my core builds will fundamentally change.
The new Hunter Stomps are hilariously fun, turning you into Air Jordan. It’s not quite Bones of Eao, but it’s a similar feeling as you will get an incredible amount of air with these on triple jump now. I have not tried the new tripmine gloves but I hear they make that grenade more viable in PvE now.
The new Titan Dunemarchers are interesting with their 400% PvE damage buff. It does some pretty solid work but it’s a little awkward because there’s no animation that starts when you’ve activated the perk after 1.5 seconds of sprinting, I feel like it needs some effect there like when you’re about to shoulder charge/hammer strike. The sprint speed increase is really noticeable though. The new Doomfang Pauldrons are actually pretty wicked and can make your super a trash-mob clearing machine by constantly refreshing the timer while you’re rampaging around doing damage. It’s not arcstrider, but it’s really close now.
Warlock stuff I haven’t gotten to yet, but I’m hoping Karnstein is actually good again as that used to be my favorite set of glvoes. Hard to know if anything could ever actually make me use Starfire regularly but who knows.
Heroic Strike Nerfs
Bungie essentially nerfed all the most annoying Heroic Strike Modifiers. You don’t take as much damage with airborne now, you don’t have your health and shields nerfed as much in Glass, and you don’t automatically get one-shot by blackout melees. Granted I’ve only experienced airborne so far, but it is…way less annoying, and I have to imagine the others will feel similar. Hopefully the blackout change will make me not automatically skip blackout day entirely now.
The biggest problem with heroic strikes right now is that we need more fun positive modifiers besides heavyweight, and that hasn’t been fixed yet. Still, between these changes and the heroic strike catalyst rate, farming these just got less annoying.
I don’t know where I land on 6v6 Crucible at this point. I hated it at first, then slowly have been warming to it, but I’m not sure how I feel now. I feel like on most of these maps 6v6 is just too chaotic, making the matches less tactical and more Call of Duty kill/die/kill/die in rapid succession, which I’m not a huge fan of. You get less power ammo now since there are four more players on the map to grab it, and you get killed by more supers, which is less than enjoyable. I just don’t know where I land on this. 4v4 was always an odd call because of fireteam sizes in the first place, but you can’t really design maps for 4v4 then jam six players into them all the time.
Far and away my biggest problem with 6v6 has been lag, which is way worse than ever. Not sure if the player count alone is causing this, or if adding new players from more places is doing it, but it’s been pretty unbearable in a lot of games, and really turned me off.
Yeah…things are a little weird with this 400 light idea. Players can land 400 light level weapons from prestige raid lairs now, but they can’t infuse them into anything else. Players will be able to earn 400 light level armor from Solstice of Heroes, but also can’t infuse that. So the entire point of these additions are that you’re earning a single set of weapons and armor that can take you up to a level that will really not help you in any significant way other than sounding cool, and doing so a month before Forsaken launches and takes max power to 600. I don’t know, seems a bit pointless to me, and if I’m excited for anything, it’s the Solstice armor ornaments and replaying the campaign on a harder difficult. 400 power seems like a gimmick to me with no real purpose and some weird restrictions.
That’s not everything in the patch, but it’s most of the major stuff. If you’re playing, how are you feeling about it?