I played a handful of matches this evening and it’s pretty good. You can really get a feel for the mechanics in this as opposed to the alpha where the maps were small and the environment was limited such as doors and places to mantle. Weapons feel great and the hit registry is decent.
I did find a couple of maps a bit too busy in terms of rooms, doors and overall assets but domination seems to function well on the ones available. I just hope matches flow well in the other modes on them as I don’t want a repeat of Ghosts where the maps were just too big and OTT for detail.
The colour palette is quite drab and I’m not a fan of the post process effects such as film grain and motion blur. Thankfully those can be reduced and/or disabled but the strong anti-aliasing washes out the textures a bit too much and there’s even spots of chromatic aberration in play which is nasty especially on the train map.
I’m not a fan of the menu interface either - another truly bizarre colour scheme - sky blue on white and grey plus a very low detailed soldier walking through nowhere just looks a bit bland. Compared to the effort gone into the rest of the game, it seems a bit cheap. Some nice work on the killstreak page though.
I think the game has some promise and I like how you can get into matches quickly. It does seem quite dated on my first gen PS4 though but there’s clearly a great engine at work here and a lot of effort has gone in particularly with animations. I would like an option to disable the nav bar at the top but other than that, I’m gonna get a few games in tomorrow hopefully.